Uhbik 2.0 public alpha rev. 9313

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Ploki wrote: Thu Nov 12, 2020 4:14 pm been more stable in my projects than some officially released plugs to be honest
Doubling that
Murderous duck!

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EvilDragon wrote: Thu Nov 12, 2020 4:28 pm
djstean wrote: Thu Nov 12, 2020 3:42 pm What has happened since then?
Global freaking pandemic, maybe? Employees resigning? Stuff happened.
don't know when covid-19 reached croatia, but release was announced for january 2020:
Urs wrote: Mon Nov 11, 2019 6:01 pm
3. Roadmap, pricing and all

Our plan is to go public beta in mid December.

We hope to be ready for release mid of January.

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Hasn't worked out.

(also: "hope to release in..." is an optimistic guess, but not a definite date... with the two developers in charge leaving, plus 2020, please understand that we're struggling to finalise this project)

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Urs wrote: Sat Nov 21, 2020 11:44 pm Hasn't worked out.

(also: "hope to release in..." is an optimistic guess, but not a definite date... with the two developers in charge leaving, plus 2020, please understand that we're struggling to finalise this project)
So sorry to hear that you lost 2 of your devs too mate, clearly it’s been a tough year.

I think I speak for everyone when I say we’re all behind you. I am still extremely excited about Ubhik 2.0 until today.

Do you think you’ll be able to get back it soon or are things still not looking great?

Take care!

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The situation isn't too bad at all. Everything just happens in slow motion.

This year was meant for me to finish some backlog, and that is exactly what's happening. We've finally released CVilization "a few years late", I've fixed some really old and really odd issue in Bazille, we are addressing a few left over niggles in Hive. In parallel, teams have gone through lengths to tag and XY-fy Zebra and The Dark Zebra. That was a humungous amount of work.

Likewise, Uhbik was supposed to happen in a separate team, with very little contribution from myself, other than conceptual work. But now it's quite a few more development tasks in front of me, part of which I hope to use to bring new developers up to speed. By far the most amount of work has been done. Some critical sections remain, e.g. the new reverb mode needs to be made surround capable and it needs to learn to share its memory consumption with the other modes. The scope needs to learn to display the outcome of the ModMatrix, which is a task Uhbik shares with Hive (and Z3). We need to figure out surround and external side chaining. There are maybe three to five more tasks like this, each taking a week or two of my time, and that's time I must make from all other projects - and running the company.

On the positive side, the two transitions on the Apple side (Big Sur and Apple Silicon) seem to put much less pressure on us than we thought. This is something that other parts of the team seem to be mastering just fine, without much of my input.

Still, I'm as frustrated as anyone that we had to prioritise and put Uhbik on a back seat. I wished I could say "just a few more weeks", but it looks like we need quite some more time.

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No worries, thanks so much for the explanation Urs and keep up the great work! :)

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fgimian wrote: Sun Nov 22, 2020 12:31 pm No worries, thanks so much for the explanation Urs and keep up the great work! :)
+1.000.000

:tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu:

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Thanks a lot Urs. although I'm (and I know that other people as well) eagerly waiting for uhbik to be (formally) released, as someone already pointed out, the alpha version itself is working better than most other companies released versions and it's already great. in fact, I've purchased Uhbik in order to use 2.0 alpha version, knowing that the official released may be delayed, and I'm not disappointed at all.

Urs, I think that back on April you wanted to share a video with the new filters being added to Uhbik. I know that watching such a video (or at least reading about it here) would be super great. since more of the work is done, would it be possible to share some information regarding new features added to Uhbik since alpha version ? (most importantly, the filters of course :)).

I think that can make the waiting easier (or...just make us want to get it ASAP !!!).

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Yeah, April...

The work on these filters is like everything else: Nearly finished, just needs a little attention. Before I could do a video, we had an internal discussion about how much more we could got out of this. I actually bought a Sherman filter bank as an example for "let's go as crazy as we can". But before I could get into this, we've been continuously restructuring work and projects.

I'll get back to that in a few weeks.

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Urs wrote: Sun Nov 22, 2020 12:51 pm Yeah, April...

The work on these filters is like everything else: Nearly finished, just needs a little attention. Before I could do a video, we had an internal discussion about how much more we could got out of this. I actually bought a Sherman filter bank as an example for "let's go as crazy as we can". But before I could get into this, we've been continuously restructuring work and projects.

I'll get back to that in a few weeks.
thanks a lot ! I think that even the alpha 2.0 version is the best Multi-FX plugin there is, sounds great, the new modulations system is amazing for multi-fx and brings them to a completely new level, the new phaser & reverb modules are simply gorgeous, not to mention the great new compressor. I've been using it in my projects for months without a single crash. probably would be much easier for me to wait if the alpha 2.0 wasn't so great, but it's :) even reading the (v1) manual is an educational experience (pitch shifter history and how did it inspire Uhbik-G is only 1 example).

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My personal feature requests remaining (at the current alpha are):
  • Larger delay range on Uhbik-F (up to say 100ms instead of10ms)
  • More filter types for Runciter (please add some clean low CPU ones too, and incl. 12/24 db/oct Lowpass and Highpass if you can)
  • Ensure that all plugins properly compensate latency (do some null tests to verify that Uhbik plugins line up to the sample of the original audio), I recall some plugins having a few samples uncompensated which could cause trouble with multi-mic drums and such
But as has been said here, I think Uhbik is one of the most amazing effect bundles out there. Uhbik-F is THE best flanger on the market right now, I've tried them all and honestly there's nothing as good. Uhbik-P with the new modes is also shaping up to be one of the best phasers on the market. I think Uhbik-F would also be one hell of a chorus plugin too if the delay range is extended.

Super excited for the release, but must be patient hehe :)
Last edited by fgimian on Sun Nov 22, 2020 9:38 pm, edited 2 times in total.

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why would you hope for a clean filter on runciter? I thought the point is GRIT.
i do hope more filter types on runciter tho, some from Diva and Repro would be neat hehe.

what i hope for the most is a quick fix for Big Sur automation bug
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Ploki wrote: Sun Nov 22, 2020 9:20 pm why would you hope for a clean filter on runciter? I thought the point is GRIT.
i do hope more filter types on runciter tho, some from Diva and Repro would be neat hehe.

what i hope for the most is a quick fix for Big Sur automation bug
Just as an option, often I use resonant filters more as a utility than a character device, and when I use a lot of them, the CPU use is more important than saturation .etc.

I just think it's nice to have both as an option personally.

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Latency compensation has been resolved, but I think we still need to test this widely.

The new filter types are very different, they are a lot cleaner/"analogue" right now, and adding an option for more grit is one of the remaining tasks. You both might get what you want ;)

I'm not sure if it's possible to add an extended range to Uhbik-F without risking issues with existing projects. Maybe let's keep this in mind for a 2.1 update some time down the road...

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