GRANULIZER 2 Released | Inertia Sound Systems

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Granulizer 2

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Tempted, but get massive regular CPU spikes here that lead to crackles. Haven't seen something like this in any other plugin for years:
Granulizer2_DSP_Spikes.jpg
There seems to be one "stream" of these spikes per note played.
Not usable on my system as it is. :-(

Bitwig Studio (but it's the same in other DAWs), 64 GB RAM, GeForce RTX 2080 TI, i7 6 core @ 4.1 Ghz, Focusrite Scarlett 18i20, Windows 8.1 x64, all with latest drivers and updates.

I sent this to support some days ago but didn't get an answer yet.

And I miss a scalable interface...

Cheers,

Tom
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Yeah same. After demoing it I saw similar - and what seems to be a single play head is somewhat of a limitation.

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ThomasHelzle wrote: Thu Nov 26, 2020 11:32 am Tempted, but get massive regular CPU spikes here that lead to crackles. Haven't seen something like this in any other plugin for years:
Granulizer2_DSP_Spikes.jpg
There seems to be one "stream" of these spikes per note played.
Not usable on my system as it is. :-(

Bitwig Studio (but it's the same in other DAWs), 64 GB RAM, GeForce RTX 2080 TI, i7 6 core @ 4.1 Ghz, Focusrite Scarlett 18i20, Windows 8.1 x64, all with latest drivers and updates.

I sent this to support some days ago but didn't get an answer yet.

Cheers,

Tom
see my own post with bitwig. it was on my laptop, on my desktop it can play, but 6 notes, it goes crackling, the halycon 2 preset, the start preset. 4 notes, or playing slower, it holds it. yes i have more DAW's, cubase pro 11, struggles also, reaper! yes, also, a bit better. ableton, doesn't hold it, better on my desktop.

i7 6700K @4.4 (have the intention to crank up Vcore, that is already high (1.345), to go to 4.8, i don't care, i don't use 24/7, and in 2 years there will be a replacement. the 6700K wasn't great overclocker, silicon lotery, yes, but most don't get over 4.4, i see people with a lower Vcore and 4.4, not mine.. air cooler, big!, tempature normal when stress testing, around 70 degrees.)

i think they cán optimize it. still will buy it. AVX would do the trick? i don't know what they use to program granulizer 2 with (JUCE?). i was waiting, buying it, and contact support. if many grains play...

i have now also tracktion spacecraft... a beast... can play up to 128 grains, but that my cpu doesn't manage (and it is not all cpu, of course). although with unarmed tracks, it works (that bitwig can't do, reaper and cubase can do..)

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chrisstiles wrote: Thu Nov 26, 2020 11:48 am Yeah same. After demoing it I saw similar - and what seems to be a single play head is somewhat of a limitation.
i see multple playheads.. but i must dive in to it, how it really works.. o well, it s normal to have single play head, i am playing more notes, it is about the distrubition (not a great term for it) of grains, overlapping grains, and of course per grain manipulation? it does a lot.

i can play with it, and at 512 samples even better, still it can overload at that sample buffer size.. sometimes it seems... o well that is another discussion how a sample buffer is used..

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Thanks for the heads up, I won't bother demoing as my old i7 4 core 2.9 Ghz obviously won't be able to handle it :(

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VariKusBrainZ wrote: Thu Nov 26, 2020 12:14 pm Thanks for the heads up, I won't bother demoing as my old i7 4 core 2.9 Ghz obviously won't be able to handle it :(
i don't know if granulizer 2 is multi-core, it seems, my guess, that single core performance is very important. 2.9 (is that the base clock?), is pretty low.

granulizer 2, if you read the faq, they do mention, the strain it causes.

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ThomasHelzle wrote: Thu Nov 26, 2020 11:32 am Tempted, but get massive regular CPU spikes here that lead to crackles. Haven't seen something like this in any other plugin for years:
Granulizer2_DSP_Spikes.jpg
There seems to be one "stream" of these spikes per note played.
Not usable on my system as it is. :-(

Bitwig Studio (but it's the same in other DAWs), 64 GB RAM, GeForce RTX 2080 TI, i7 6 core @ 4.1 Ghz, Focusrite Scarlett 18i20, Windows 8.1 x64, all with latest drivers and updates.

I sent this to support some days ago but didn't get an answer yet.

And I miss a scalable interface...

Cheers,

Tom
yes i noticed that to a stream of spikes per note. i can get to 4 notes, as i said... i shall crank up to 512 samples...

EDIT: tried in cubase pro 11 (windows 10 (20H2). at 512 sample buffer size.

10 notes no problem. sometimes spikes, but if you played 10 notes, and play again 8 to 10 notes, the others are still playing, seems some voice stealing. but if you play for instance 2 notes, and then 4 notes, 6 notes will play. it seems i can get over 12 notes playing...
only sometimes a small spike, when changing keys.. i wasn't really playing of course, just get a grip on my keyboard to play as much notes as possible..

it holds. (i have a motu ultralite mk3 hybrid, not a bad interface, old yes, but the jump from 256 to 512, increases the output latency, it doubles it. strange. my behringer umc204hd performs much better. but 20ms, with grains? it is doable..)

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it is now on sale for €16 (for me, EU..)

and bought it, also bought spacecraft. nice combination.. o well spend too much.. and i had a plan! this is it. (i hope..)

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Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.

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perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
i can get the spikes under control. it seems, even in cubase pro 11, but i didn't try all presets yet. only the first one, because that is already quite... halycon 2... at 512 sample buffer size..

so perhaps it acts up in other presets. i shall check. still bought, don't regret it, inertia seems normally quite responsive, it seems, but now.. o well..

and the main goal with it: making my own presets, with own samples. so...

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WasteLand wrote: Thu Nov 26, 2020 1:50 pm
perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
i can get the spikes under control. it seems, even in cubase pro 11, but i didn't try all presets yet. only the first one, because that is already quite... halycon 2... at 512 sample buffer size..

so perhaps it acts up in other presets. i shall check. still bought, don't regret it, inertia seems normally quite responsive, it seems, but now.. o well..

and the main goal with it: making my own presets, with own samples. so...
Hello WasteLand,
It is recommended to use the Plugin with 512 samples buffer size, and 44100 hz of sample rate if you intend to pump up the polyphony.
The plugin can also get CPU demanding when large grain sizes are used or speed / density get high values. These particular knobs change color when their values start stressing the system.
Furthermore, these parameters are deliberately permitted to get these extreme values for users that intend to create rich granular soundscapes / drones with low polyphony though. You can refer to the manual, apart from the FAQ, to get a better insight about CPU and RAM demands. And you can always reach out to our support to help you with any issue you may have.
Cheers!

Post

perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
Hello perpetual3,
Can you share your system specs / OS and version / DAW / sample rate / and buffer size?
As mentioned earlier you can take a look at the FAQ, or even the manual where CPU and RAM aspects are explained.
Also, feel free to share through our support any issues you may have!
Best,

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InertiaSoundSystems wrote: Thu Nov 26, 2020 5:26 pm
WasteLand wrote: Thu Nov 26, 2020 1:50 pm
perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
i can get the spikes under control. it seems, even in cubase pro 11, but i didn't try all presets yet. only the first one, because that is already quite... halycon 2... at 512 sample buffer size..

so perhaps it acts up in other presets. i shall check. still bought, don't regret it, inertia seems normally quite responsive, it seems, but now.. o well..

and the main goal with it: making my own presets, with own samples. so...
Hello WasteLand,
It is recommended to use the Plugin with 512 samples buffer size, and 44100 hz of sample rate if you intend to pump up the polyphony.
The plugin can also get CPU demanding when large grain sizes are used or speed / density get high values. These particular knobs change color when their values start stressing the system.
Furthermore, these parameters are deliberately permitted to get these extreme values for users that intend to create rich granular soundscapes / drones with low polyphony though. You can refer to the manual, apart from the FAQ, to get a better insight about CPU and RAM demands. And you can always reach out to our support to help you with any issue you may have.
Cheers!
i must of course make my own presets, that is the purpose. but i tested, it works pretty well at 512 samples buffer size, 48000Khz/24bits project settings, in cubase pro 11.

yes and stress testing with high polyphony with some presets, is course nonsense, or non-sense.. o well it was stress test.

but at 512, i can work with it without problems. now going in, into the engine, with own samples. at my own tempo.

glad i bought this plugin, i am always conservative, i mentioned it before.. 256 samples, if it doesn't work, i don't go higher! o well 512 samples plays well, 20ms is bit long latency, but for my ears, it works, it depends on what you do, and in my case..

and at 256, yes rich soundscapes/drones, can also be achieved. a high polyphony has it's use, yes it depends on the correlation of parameters..

is there a polyphony setting?

but i satisfied. when i really want to do cpu-stressfull stuff, 512 will work, flawlessly, in other cases 256 is enough.

it was playing, stress-testing, without reading the manual first, how the engine works, what the correlation between settings in engine/warp/hive does to the cpu.. and what is meaningfull stress-testing...

i have read the FAQ, insightfull, RAM is no problem. enough of it. for my purposes (32gb).
cpu, it has it's limits.. but there are a lot of other synths that break down, with polyphony, MPE, unison, wavetable morphing per voice, etc... it is something that always plays a role..
but it won't stop me to experiment.

thank you for response. when i actually gonna use the granulizer 2, and play it as it should be played (should? as i want to play it!...), and i run into issues, i will contact support.
thanks also pointing out what is stressfull for the cpu, but long grain lengths, and high polyphony, well isn't a combination i guess.. i didn't notice the color changes...

but my guess is; it plays well. (and because i notice that more and more plugins want more, but going to 512 sample buffer size, also works. i tried again to get more out of my i7-6700K, but only i think with very high voltage, i can get 4.8, it isn't worth it. 512 samples is much easier..)

enough! TL;DR... great sale, by the way. and great plugin! i am very happy with this new addition.

Post

WasteLand wrote: Thu Nov 26, 2020 5:45 pm
InertiaSoundSystems wrote: Thu Nov 26, 2020 5:26 pm
WasteLand wrote: Thu Nov 26, 2020 1:50 pm
perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
i can get the spikes under control. it seems, even in cubase pro 11, but i didn't try all presets yet. only the first one, because that is already quite... halycon 2... at 512 sample buffer size..

so perhaps it acts up in other presets. i shall check. still bought, don't regret it, inertia seems normally quite responsive, it seems, but now.. o well..

and the main goal with it: making my own presets, with own samples. so...
Hello WasteLand,
It is recommended to use the Plugin with 512 samples buffer size, and 44100 hz of sample rate if you intend to pump up the polyphony.
The plugin can also get CPU demanding when large grain sizes are used or speed / density get high values. These particular knobs change color when their values start stressing the system.
Furthermore, these parameters are deliberately permitted to get these extreme values for users that intend to create rich granular soundscapes / drones with low polyphony though. You can refer to the manual, apart from the FAQ, to get a better insight about CPU and RAM demands. And you can always reach out to our support to help you with any issue you may have.
Cheers!
i must of course make my own presets, that is the purpose. but i tested, it works pretty well at 512 samples buffer size, 48000Khz/24bits project settings, in cubase pro 11.

yes and stress testing with high polyphony with some presets, is course nonsense, or non-sense.. o well it was stress test.

but at 512, i can work with it without problems. now going in, into the engine, with own samples. at my own tempo.

glad i bought this plugin, i am always conservative, i mentioned it before.. 256 samples, if it doesn't work, i don't go higher! o well 512 samples plays well, 20ms is bit long latency, but for my ears, it works, it depends on what you do, and in my case..

and at 256, yes rich soundscapes/drones, can also be achieved. a high polyphony has it's use, yes it depends on the correlation of parameters..

is there a polyphony setting?

but i satisfied. when i really want to do cpu-stressfull stuff, 512 will work, flawlessly, in other cases 256 is enough.

it was playing, stress-testing, without reading the manual first, how the engine works, what the correlation between settings in engine/warp/hive does to the cpu.. and what is meaningfull stress-testing...

i have read the FAQ, insightfull, RAM is no problem. enough of it. for my purposes (32gb).
cpu, it has it's limits.. but there are a lot of other synths that break down, with polyphony, MPE, unison, wavetable morphing per voice, etc... it is something that always plays a role..
but it won't stop me to experiment.

thank you for response. when i actually gonna use the granulizer 2, and play it as it should be played (should? as i want to play it!...), and i run into issues, i will contact support.
thanks also pointing out what is stressfull for the cpu, but long grain lengths, and high polyphony, well isn't a combination i guess.. i didn't notice the color changes...

but my guess is; it plays well. (and because i notice that more and more plugins want more, but going to 512 sample buffer size, also works. i tried again to get more out of my i7-6700K, but only i think with very high voltage, i can get 4.8, it isn't worth it. 512 samples is much easier..)

enough! TL;DR... great sale, by the way. and great plugin! i am very happy with this new addition.
Hello again :) and thanks for the detailed feedback!!
Granulizer 2 tops its grain size at 300ms, which is quite extreme, if you think there is cases that you have 300ms lasting grains under spectral processing which overlap every 10-20 msecs, creating a huge density. This is a rarity to the most granular synths out there. In most cases you could reduce size, density or speed a bit and still maintain the same flavor without significant compromise, but with a significant CPU drop, you could try that at 512 and if you have CPU headroom you could also drop at 256 samples. Also, a tip would be that if you don't really use the FX section to settings that pop out through your mix, to bring the DRY/WET slider to 100% dry. This would bypass spectral processing, saving some more CPU.
Cheers!

Post

InertiaSoundSystems wrote: Thu Nov 26, 2020 6:59 pm
WasteLand wrote: Thu Nov 26, 2020 5:45 pm
InertiaSoundSystems wrote: Thu Nov 26, 2020 5:26 pm
WasteLand wrote: Thu Nov 26, 2020 1:50 pm
perpetual3 wrote: Thu Nov 26, 2020 12:52 pm Yes, I really love Granulizer, but the spikes prevent me from realizing its full potential.
i can get the spikes under control. it seems, even in cubase pro 11, but i didn't try all presets yet. only the first one, because that is already quite... halycon 2... at 512 sample buffer size..

so perhaps it acts up in other presets. i shall check. still bought, don't regret it, inertia seems normally quite responsive, it seems, but now.. o well..

and the main goal with it: making my own presets, with own samples. so...
Hello WasteLand,
It is recommended to use the Plugin with 512 samples buffer size, and 44100 hz of sample rate if you intend to pump up the polyphony.
The plugin can also get CPU demanding when large grain sizes are used or speed / density get high values. These particular knobs change color when their values start stressing the system.
Furthermore, these parameters are deliberately permitted to get these extreme values for users that intend to create rich granular soundscapes / drones with low polyphony though. You can refer to the manual, apart from the FAQ, to get a better insight about CPU and RAM demands. And you can always reach out to our support to help you with any issue you may have.
Cheers!
i must of course make my own presets, that is the purpose. but i tested, it works pretty well at 512 samples buffer size, 48000Khz/24bits project settings, in cubase pro 11.

yes and stress testing with high polyphony with some presets, is course nonsense, or non-sense.. o well it was stress test.

but at 512, i can work with it without problems. now going in, into the engine, with own samples. at my own tempo.

glad i bought this plugin, i am always conservative, i mentioned it before.. 256 samples, if it doesn't work, i don't go higher! o well 512 samples plays well, 20ms is bit long latency, but for my ears, it works, it depends on what you do, and in my case..

and at 256, yes rich soundscapes/drones, can also be achieved. a high polyphony has it's use, yes it depends on the correlation of parameters..

is there a polyphony setting?

but i satisfied. when i really want to do cpu-stressfull stuff, 512 will work, flawlessly, in other cases 256 is enough.

it was playing, stress-testing, without reading the manual first, how the engine works, what the correlation between settings in engine/warp/hive does to the cpu.. and what is meaningfull stress-testing...

i have read the FAQ, insightfull, RAM is no problem. enough of it. for my purposes (32gb).
cpu, it has it's limits.. but there are a lot of other synths that break down, with polyphony, MPE, unison, wavetable morphing per voice, etc... it is something that always plays a role..
but it won't stop me to experiment.

thank you for response. when i actually gonna use the granulizer 2, and play it as it should be played (should? as i want to play it!...), and i run into issues, i will contact support.
thanks also pointing out what is stressfull for the cpu, but long grain lengths, and high polyphony, well isn't a combination i guess.. i didn't notice the color changes...

but my guess is; it plays well. (and because i notice that more and more plugins want more, but going to 512 sample buffer size, also works. i tried again to get more out of my i7-6700K, but only i think with very high voltage, i can get 4.8, it isn't worth it. 512 samples is much easier..)

enough! TL;DR... great sale, by the way. and great plugin! i am very happy with this new addition.
Hello again :) and thanks for the detailed feedback!!
Granulizer 2 tops its grain size at 300ms, which is quite extreme, if you think there is cases that you have 300ms lasting grains under spectral processing which overlap every 10-20 msecs, creating a huge density. This is a rarity to the most granular synths out there. In most cases you could reduce size, density or speed a bit and still maintain the same flavor without significant compromise, but with a significant CPU drop, you could try that at 512 and if you have CPU headroom you could also drop at 256 samples. Also, a tip would be that if you don't really use the FX section to settings that pop out through your mix, to bring the DRY/WET slider to 100% dry. This would bypass spectral processing, saving some more CPU.
Regarding max polyphony, no there is no such setting right now, but it is in the pipeline for the next major update.
Cheers!

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