Zebra2/Zebralette/ZebraHZ 2.9.2 (Updated Oct 15th)

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Zebra3 and MPE? Let's chat! :)
http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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Gimme six months without any distraction.

(Which I've been saying for 2 years or so... I just can't seem to get other stuff off my back)

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"...and Urs Heckman went into the wilderness for 180 days and 180 nights, and when he returned, a Zebra was born!"

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Funkybot's Evil Twin wrote: Thu Nov 26, 2020 8:01 pm "...and Urs Heckman went into the wilderness for 180 days and 180 nights, and when he returned, a Zebra was born!"
But there were too many distractions and we ended up with Zebra v2.9.9 :clown:

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We'll have to clone Urs, no other choice.

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/* pink noise */
Last edited by noiseresearch on Wed Dec 09, 2020 10:11 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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Not sure if this is the right thread to post this, but I didn't want to spam a new one.
Just some scary one note Zebra action:

https://soundcloud.com/user-589036812-2 ... -1-x-zebra

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/* whitenoise */
Last edited by noiseresearch on Thu Dec 17, 2020 8:20 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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/* static noise */
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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resistent wrote: Wed Dec 09, 2020 9:40 am Would nice to know how to solve it by myself within the script since I use a personalized theme.
The layer name needs to be identical with the grid module name in order to have the pane selected when selecting the module in the grid.

Example:
module name in grid: "D-HPF1"
layer name in pane: "D-HPF1"

This will trigger that particular layer inside the pane by clicking or moving the D-HPF1 module in the grid.
That QA guy from planet u-he.

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/* whitenoise */
Last edited by noiseresearch on Thu Dec 17, 2020 8:21 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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You would likely need to rename the layer that includes the controls for e.g. D-VCF-1 from whatever the layer is called now to D-VCF1 to achieve this.
Apart from this, I can’t really help as I am not knowledgeable enough about the GUI scripting part of our plugins.
We will look into the issue for the next update, and see if we can make the behaviour more consistent in one way or the other.
That QA guy from planet u-he.

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The only true, best solution is to extend the grid to support over 32 modules, so let's hope Urs gets those few months without distractions :P I mean I'm being cpt. Obvious, you guys know that already. :)

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Hi friends and developers ....in gnu linux it is still the old graphics and the plug in not updated :roll: :scared:

best regards from naples (Italy)

gennaro

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Bitwig Studio 4.0.1 - Live Ableton 10/11 standard + MaxMsp 8 - Reaper 6.3.4 - Waveform 11 - Mixbus 7 - Ardour 6.9
Mx Linux 21.4 Hp elite 8200 sff (Debian Bullseye based + kx studio) - mx linux 19.4 (Asus x54c) Windows 10

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gennargiu wrote: Thu Dec 17, 2020 8:16 pm Hi friends and developers ....in gnu linux it is still the old graphics and the plug in not updated
You are loading very old versions of the plugins, rev. 4458.
Maybe download and install the newest version (rev. 10721) available here: viewtopic.php?f=292&t=557607
That QA guy from planet u-he.

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