Viper|1.2.2 update with bugfixes and new skin

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 12:29 pm, edited 1 time in total.

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Running great at low latencies on thunderbolt Apollo X and Antelope rig, thanks adam!!
INTERFACE: RME ADI-2/4 Pro/Antelope Orion Studio Synergy Core/BAE 1073 MPF Dual/Heritage Audio Successor+SYMPH EQ
SYNTHS: Arturia Polybrute 12/Roland Jupiter X + Juno X/Yamaha Montage M/Yamaha KX88/Softsynths + Samplers
PEDALS: Chase Bliss Mood MK II

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Vortifex wrote: Fri Oct 02, 2020 12:34 pm Well I've done my best to make the demo crash or glitch out but so far it's been rock solid, so the update seems to have addressed stability issues. If I could make a tiny feature request, I'd love to be able to modulate the Morph setting in the wavetable oscillators.
You can already do that :) Just increase the Shape 1+2 parameter in the LFO 2 section, or link any source to the Osc 1 Shape or Osc 2 Shape in the matrix
http://www.adamszabo.com/ - Synths, soundsets and music

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Adam, would you consider allowing users to edit skins?

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vertibration wrote: Fri Oct 02, 2020 1:54 pm Adam, would you consider allowing users to edit skins?
Yes, thats is planned for the next update. I dont know when that will be available because it will take a long time, I have to rewrite the entire gui from scratch.
http://www.adamszabo.com/ - Synths, soundsets and music

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 12:27 pm, edited 1 time in total.

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adamtrance wrote: Fri Oct 02, 2020 6:02 am
stamp wrote: Fri Oct 02, 2020 12:18 am
adamtrance wrote: Thu Oct 01, 2020 11:47 am • New ADSR modulation destinations
What does this mean?
Now you can modulate the parameters of the envelopes in the matrix. You can for example link the Arp Sequencer to the Filter Envelope Attack to create interesting sequences.
Wow! That's exactly what I was waiting for.

Well done! :clap:

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adamtrance wrote: Fri Oct 02, 2020 2:12 pm Yes, thats is planned for the next update. I dont know when that will be available because it will take a long time, I have to rewrite the entire gui from scratch.
In the meantime why not just modify the existing red bitmaps to a dark gray (virus like) color/theme and add it as an option, or replace the red one if adding an option requires a lot of rewrite. I mean, the selectable colors for the displays would also look better with a de-saturated, gray background. Just saying.

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anoise wrote: Fri Oct 02, 2020 3:43 pm In the meantime why not just modify the existing red bitmaps to a dark gray (virus like) color/theme and add it as an option, or replace the red one if adding an option requires a lot of rewrite. I mean, the selectable colors for the displays would also look better with a de-saturated, gray background. Just saying.
Because it would be a really amateur solution to have another .dll file for grey option, it will look like some cracked sylenth1 white edition custom skin bullshit. I will have normal custom skins and I will do it properly. It will be free you dont have to do anything, all you have to do is sit and wait and I will do the hard work. Then you can edit the skins to any color you like.
http://www.adamszabo.com/ - Synths, soundsets and music

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adamtrance wrote: Fri Oct 02, 2020 3:50 pm Because it would be a really amateur solution to have another .dll file for grey option, it will look like some cracked sylenth1 white edition custom skin bullshit. I will have normal custom skins and I will do it properly. It will be free you dont have to do anything, all you have to do is sit and wait and I will do the hard work. Then you can edit the skins to any color you like.
Very excited about that! :tu:

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Oh hell yea thank you Adam, well worth the wait. That would be sensational.

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This is a great update, thank you. The painstakingly sampled wavetables are great both for authenticity and simply new sounddesign options (sweep tables without interpolation). The plugin runs very stable, very low cpu foot print, I can only recommend it to check it out for those that did not.

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adamtrance wrote: Fri Oct 02, 2020 2:12 pm ...I have to rewrite the entire gui from scratch.
I hope the rewrite will fix the major CPU hit caused by the GUI while a parameter is automated in the DAW. It is borderline unusable.

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anoise wrote: Tue Oct 06, 2020 4:18 pm I hope the rewrite will fix the major CPU hit caused by the GUI while a parameter is automated in the DAW. It is borderline unusable.
Yes some parameters could cause CPU hit because of the redrawing parts of the GUI, I plan to fix this as well. If you close the GUI, there should be much less CPU usage as far as I know.
http://www.adamszabo.com/ - Synths, soundsets and music

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Will there be a black friday sale :D

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