Vital - Released

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Vital

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Real numbers vs estimate and enthusiasm....
I hope you are right.
ABEFLGMOPPRRST :phones:

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AJYoung wrote: Sat Dec 05, 2020 6:29 am
Whywhy wrote: Sat Dec 05, 2020 3:52 am a gain control, per voices, after filters signal out, is at the top on his feature list.
Technically this exists (Global>Voice Amplitude in the modmatrix), but there's not a knob for it on the interface. Certainly not intuitive.
Nice tip, thank you. This is very useful.

I believe ENV 1 is also applied to each voice after the filter stage, but you can't use it to set the gain above unity.
Celebrating 50 years of pants with frogs in them

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digitalboytn wrote: Sat Dec 05, 2020 6:17 pm

Matt is doing direct marketing and Vital has generated a real buzz through word of mouth that a lot of other companies can only dream about...

They pay big bucks for ad campaigns created by their over paid experts that don't generate anywhere close to the traction that Vital has generated in such a short space of time...


Vital has brought a few new tricks to the table, a fresh perspective on what we can hopefully expect from other developers. Its a win for everybody except for lazy developers.
Soon I will purchase the full edition to support Matt in the hope he will continue to develop more Synths.
Thank god there's a new kid in town because some developers are just recycling the same idea over and over.
Have a Commercial plugin you are bored with? Donate it to me and receive a signed copy of our debut album. PM with details.

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revvy wrote: Sat Dec 05, 2020 3:54 pm
Paree wrote: Sat Dec 05, 2020 2:20 pm
revvy wrote: Sat Dec 05, 2020 9:12 am Steve Duda is a solid dev, can't imagine forum shit stirrers are his doing.
That was a joke, that’s why I striked it through :ud:
I'm just bitter that you managed to do strikethrough text and every tine I try, like just now by copy/pasting from Word (on a Mac), it doesn't work...
just look at a quote of this its a bracket with just an s :tu:
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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I just tried Vital, the first pad preset in the list (I can't remember the name) took 39% of my CPU (i7 4790). What sort of CPU hit are other people seeing?

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How many notes were you triggering ?

This is one note with Abbysun which is the first Pad in the list on my old i5 3470 internet computer:


Vital 120520-1.png
EDIT: Looking closer at that patch it's got a fairly long Env release time. Three Oscs are active, two of which have 16V Unison, there are 51 Mod Matrix entries, he's using 6 LFO's, and 6 FX including the Reverb.

That patch is probably on the higher end of CPU demand for Vital.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I am using Live 10 playing Abbysun on a 2020 13 inch MacBook Pro i5 (but I got batch lucky and it is i7 level. My laptop had the highest GeekBench single core test for an i5 for months). 39% cpu hit for a sustained 3-note chord. Not even granular synths or most Diva patches at the highest setting hit that CPU level for the same conditions. Avenger laughs! Padshop 2 rolls on the floor! Pigments 2 snickers! Serum says, "WTF"!? Yeah, Vital has lots of potential. But, at this point, it needs to be much more efficient. Other people might not have this issue, but it sure sounds like this isn't an isolated issue.

The DIY patch spikes to 46% cpu hit for a single note!

A granular pad patch in Rapid is a 13% CPU hit for a sustained 3-note chord.
A granular pad patch in Avenger is a 14% CPU hit for a sustained 3-note chord.
A granular pad patch in Pigments 2 is a 14% CPU hit for a sustained 3-note chord.
A huge pad patch in Diva can range from 16-42% CPU hit for a sustained 3-note chord.
A similar patch in Anima is an 11% CPU hit for a sustained 3-note chord.
A granular pad patch in Padshop 2 is a 13% CPU hit for a sustained 3-note chord.
A huge pad patch in Serum is a 12% CPU hit for a sustained 3-note chord.
Last edited by HTT on Sun Dec 06, 2020 12:46 am, edited 6 times in total.

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Looking interesting, I'm going to try the free version. Is it easy to upgrade later?

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Sorry, weird dbl post

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Markin wrote: Sat Dec 05, 2020 6:54 pm
Vital has brought a few new tricks to the table, a fresh perspective on what we can hopefully expect from other developers. Its a win for everybody except for lazy developers.
Thank god there's a new kid in town because some developers are just recycling the same idea over and over.
Or in some cases,stopping development of the good stuff and serving up "the future of sound" instead :wink:
No auto tune...

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Yeah some patches definitely kill my CPU.

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HTT wrote: Sat Dec 05, 2020 11:21 pm I am using Live 10 playing Abbysun on a 2020 13 inch MacBook Pro i5 (but I got batch lucky and it is i7 level. My laptop had the highest GeekBench single core test for an i5 for months). 39% cpu hit for a sustained 3-note chord.
Most people actually report low CPU usage but a few people are reporting high CPU usage like you're seeing, mainly on Mac. I think there's an issue where the graphics drawing is getting registered as DSP usage on some systems so that might be what's happening with you. To be clear this really isn't an efficiency problem but an issue with separating the processing that goes into drawing graphics.

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mtytel wrote: Sun Dec 06, 2020 2:36 am
HTT wrote: Sat Dec 05, 2020 11:21 pm I am using Live 10 playing Abbysun on a 2020 13 inch MacBook Pro i5 (but I got batch lucky and it is i7 level. My laptop had the highest GeekBench single core test for an i5 for months). 39% cpu hit for a sustained 3-note chord.
Most people actually report low CPU usage but a few people are reporting high CPU usage like you're seeing, mainly on Mac. I think there's an issue where the graphics drawing is getting registered as DSP usage on some systems so that might be what's happening with you. To be clear this really isn't an efficiency problem but an issue with separating the processing that goes into drawing graphics.

Hey Matt.
Congrats on a great synth

I just got my hands on this yesterday. I noticed that with a 2 osc 1 filter with about 10 modulations....
I get 2% cpu with the gui off and 30% with it on.

Dell E640 laptop 2.26 dual with nvidia graphics.

Is there anything I can do at my end?
We jumped the fence because it was a fence not be cause the grass was greener.
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https://sites.google.com/view/scrubbing-monkeys

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HTT wrote: Sat Dec 05, 2020 11:21 pm The DIY patch spikes to 46% cpu hit for a single note!
One note with the DIY patch:


Vital 120520-3.png

That's on my internet computer which is a refurbished business machine with an old i5 3470 Win 10

Like Matt said it looks to be an issue with the Mac version.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Scrubbing Monkeys wrote: Sun Dec 06, 2020 2:48 am Dell E640 laptop 2.26 dual with nvidia graphics.
Is that a Core 2 Duo at 2.26 GHz ?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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