Sonarworks and Waves NX function well together. I can't say the end result is mind blowing but I don't have setup issues.Insanelysane wrote: Sun Jan 10, 2021 1:11 pm I found my life got more complicated having Realphones and Sonarworks both running together (I had Sonarworks first and it def improved my Sennheiser HD650 curve and definition in low end especially) the problem was on Windows, both drivers were competing for autonomy of some standalone vsts, some would work and some wouldn't. Sometimes Realphones would default to Windows Audio driver on startups, just wasnt reliable.
Having said that, the monitoring on Realphones was excellent for bass response especially. You could hear a lot better what the lower frequencies would sound like and translate to a room. The tweaking options on it were very good too, you could shape your listening curve experience from a sort of eq curve to stereo imaging. The problem to me again became over complication and procrastination over which settings were 'best' for monitoring and mixing. Realphones definitely was great for listening to music, but it was also different and I started to feel like it was training me to listen in one way but I wasn't sure by the end it was 'better' than what I had before just using Sonarworks and my trusty headphones I was used to.
So in the end I decided to remove Realphones to take away complication and I have no regrets. Sonarworks is rock solid. Most people on the forums appear to prefer Realphones to Sonarworks for its headphone correction profiles but I didnt find it was better. YMMV of course.
Just dont buy both, that'll introduce more headache than its worth!
If anyone is interested, I can upload a studio impulse I made that helps me mix. It balances the highs and lows, and also has a lot of build-up in the midrange (sort of like NS-10's) so that I spend more time clearing out and un-clouding those frequencies. The cool thing is I can use the Cross-Feed control in my impulse player to make headphones feel more like speakers.