Monastery Grand Creative Crashes on OSX 10.15.7

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I guess I'm the only one who upgrade to Catalina and it's been a mistake. Nonetheless, onward.

Reaper 6.14
OSX 10.15.6
Melda 14.09

Monastery Grand Creative crashes consistently. Anyone else seeing this?
Thread 6 Crashed:: com.apple.audio.IOThread.client
0 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f6f9d8 MLockerT<0>::MLockerT(MSynchronizer&, int, int) + 56
1 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f916d2 ZN17MSF_SamplerPlugin18ProcessVoiceSampleERK10MVoiceInfoRNS_6MVoiceERNS_15MSamplePlaybackEPPfi@@48 + 7170
2 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f14ca0 MSF_SamplerPlugin::ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 1264
3 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
4 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129b6c6b3 MAudioPluginModular::Processor::ProcessVoice(MVoiceInfo const&, MVoiceData*, MAudioPluginModular::ProcessingParams&, char) + 2883
5 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129b73a9d MAudioPluginModular::ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 429
6 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
7 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
8 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129baddd3

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JFC Now I'm getting Melda crashes on other plugs:
Thread 6 Crashed:: com.apple.audio.IOThread.client
0 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f6f9d8 MLockerT<0>::MLockerT(MSynchronizer&, int, int) + 56
1 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f916d2 ZN17MSF_SamplerPlugin18ProcessVoiceSampleERK10MVoiceInfoRNS_6MVoiceERNS_15MSamplePlaybackEPPfi@@48 + 7170
2 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000128f14ca0 MSF_SamplerPlugin::ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 1264
3 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
4 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129b6c6b3 MAudioPluginModular::Processor::ProcessVoice(MVoiceInfo const&, MVoiceData*, MAudioPluginModular::ProcessingParams&, char) + 2883
5 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129b73a9d MAudioPluginModular::ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 429
6 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
7 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129a5744b MAudioPlugin::Full_ProcessVoice(MVoiceInfo const&, MVoiceData*, float**, float**, int, char) + 123
8 libMeldaProductionAudioPluginKernelV11.dylib 0x0000000129baddd3 ZN22MAudioPluginInstrument20ProcessVoiceInstanceERNS_6MVoiceEPPfiP5MLockc@@48 + 1139

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These crashes are occurring on MDrummer as well. Even when it's the only Melda VST in my project.
Last edited by magmagwa on Thu Oct 15, 2020 9:34 pm, edited 1 time in total.

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These crashes are occurring on MDrummer. That's the only Melda VST in this project. Looks like the same memory allocation issue, valgrind anyone?

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You'll probably get a quicker response if you contact them directly here: https://www.meldaproduction.com/about/contact

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Sort've, Vojtech often comes here and if someone else has the problem we can add information together to help him out.

It is not happening at the moment. I feel that it is a race condition during "just in time" sample loading. Ie. the MD sampler starts pulling in samples on demand as they are played and there is a condition where the memory is not loaded before it's played and memory segmentation fault occurs. If I load MD and "wait a bit" (like a couple of minutes) instead of ploughing right into the song, well, it doesn't seem to happen.

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Please use info@meldaproduction.com or contact form indeed. Let me know what's the situation. Anyways on Apple you often need to restart computer, reinstall and stuff, god knows why...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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