Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
- KVRist
- 182 posts since 30 Jun, 2020
Can anyone help with this? Vengeance website says that for versions lower than Catalina I should download codemeter 6.9, the thing is I already have codemeter 7 installed from other software. Would v.7 work for Avenger on Mojave or I need to downgrade my codemeter version?
- KVRAF
- 14429 posts since 16 Feb, 2005 from Planet Earth, Somewhere
I am on 10.14.6 and been using 7... Granted I don't use Avenger that much, but never noticed any issue with it in terms of codemeter.
rsp
rsp
sound sculptist
- KVRist
- 182 posts since 30 Jun, 2020
Thanks for the feedback on this, gonna give it a try!zvenx wrote: Sat Sep 19, 2020 12:24 am I am on 10.14.6 and been using 7... Granted I don't use Avenger that much, but never noticed any issue with it in terms of codemeter.
rsp
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- KVRian
- 1405 posts since 11 Nov, 2013
when avenger maybe can allow exact settings. for 120 bpm need set the grain size to 250 ms and the grain density to 4 then the fades from grain env are on every beat and when use drums they can not hear. i think then avenger this way can sound better as many other slicer. many slicer do less or more clicks when rearrange.
but it can also work with shorter grainsize when read rate is same as wav then no grain env is need. only need the grain env when a position change happen to play another slice. maybe that the fades happen every grain size is because i can not set exact 40 grains per second on grain density
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- KVRAF
- 5913 posts since 25 Jan, 2007
I've had zero issues on the PC or Mac since the V Manager era. Vaguely irritating that it still needs a manual input to keep something you own working, but it's been hassle-free in all other ways here.kelvyn wrote: Sat Sep 19, 2020 7:07 am Is codemeter safe? Haven’t updated yet as I read some worrying comments about it. Thanks
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
the granular engine can never become a good slicer. Like I said, we plan a real slicer module für 2.0. That makes more sense than somehow force the granular into something half bakedmagicmusic wrote: Sat Sep 19, 2020 7:03 amwhen avenger maybe can allow exact settings. for 120 bpm need set the grain size to 250 ms and the grain density to 4 then the fades from grain env are on every beat and when use drums they can not hear. i think then avenger this way can sound better as many other slicer. many slicer do less or more clicks when rearrange.
but it can also work with shorter grainsize when read rate is same as wav then no grain env is need. only need the grain env when a position change happen to play another slice. maybe that the fades happen every grain size is because i can not set exact 40 grains per second on grain density
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
no new filters. We wouldnt have any idea anyways which filters to add, since Avenger has all types which makes sense already.
But the paralell mode is on my personal wishlist already
But the paralell mode is on my personal wishlist already
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join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
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- KVRAF
- 5913 posts since 25 Jan, 2007
Out of interest Manuel, is there a list of confirmed new features in 2.0? Realise that it's a long way off and feature list likely incomplete, but you've mentioned such a lot already in various posts I'm forgetting what's what...
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http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
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http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
- KVRist
- 294 posts since 20 Jan, 2019 from Germany

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Intel I9 9900X / Asus Prime X299-A / 32 GB DDR 4 / NVidia Geforce RTX 2080 / Focusrite Scarlett 2i4 / Win 10 Pro 64 Bit / Ableton Live 11 64bit / Reason 11
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- KVRist
- 208 posts since 4 May, 2020
Just my thoughts on any update as I have been using Avenger loads recently:
I think the filters are awesome already - maybe Filter FM from the oscillators, also dry / wet filter control could be useful ?(especially on the Master filter that might be nice to have I think).
With the mod matrix view I would love to be able to make the mod matrix full height but then have buttons down the side next to the other buttons for LFO 1, 2, 3, 4 so you can flick between a big mod matrix and LFOs so you could always leave the mod matrix big in complex patches. If you had just 2 LFO's in use you would get L1 and L2 button etc..
LFO graphics showing position and speed of LFO and LFO depth knob (I have already mentioned that).
When you modulate VSAW MIX slider you get the dot graphics above fading in and out with the modulation.
My main thing would be to use mouse scroll wheel as fine control on knobs though - I think it is wasted as it is and feels much more natural to me - would be a great option to have.
I think the filters are awesome already - maybe Filter FM from the oscillators, also dry / wet filter control could be useful ?(especially on the Master filter that might be nice to have I think).
With the mod matrix view I would love to be able to make the mod matrix full height but then have buttons down the side next to the other buttons for LFO 1, 2, 3, 4 so you can flick between a big mod matrix and LFOs so you could always leave the mod matrix big in complex patches. If you had just 2 LFO's in use you would get L1 and L2 button etc..
LFO graphics showing position and speed of LFO and LFO depth knob (I have already mentioned that).
When you modulate VSAW MIX slider you get the dot graphics above fading in and out with the modulation.
My main thing would be to use mouse scroll wheel as fine control on knobs though - I think it is wasted as it is and feels much more natural to me - would be a great option to have.
- KVRAF
- 2110 posts since 19 Aug, 2008
Avenger tutorial: the usefulness of unlocking the drum kit from the drum sequence, and how to import your own drum samples.
