Updated third party soundsets for Bazille 1.1.1
- KVRAF
- 37442 posts since 14 Sep, 2002 from In teh net
Since I have a lot of third party sound sets for Bazille I'd very much like to know when they get updated for compatibility with Bazille 1.1.1 which introduced some changes that can affect some older patches:
'Envelope triggering via LFO and sequencer was reworked in order to fix multiple bugs in this area. This means some presets might not sound as intended anymore. We therefore recommend to finish ongoing projects before updating to the new version. Please refer to the "Patch Conversion Tips" file to get more info on how to adjust your presets.'
So far the only one I am aware of is 'Equinox' by The Sound Author https://gumroad.com/l/IzjJO
'Envelope triggering via LFO and sequencer was reworked in order to fix multiple bugs in this area. This means some presets might not sound as intended anymore. We therefore recommend to finish ongoing projects before updating to the new version. Please refer to the "Patch Conversion Tips" file to get more info on how to adjust your presets.'
So far the only one I am aware of is 'Equinox' by The Sound Author https://gumroad.com/l/IzjJO
- KVRAF
- 14477 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Not sure if you consider Vectors from u-he Third party, but that too has been updated.
https://u-he.com/products/soundsets/baz ... dsets.html
rsp
https://u-he.com/products/soundsets/baz ... dsets.html
rsp
sound sculptist
- KVRAF
- Topic Starter
- 37442 posts since 14 Sep, 2002 from In teh net
Thanks I wasn't aware of that - this thread already pays offzvenx wrote: Thu Dec 31, 2020 2:16 pm Not sure if you consider Vectors from u-he Third party, but that too has been updated.
https://u-he.com/products/soundsets/baz ... dsets.html
rsp
- KVRAF
- Topic Starter
- 37442 posts since 14 Sep, 2002 from In teh net
I really hope the Leap into the void banks get updated as I have all of those.
- KVRAF
- 2251 posts since 10 Apr, 2002 from Saint Germain en Laye, France
Where do you get the update ?zvenx wrote: Thu Dec 31, 2020 2:16 pm Not sure if you consider Vectors from u-he Third party, but that too has been updated.
https://u-he.com/products/soundsets/baz ... dsets.html
rsp
- KVRAF
- Topic Starter
- 37442 posts since 14 Sep, 2002 from In teh net
https://u-he.com/my-licenses/carrieres wrote: Fri Jan 01, 2021 11:07 pmWhere do you get the update ?zvenx wrote: Thu Dec 31, 2020 2:16 pm Not sure if you consider Vectors from u-he Third party, but that too has been updated.
https://u-he.com/products/soundsets/baz ... dsets.html
rsp
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- KVRian
- 814 posts since 18 May, 2007 from Berlin
Some soundsets might not be affected at all. I did some initial tests with a few 3rd party soundsets, and while some were heavily affected (like the already fixed Equinox), other weren't at all. So it may very well be that if you don't hear from a particular sound designer about updates, that there might be nothing to fix.aMUSEd wrote: Fri Jan 01, 2021 10:44 pm I really hope the Leap into the void banks get updated as I have all of those.
I'll also continue checking out 3rd party soundsets over the next 1-2 months in between other tasks, like those from Leap Into The Void, but I don't have access to all Bazille soundsets out there.
Back in late November I contacted all Bazille soundset creators that google brought to light, but I'm not sure my emails didn't end up in their Spam as only four of about fifteen replied, so I can't say if they're looking into it or not.
If you (anyone reading this) do find malfunctioning presets (silent ones being the most obvious cases), best get in touch with the creator, they might not be aware of the issue.
Viktor
- KVRAF
- Topic Starter
- 37442 posts since 14 Sep, 2002 from In teh net
In the absence of perfect recall of what each patch sounds like, unless a patch is silent or sounds terrible though how can you tell it has this problem?
- KVRAF
- 24438 posts since 7 Jan, 2009 from Croatia
Stuff is explained in Patch conversion tips.pdf that gets installed with this particular Bazille update.
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- KVRian
- 814 posts since 18 May, 2007 from Berlin
EvilD is right, we have some starter tips in that text file, but I'll also assume sound designers will contact us if they can't get a particular patch to behave correctly.aMUSEd wrote: Sat Jan 02, 2021 10:22 am ... unless a patch is silent or sounds terrible though how can you tell it has this problem?
What I did when I checked a particular soundset was find all presets that use an LFO or the sequencer as an envelope trigger and mark them with a "favourite" colour so I have them grouped together. Most of the time the fix is to get the trigger signal for the envs back, either by adjusting the WAVE parameter in the triggering LFO or adjusting the triggering sequencer step. So if I move these two and I hear something new being triggered, I know that that preset has to be adjusted for the new behaviour.
Mind you, not all presets that have LFO triggered envelopes are now broken. Only those that use certain settings that now cause too small of a trigger.
So I played with WAVE and PHASE of the LFO until I liked the result. I admit I don't mind tiny differences in the "plinky plonky" of a lively Bazille patch between old and new version.
Also, due to a bug fix in the multiplexers, I'd occasional raise the amount of whatever they're routed into if I thought the patch needed it, but that was very rare.
Since envelope gating now works slightly differently, there were also a handful of cases where envelope times needed adjusting to get the desired not length back.
Just a rough overview.
Viktor
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- KVRist
- 42 posts since 5 Apr, 2020
Mikael has mentioned in another thread he was working with U-he on this.
aMUSEd wrote: Fri Jan 01, 2021 10:44 pm I really hope the Leap into the void banks get updated as I have all of those.

