Shade: filtery thing from UVI. :)
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- KVRAF
- 2481 posts since 28 Mar, 2005
Please download it back.
Louis will have to do an act of penance
- KVRist
- 351 posts since 24 Aug, 2017
It´s great. but not so great that we have to download 80gb to update a few samples in a library...aMUSEd wrote: Sun Oct 04, 2020 9:46 pm ps Kudos for creating the smartest/least hassle product installer/manager I've come across - UVI Portal seems to be the only one that knows where my stuff is without me having to direct it to custom paths etc, even though all my UVI .ufs files are on an external SSD (unlike Native Access), as well as giving me useful information about what needs updating and what doesn't and smoothly managing the whole process (unlike the Plugin Alliance app).
//J
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- KVRist
- 92 posts since 12 Jul, 2020
Thanks for the update. Changelog not updated though.Louis Couka wrote: Wed Oct 21, 2020 1:32 pm Hello everybody,
Shade 1.1.0 is online, including the new limiter, band soloing, curve dragging feature, a new preferences panel, sidechain display on the spectrum analyzer, new presets, and more.
Complete changelog is available there : https://uvi.s3.amazonaws.com/Release_No ... ngelog.pdf
Cheers,
- KVRAF
- 1890 posts since 14 Jul, 2018
from the changelog:
not with old ones?
at least with all of the presets the solo function seems to be greyed out...
this only works with newly created patches ?- NEW : Band solo
not with old ones?
at least with all of the presets the solo function seems to be greyed out...
- KVRian
- 1113 posts since 8 Oct, 2019
Oh hell yes, nice one!! Keep improving though, there were other cool ideas
. But honestly, this plugin is really great! Becoming my absolute favourite fx tool easily.
Side note: Personally I would prefer if the regular double click would bypass the filters, not delete them. Not sure how others feel, probably personal preference.
Side note: Personally I would prefer if the regular double click would bypass the filters, not delete them. Not sure how others feel, probably personal preference.
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- KVRist
- 60 posts since 28 Jul, 2016
For now it's only working with the Resonant and Eqing filter types.at least with all of the presets the solo function seems to be greyed out...
This is quite interesting, I wish other people could give their feedback on that point too.Side note: Personally I would prefer if the regular double click would bypass the filters, not delete them. Not sure how others feel, probably personal preference.
Louis Couka
https://www.louiscouka.com/
https://www.louiscouka.com/
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- KVRian
- 518 posts since 18 Feb, 2019
Definitely bypass over delete. Easier to toggle.Louis Couka wrote: Thu Oct 22, 2020 12:31 amFor now it's only working with the Resonant and Eqing filter types.at least with all of the presets the solo function seems to be greyed out...
This is quite interesting, I wish other people could give their feedback on that point too.Side note: Personally I would prefer if the regular double click would bypass the filters, not delete them. Not sure how others feel, probably personal preference.
- KVRAF
- 1890 posts since 14 Jul, 2018
imho "normaly" (whatever that is) double-click would be reset (to default value)Louis Couka wrote: Thu Oct 22, 2020 12:31 am This is quite interesting, I wish other people could give their feedback on that point too.
it's at least logic's behaviour or u-he's or quite a lot of others...
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- KVRist
- 92 posts since 12 Jul, 2020
A better idea would be to put an option in preferences menu to either delete or bypass. Everyone gets happy!Louis Couka wrote: Thu Oct 22, 2020 12:31 amThis is quite interesting, I wish other people could give their feedback on that point too.Side note: Personally I would prefer if the regular double click would bypass the filters, not delete them. Not sure how others feel, probably personal preference.
- KVRian
- 1113 posts since 8 Oct, 2019
Personally I also like the double click to reset features on the parameters as well.
But on the filters themselves the bypass would work much better for a fluid workflow imo. That's because I'm quick to compare, while deleting is comparatively more deliberate. And often times I also toggle between a bypassed/unbypassed signal, while deleting is a one-time, permanent action.

But on the filters themselves the bypass would work much better for a fluid workflow imo. That's because I'm quick to compare, while deleting is comparatively more deliberate. And often times I also toggle between a bypassed/unbypassed signal, while deleting is a one-time, permanent action.
Not sure about game changer, but I think this would still be a useful feature to have. I think a randomized gaussian mapper is pretty cool by itself (it's quite nice in Pigments for example). And with a morph feature you could accentuate either the high or low values, as a result changing the probability of what values are being output. That and S&HLouis Couka wrote: Wed Oct 07, 2020 1:28 pm For the Shape feature we had the oppurtunity to morph between gaussian/uniform distribution via a mapper, but I'm not sure that it's a game changer feature.
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- Banned
- 2524 posts since 4 Jul, 2019
I am still surprised more people dont use beta distributions rather than gaussian or uniform. With beta distribution you have two parameters and can change the distribution smoothly from extreme bimodal (extreme ends have high probability, middle has low) through to very good approximations of uniform and gaussian as well as whatever skew you want. Beta with an XY pad gets pretty much everythinggondii wrote: Thu Oct 22, 2020 6:40 am Personally I also like the double click to reset features on the parameters as well.
But on the filters themselves the bypass would work much better for a fluid workflow imo. That's because I'm quick to compare, while deleting is comparatively more deliberate. And often times I also toggle between a bypassed/unbypassed signal, while deleting is a one-time, permanent action.
Not sure about game changer, but I think this would still be a useful feature to have. I think a randomized gaussian mapper is pretty cool by itself (it's quite nice in Pigments for example). And with a morph feature you could accentuate either the high or low values, as a result changing the probability of what values are being output. That and S&HLouis Couka wrote: Wed Oct 07, 2020 1:28 pm For the Shape feature we had the oppurtunity to morph between gaussian/uniform distribution via a mapper, but I'm not sure that it's a game changer feature.![]()

