Zebra2/Zebralette/ZebraHZ 2.9.2 (Updated Oct 15th)

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Urs wrote: Thu Oct 15, 2020 3:37 pm UPDATE Oct 15th:

We accidentally overlooked a small bug in the DotEight skin of Zebra2 2.9.2 (non-responsive mixer section on the XY/Performance page). So we rushed a small update to the update.

That's why we haven't sent a newsletter yet, nor made a news item.

If you already updated to 2.9.2 rev 10374, you can either update again, to rev 10409 or leave it, if you don't need the mixer section on the Performance page. It's still fully accessible on the Synthesis page anyway, and that really is the only difference.

Newsletter etc. will follow next week along with the roll-out of CVilization.

Cheers,

- U
Is this also true for ZebraHZ?

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No.

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It's only the "DotEight" skin that comes with Zebra2.

ZebraHZ has its own skin which is not affected.

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I'm struggling to recall if the mod-mappers ever allowed for [shift+drag] for incrementing in hundredths. If they did, it's currently missing in 2.9.2 on both Zebra 2/ Zebra HZ.

EDIT: Also, mod-mapper to "Envelope Delay" seems to not be working at present.

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vvilms wrote: Fri Oct 16, 2020 9:02 am I'm struggling to recall if the mod-mappers ever allowed for [shift+drag] for incrementing in hundredths. If they did, it's currently missing in 2.9.2 on both Zebra 2/ Zebra HZ.
Do you mean mod mapper or mod matrix?
Fine tuning of modulation depth values works for the mod matrix, as well as for the parameter list in the mod mapper.

The individual steps of a mod map never had fine tuning ability.
That QA guy from planet u-he.

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tasmaniandevil wrote: Fri Oct 16, 2020 10:36 am The individual steps of a mod map never had fine tuning ability.
Ah, alright. That's a shame.

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/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 9:46 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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resistent wrote: Fri Oct 16, 2020 12:39 pm
tasmaniandevil wrote: Thu Oct 15, 2020 8:22 pm Ar you using a third party skin maybe?
The search works as expected over here.
No. That's always also my first assumption since I use a modified script.
Here is a gif of what's going on...
Image
LINK

I will try the latest version from yesterday to see if it maybe solve it
Works fine here - It looks like you do not press "Enter" after entering text?

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/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 9:45 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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resistent wrote: Fri Oct 16, 2020 12:52 pm I know that a lot of issues coming from the user so it do not hurt to ask the obvious.
To answer your question: I hit "Enter" for sure :hihi:
Yeah - I almost didn't dare to ask the obvious :)
Hovewer, I was just wondering why the GIF still shows a blinking cursor after the text is entered.

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/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 9:45 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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lengro wrote: Fri Oct 16, 2020 12:56 pm
resistent wrote: Fri Oct 16, 2020 12:52 pm I know that a lot of issues coming from the user so it do not hurt to ask the obvious.
To answer your question: I hit "Enter" for sure :hihi:
Yeah - I almost didn't dare to ask the obvious :)
Hovewer, I was just wondering why the GIF still shows a blinking cursor after the text is entered.
If the cursor still blinks, this means the plugin did not receive the Enter keystroke from the host.
What host are you using?
On some hosts you have to activate a specific function to forward all keys to the plugin while it has the keyboard focus.
That QA guy from planet u-he.

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resistent wrote: Fri Oct 16, 2020 1:01 pm Hey good spot! It also solved the issue :hug:
Great! - happy I could help :)

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Hi, did you also set the framerate now to 60Hz, too? Since the GUI feels so butter-smooth like never before, very nice, using the switch

Code: Select all

V_PROPERTY name='Preference' id='0' value='AllViews:Cocoa Draw Async:YES'
in ~/Library/Application Support/u-he/com.u-he.Zebra2.Preferences.txt

Thanks, best Zebra ever hehe

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Ah, right... that was supposed to become a preference, too... but necessary for Hive update more so than Zeebs.

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