Just old isn't all there is to it , so it seems. I've got a 10-year old, bog standard, cheap as chips, ASUS graphics card, and I can run Vital ( not many instances, but it works ). But, as I said, the VC redist. package may not be relevant. Thought I'd mention it, just in case. Good luck with whatever solutions you may try !Spring Goose wrote: Wed Dec 09, 2020 8:33 pmI think, it's people who have old graphics capabilities which won't work with a graphics thing called OpenGL which the developer uses to make the GUI of the plugin. That's how i understand it anyway.ELEX wrote: Wed Dec 09, 2020 6:43 pm @ all those unable to run Vital :
Just noticed that Vital's installation folder contains a folder named "stub", which in turn contains the file "vc_redist.x64.exe" ( Microsoft Visual C++ 2015-2019 Redistributable (x64) - 14.27.29016 ). Don't have a clue as to whether it is installed by the Vital installer or not. Or if it's even relevant, but maybe it is.
One Synth Challenge #142: Vital by Matt Tytel (Jasinski Wins!)
- KVRian
- 613 posts since 29 Nov, 2019
- KVRAF
- 2990 posts since 31 Jan, 2020
Thanks Elex.ELEX wrote: Wed Dec 09, 2020 10:16 pmJust old isn't all there is to it , so it seems. I've got a 10-year old, bog standard, cheap as chips, ASUS graphics card, and I can run Vital ( not many instances, but it works ). But, as I said, the VC redist. package may not be relevant. Thought I'd mention it, just in case. Good luck with whatever solutions you may try !Spring Goose wrote: Wed Dec 09, 2020 8:33 pmI think, it's people who have old graphics capabilities which won't work with a graphics thing called OpenGL which the developer uses to make the GUI of the plugin. That's how i understand it anyway.ELEX wrote: Wed Dec 09, 2020 6:43 pm @ all those unable to run Vital :
Just noticed that Vital's installation folder contains a folder named "stub", which in turn contains the file "vc_redist.x64.exe" ( Microsoft Visual C++ 2015-2019 Redistributable (x64) - 14.27.29016 ). Don't have a clue as to whether it is installed by the Vital installer or not. Or if it's even relevant, but maybe it is.
Some old graphics are kept up to date with latest OpenGL through drivers, but some aren't. I think that's what it is. My graphics is by Intel but the latest (last, because Intel won't make any more) drivers don't support recent OpenGL.
-
- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
I had to slightly detune the filter 1 cut off too, offset it about 1.5 cents to get it to line up.. It's still not perfect but pretty close.photonic wrote: Wed Dec 09, 2020 7:46 pmAwesome, thank you!jasinski wrote: Wed Dec 09, 2020 5:14 pm @photonic, I played around with your awesome piano patch and set up some mods to try to correct the detuning problem with the comb filter as well as adding some macros to warp the sound a bit
It's pretty close to in tune now I think.
https://www.dropbox.com/s/7apg028iyihqo ... l.zip?dl=0![]()
![]()
Your modification is great. I see a lot of extras in my patch. You added a lot of goodies.
Which one solved the tuning problems? I asume it is not only the note-modulation to the filer 1 cut off.
I'd like to use this fix in other PM-sounds too.
-
- KVRian
- 850 posts since 20 Oct, 2003 from Seattle
I also did a couple Vital guitar patches too.
https://www.dropbox.com/s/wnglosj1chjv6 ... l.zip?dl=0
https://www.dropbox.com/s/wnglosj1chjv6 ... l.zip?dl=0
- KVRian
- 628 posts since 5 Mar, 2011 from Austria
Would like to hear them. But this link is for the Chamber Strings again!jasinski wrote: Thu Dec 10, 2020 2:44 am I also did a couple Vital guitar patches too.
https://www.dropbox.com/s/wnglosj1chjv6 ... l.zip?dl=0
soundcloud.com/photonic-1
-
- KVRian
- 1294 posts since 9 Jan, 2013 from morf
https://soundcloud.com/eauson/eauson-la ... go-get-ems
Reaper
24 nstances
AO fx Britpressor, kolin
,Airwindows Fx Varimu, Pocketverb
ReaEq, Dragonfly Reverb
youlean, TB meter, DMG Track
Reaper
24 nstances
AO fx Britpressor, kolin
,Airwindows Fx Varimu, Pocketverb
ReaEq, Dragonfly Reverb
youlean, TB meter, DMG Track
Last edited by Eauson on Sat Jan 02, 2021 7:24 am, edited 5 times in total.
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face
- KVRist
- 272 posts since 27 Oct, 2020
I had similar cpu issues and had the idea of freezing my tracks one by one once they were ready but before doing each one changing that instance to a higher oversampling.Eauson wrote: Fri Dec 11, 2020 12:08 am https://soundcloud.com/eauson/eauson-la ... go-get-ems
My computer is only really happy in draft mode, so i may do some additional edits later & see if i can get it feeling more lively & warmer
details to follow
-
- KVRian
- 1294 posts since 9 Jan, 2013 from morf
yes, i did think about this, somehow i feel a bit odd about it, Zprime was saying earlier about using different daws for Mix down & that it’s not within the rules, i feel somewhat the same about bouncing tracks and then working on them, it’s allowed, yes, i just personally feel it should be what your system is capable of and finding interesting solutions and innovative ways to adjust to the limits that appear, such as bypassing instances when not featuring which has helped me. i have done a 96k mix down on 1* upsampling, my computer starting creakinMilksterX wrote: Fri Dec 11, 2020 12:49 amI had similar cpu issues and had the idea of freezing my tracks one by one once they were ready but before doing each one changing that instance to a higher oversampling.Eauson wrote: Fri Dec 11, 2020 12:08 am https://soundcloud.com/eauson/eauson-la ... go-get-ems
My computer is only really happy in draft mode, so i may do some additional edits later & see if i can get it feeling more lively & warmer
details to follow
i may yet change my mind
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face
- KVRist
- 272 posts since 27 Oct, 2020
I find that bouncing to audio constantly helps me with my workflow as I'm able to visualise transients, and spot midi timing or volume mistakes more easily, I'll then scrub the audio and go back and tweak the midi until it's where I want it and then freeze it. There's nothing wrong with freezing tracks or bouncing 16 bar sections or full audio stems to save on CPU.
Plus I don't like what happens when I press stop / start in Ableton and I've got 20+ instances plus effects. It can sound like my audio devices sample buffer is being spectrally warped!!
As long as your using the same Daw and keeping the midi tracks and plugins so you can turn them back on / unfreeze I think that's within the rules.
Plus I don't like what happens when I press stop / start in Ableton and I've got 20+ instances plus effects. It can sound like my audio devices sample buffer is being spectrally warped!!
As long as your using the same Daw and keeping the midi tracks and plugins so you can turn them back on / unfreeze I think that's within the rules.
-
- KVRian
- 1294 posts since 9 Jan, 2013 from morf
everyone should do what they feel best and helps with their workflow, i’m not against anything within the rules, if it helps, then that can only be a good thingMilksterX wrote: Fri Dec 11, 2020 1:39 am I find that bouncing to audio constantly helps me with my workflow as I'm able to visualise transients, and spot midi timing or volume mistakes more easily, I'll then scrub the audio and go back and tweak the midi until it's where I want it and then freeze it. There's nothing wrong with freezing tracks or bouncing 16 bar sections or full audio stems to save on CPU.
Plus I don't like what happens when I press stop / start in Ableton and I've got 20+ instances plus effects. It can sound like my audio devices sample buffer is being spectrally warped!!
As long as your using the same Daw and keeping the midi tracks and plugins so you can turn them back on / unfreeze I think that's within the rules.
As it’s a no hold bars month in terms of fx then it will just be good for the OsC, i’m only here to have a bit of fun and have some motivation to actually make something, if i can improve my workflow, it’s all good, this month i’m trying only lo/hi shelf rather than lo/hi pass, also i get to try out some magware and Diffusion and Hornet Eq, also looking at Kush fx as they have a 10 full working demo
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face
-
- KVRian
- 500 posts since 27 Nov, 2003 from Oslo, Norway
Personally im going to stick with Vital only, because my intent is to showcase how complete I can make a full track sound just with this one synth alone.
With the exeption of sidechain comp on the bass, and an eq on the 2bus because I always mix to dark on purpose cause its easy on my ears working long hours. So just push a bit mid highs very broadly on the master bus and thats all. Ah yeah and a limiter just to keep it decently loud without clipping. I want crank it.
Its tempting to use valhalla reverbs etc because the reverb in Vital is probably its weekest side. But im going to keep it all vital anyway because I think or hope it will make a more strong case for the competition.
..and also for the showcase of the synth.
With the exeption of sidechain comp on the bass, and an eq on the 2bus because I always mix to dark on purpose cause its easy on my ears working long hours. So just push a bit mid highs very broadly on the master bus and thats all. Ah yeah and a limiter just to keep it decently loud without clipping. I want crank it.
Its tempting to use valhalla reverbs etc because the reverb in Vital is probably its weekest side. But im going to keep it all vital anyway because I think or hope it will make a more strong case for the competition.
-
- KVRian
- 500 posts since 27 Nov, 2003 from Oslo, Norway
I make mainly 2 styles: melodic playfull techno or forest psytrance.
What do you guys think more people would like here?
Techno has a bigger scene, but the psy scene has a higher % of synth nerds. And I think this thread is filled with synth nerds.
If most here hate trance though I will gladly do techno instead.
What do you guys think more people would like here?
Techno has a bigger scene, but the psy scene has a higher % of synth nerds. And I think this thread is filled with synth nerds.
If most here hate trance though I will gladly do techno instead.
- KVRAF
- 2990 posts since 31 Jan, 2020
Psy-trance is quite popular at KVR. Techno less popular.Sleepwalker wrote: Fri Dec 11, 2020 1:09 pm I make mainly 2 styles: melodic playfull techno or forest psytrance.
What do you guys think more people would like here?
Techno has a bigger scene, but the psy scene has a higher % of synth nerds. And I think this thread is filled with synth nerds.
If most here hate trance though I will gladly do techno instead.
- KVRist
- 74 posts since 26 Apr, 2017 from Lithuania
I was among winners with psy trance tracks few times. MorphedDreams also had success with this genre, so It's definitely popular here. But in the end voting should be based not on genre, but on how good is sound design, how well track is composed/arranged, mixed and mastered.Sleepwalker wrote: Fri Dec 11, 2020 1:09 pm I make mainly 2 styles: melodic playfull techno or forest psytrance.
What do you guys think more people would like here?
Techno has a bigger scene, but the psy scene has a higher % of synth nerds. And I think this thread is filled with synth nerds.
If most here hate trance though I will gladly do techno instead.
- KVRian
- 528 posts since 10 Nov, 2018
Yea, Psy trance seems to be the cheese here. It surprisingly gained popularity over last year so much so that even I was forced to include a psytrance section in one of the last rounds. Can't go wrong with it, or can you?Sleepwalker wrote: Fri Dec 11, 2020 1:09 pm I make mainly 2 styles: melodic playfull techno or forest psytrance.
What do you guys think more people would like here?
Techno has a bigger scene, but the psy scene has a higher % of synth nerds. And I think this thread is filled with synth nerds.
If most here hate trance though I will gladly do techno instead.
Worth a try for sure.
