I think you are right. If I set the VR to 1 or 8 it goes away. In this multi the issue is the Visitors patch. I can also reproduce it if I use it in Single mode but it is a bit weird. I tried deactivating the parts of the patch, 1 and 2 have a quite long release (but not crazy long) but the effect only starts to happen when 3 or 4 is on as well (which has a short release).Nils Schneider wrote: ↑Sat Oct 17, 2020 11:34 am Could you test something for me? Does this behavior change if you set the poly limit for each multi section from VR to 8? I noticed a big difference. I played around with it and for the MYSTRY Multi, I can easily exceed a voice count of 80, which results in 320 Sources being played at the same time. This is much more than a K1 could do. Its not a problem on my machine, but might be an issue on slower ones. I'm thinking about adding automatic voice stealing if the CPU usage gets too high.
Second question if you don't mind, does your CPU usage drop after some time after you've hit stop in Bitwig? CPU usage should drop to idle again after all voices have finished playing.
Maybe you need a dectector when a note can be switched off. In my simple clips I have only 16th notes and part 1/2 do not produce any sound at all (I cranked my speaker up to the max ).
Yes, CPU goes down when stopped or the loop is left.