It wont go bonkers in the sampling sub, put it in the instruments forum, watch this shit explode, trust me, SC1 was a staple for a lot of people.EvilDragon wrote: Tue Feb 02, 2021 10:48 pm So the word is out now, I guessLet's see if KvR goes bonkers about this or not.
Yeah there's a loooooooot of work left to do, but hopefully something happens with it before this year ends!
Any modern alternative to Shortcircuit?
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- KVRAF
- 1991 posts since 12 Mar, 2004
Duh
- KVRAF
- 8101 posts since 13 Jan, 2003 from Darkest Kent, UK
It was for me, I still load it occasionally for sound design when I want to think differently.
Not much help but there was something about SC2 I really liked and tried to move over to it full time (even in beta), maybe the mapping was easier or something. Is the beta still kicking around?
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
I also feel SC1 did many things right, and SC2 feels unfinished. Well, we will finish it. Or at least try tobungle wrote: Wed Feb 03, 2021 7:24 am Holy shit, SC1 was an absolute beast, this is hopefully amazing news, SC2 never really jelled for me, SC1 was just right.
Once we get to something tangible, input from diehard SC users will be super important, so I am counting on that too (either here or on our Discord)!
You can still download both SC1 and SC2 directly (I think on vst4free or the like).GaryG wrote: Wed Feb 03, 2021 8:22 amNot much help but there was something about SC2 I really liked and tried to move over to it full time (even in beta), maybe the mapping was easier or something. Is the beta still kicking around?
Please let me know exactly what was it that you liked more about SC2.
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Obsolete462444 Obsolete462444 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=462444
- Banned
- 465 posts since 15 Apr, 2020
I second the notion that there were a few things I preferred to do in SC2 vs SC1, even though SC2 was overall more unrefined and beta in development.
In my memory stacking two or more samples on the same key while being able to independently edit each separately (eg ADSR for each sample, highpass filter on sample A and lowpass filter on sample B...) was even quicker and more intuitive to do in SC2 than in SC1.
And if I remember correctly SC1 had this weird attack issue, basically like a slow attack envelope of a few ms. This could result in a less pronounce initial attack weak in transients, especially with drums / percussive sounds. It was probably fixed in the last version.
Where can we find the Discord?
In my memory stacking two or more samples on the same key while being able to independently edit each separately (eg ADSR for each sample, highpass filter on sample A and lowpass filter on sample B...) was even quicker and more intuitive to do in SC2 than in SC1.
And if I remember correctly SC1 had this weird attack issue, basically like a slow attack envelope of a few ms. This could result in a less pronounce initial attack weak in transients, especially with drums / percussive sounds. It was probably fixed in the last version.
Where can we find the Discord?
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- KVRist
- 66 posts since 23 May, 2014 from Czech republic
https://surge-synth-team.org/contact-us/ - there's a Discord link, I guess it's the one ED mentioned
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Yup that's the one. 
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
32-bit is still possible, but VST2 license is not compatible at all with open source projects (however those who have VST2 SDK will still be able to build from source code for themselves). It's also being ported to JUCE. 
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- KVRist
- 166 posts since 9 Nov, 2012
Are you really working on a new version of Shortcircuit? Happy news
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Slowly, but surely!

Well, I just did that. Let's see if it really does go bonkers.bungle wrote: Wed Feb 03, 2021 7:39 amIt wont go bonkers in the sampling sub, put it in the instruments forum, watch this shit explode, trust me, SC1 was a staple for a lot of people.EvilDragon wrote: Tue Feb 02, 2021 10:48 pm So the word is out now, I guessLet's see if KvR goes bonkers about this or not.
Yeah there's a loooooooot of work left to do, but hopefully something happens with it before this year ends!
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- KVRist
- 498 posts since 22 Aug, 2013
Yes, SC1 has initial attack at 0.9 ms iirc and that cause me to not continue to use it anymore years agoKazi7 wrote: Wed Feb 03, 2021 10:30 am And if I remember correctly SC1 had this weird attack issue, basically like a slow attack envelope of a few ms. This could result in a less pronounce initial attack weak in transients, especially with drums / percussive sounds. It was probably fixed in the last version.
- KVRAF
- 8101 posts since 13 Jan, 2003 from Darkest Kent, UK
aww c'mon, that was, like, a decade ago... maybe it was just the prettier gui.EvilDragon wrote: Wed Feb 03, 2021 8:52 am Please let me know exactly what was it that you liked more about SC2.
I'll download the beta and have a look, do remember that you had to do something weird with virtual shortcuts or something in the sample folders?
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Yes you need to create a shortcut to folder(s) with samples you want to use in SC2's browser, then run "refresh database.cmd". There's a readme file in there that explains it all. 
We won't do it like that, rest assured.
We won't do it like that, rest assured.
- KVRian
- 1277 posts since 10 Oct, 2002 from Barcelona
SC2 was unfinished, early beta stage, SC1 was a finished & polished one, in fact there was that 1.1.2 version that corrected some bugs appeared in the 1.1.1 & all the previous 1.0.x.
It'd be easier to start from SC1, but the fact is that the project needs developers.
It'd be easier to start from SC1, but the fact is that the project needs developers.
