Out Now: Windmaschine | New Wind Design Instrument by TONSTURM

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WINDMASCHINE - Wind Design Instrument
With Windmaschine we are proud to present a playable VSTI that is a faithful reproduction of the Windhowler Mole Effect but also takes it to a whole new level. Manually perform breathtaking wind sound effects in real-time.

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With Windmaschine we are proud to present a playable VSTI that is a faithful reproduction of the Windhowler Mole Effect but also takes it to a whole new level. Manually perform breathtaking wind sound effects in real-time.

INTRODUCTORY OFFER $129,00 US
until Oct. 27th / regular price ($179,00US)

Product Site: https://tonsturm.com/software/windmaschine/

Watch Trailer: 

WHAT THE ARTISTS SAY:
"Windmaschine is such a cool “instrument”.  I love how flexible and completely thought out the interface is.  The Windhowler was already a great library but this elevates those sounds 10 times at least.  There are so many great sounds in here. Thanks!!!"
David Farmer
(The Lord of the Rings and Hobbit trilogies / Avengers (Infinity War & End Game) / Ant Man and the Wasp)

"Windmaschine is a great way to quickly create and dynamically perform those classic rushing wind sounds you are looking for. I love how it not only faithfully recreates the original windhowler device but also adds new features like convolution reverb that really open it up to creating a much larger palette of new sound possibilities."
Tim Farrell
(Star Trek: Discovery / Star Trek: Picard / The Walking Dead

"For Star Wars Battlefront (1), one of our overriding goals was to work with the original recordings as much as possible.
One of the components of the icy Hoth winds in Star Wars: The Empire Strikes Back was clearly from the Mole Richardson machine; some of the raw material even had “Mole Wind” in the name! 
Initially, the material in Tonsturm’s “Windhowler” library was a perfect complement to this original material and helped flesh out our version of Hoth. 
Then, when we started working on SWBF2, Tonsturm was kind enough to let us have early access to their beta version of Windmaschine. It enabled us to authentically extend the sound pool and add a whole new layer of timbres and fidelity that would have been hard to achieve without the flexibility of this wonderful instrument." 
Ben Minto
(Star Wars: Battlefront / Battlefield / Mirror’s Edge / Black / Burnout)

“Windmachine is the most fun I’ve had in a while. Wind can be so tricky, the ability to ‘perform’ it using this new instrument, is just plain rewarding, and the variety of sounds it can produce, even after playing with it for just a few minutes, is pretty astonishing.”
Tim Nielsen
(Dark Crystal - Age of Resistance / Solo / Moana / Finding Dory)

 

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No demo version ? (Would be interesting to check this for dronemaking)
+ and for estimate cpu eating ofcourse locally.
Last edited by c_voltage on Thu Oct 15, 2020 7:48 pm, edited 1 time in total.

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vst 2/3?

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Has someone tried this with a harmonizer like Zynaptiq Pitchmap?

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It's an UVI Workstation library. It sounds amazing running through Pitchmap and mixed with the dry signal. Here's a short 18.5 minute track where I go through all the factory presets under Exteriors, from A-G inclusive. I fade in the Windmaschine sound, then fade in the output of Pitchmap and then fade out the dry signal, and then fade out Pitchmap for each preset. You can clearly hear Pitchmap with its distinctive spectral processed sound. The last prest I pass through a reverb (Reverberate 3).

https://soundcloud.com/musicofplexus/wi ... FkzEmdrjvh

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plexuss wrote: Fri Oct 16, 2020 3:53 am It's an UVI Workstation library. It sounds amazing running through Pitchmap and mixed with the dry signal. Here's a short 18.5 minute track where I go through all the factory presets under Exteriors, from A-G inclusive. I fade in the Windmaschine sound, then fade in the output of Pitchmap and then fade out the dry signal, and then fade out Pitchmap for each preset. You can clearly hear Pitchmap with its distinctive spectral processed sound. The last prest I pass through a reverb (Reverberate 3).

https://soundcloud.com/musicofplexus/wi ... FkzEmdrjvh
The right stuff for Halloween :tu:

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there is fart kontakt instrument i think.... better than wind..

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WasteLand wrote: Fri Oct 16, 2020 10:43 am there is fart kontakt instrument i think.... better than wind..
Does it come with a wet/dry control? :ud:
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp

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Halonmusic wrote: Fri Oct 16, 2020 10:46 am
WasteLand wrote: Fri Oct 16, 2020 10:43 am there is fart kontakt instrument i think.... better than wind..
Does it come with a wet/dry control? :ud:
:lol: :party: :D

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:)
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp

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Will this run in Win 95?

I've got a 3 gig HD, not sure if that's enough for the install.
I lost my heart in Cap de Creus

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I would think so :shrug:
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp

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revvy wrote: Fri Oct 16, 2020 1:32 pm Will this run in Win 95?

I've got a 3 gig HD, not sure if that's enough for the install.
should do, sounds like a pretty modern top spec machine

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^^ Thanks gents.

Yes, it gives me all I could ask for in a PC.
I lost my heart in Cap de Creus

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plexuss wrote: Fri Oct 16, 2020 3:53 am It's an UVI Workstation library. It sounds amazing running through Pitchmap and mixed with the dry signal. Here's a short 18.5 minute track where I go through all the factory presets under Exteriors, from A-G inclusive. I fade in the Windmaschine sound, then fade in the output of Pitchmap and then fade out the dry signal, and then fade out Pitchmap for each preset. You can clearly hear Pitchmap with its distinctive spectral processed sound. The last prest I pass through a reverb (Reverberate 3).

https://soundcloud.com/musicofplexus/wi ... FkzEmdrjvh
This was cool! :tu: Definitely a niche-market sound generator, but so was the device it is modeled from. If I were doing film/game audio, I would absolutely have this, though there are obviously other 'noise related' uses as well.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil

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