Lost in MXXX

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Dear all,

Apologies for what is most likely quite a v. simple question/problem but I am wondering where can I find AutoDynamicEQ in MXXX?

I can see DynamicEQ but not Auto...

Whilst I'm on it....does anyone know where MFilter can be found in MXXX? And does anyone know where I can find documentation / tutorials / a manual on TurboFilter? That doesn't seem to have any presence on the Melda website at all.

I thought MXXX was essentially a collection of all Melda's plugins in one engine, but it seems a little more complicated than that as some plugins aren't there, some are named differently, and some things seem to be in MXXX but unavailable elsewhere.

Would appreciate your thoughts! MXXX has been a really interesting and challenging world for me since I bought it last summer - but on the whole I think it's aimed at more advanced users rather than beginners.

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Kolijn13 wrote: Thu Feb 18, 2021 9:29 am where can I find AutoDynamicEQ in MXXX?
It is just DynamicEQ, though. You can open the auto section here:
2021-02-18_10-46-54.png

Kolijn13 wrote: Thu Feb 18, 2021 9:29 am Whilst I'm on it....does anyone know where MFilter can be found in MXXX?
Since MFilter is basically just an EQ, I think you can just use any EQ inside MXXX.

Kolijn13 wrote: Thu Feb 18, 2021 9:29 am And does anyone know where I can find documentation / tutorials / a manual on TurboFilter? That doesn't seem to have any presence on the Melda website at all.
MTurboFilter is still in beta; so nothing public yet. You can already use it inside MSF and MXXX, yes, but it's not that official yet, I guess.

There is a MTurboFilter thread somwhere here, I guess.

Kolijn13 wrote: Thu Feb 18, 2021 9:29 am I thought MXXX was essentially a collection of all Melda's plugins in one engine, but it seems a little more complicated than that as some plugins aren't there, some are named differently, and some things seem to be in MXXX but unavailable elsewhere.

Would appreciate your thoughts! MXXX has been a really interesting and challenging world for me since I bought it last summer - but on the whole I think it's aimed at more advanced users rather than beginners.
With MXXX you basically have all the "modules" you need to accomplish the things you can do with the standalone plugins, yet more complex, if wished. It is a really great tool and gives you a lot of possibilities. I would suggest you to look at the factory devices and just play around a bit.

Always keep in mind that there are questionmarks you can click to get more info about some modules, like here:
2021-02-18_10-52-10.png

Good luck and happy MXXXing! (-;
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Tagirijus.de

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Thanks very much for replying and answering my questions! That was really quite simple... damn.

MXXX is quite amazing - but I have been hampered in understanding by little things to do with expected knowledge.

A specific example, the instruction manual for TurboReverb says that the "diffusion control controls the amount of diffusion". So you need to know beforehand what diffusion is.

Maybe that's isn't so unreasonable tbf, but wouldn't hurt to add a sentence to describe/remind on what diffusion is, if someone is coming in as a total beginner.

Anyway that's just where I'm at. I'm looking forward to digging into the DynamicEQ. Anyone who is browsing on this thread I recommend this tutorial it's super clear and covers all the amazing features:


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Kolijn13 wrote: Thu Feb 18, 2021 10:37 am A specific example, the instruction manual for TurboReverb says that the "diffusion control controls the amount of diffusion". So you need to know beforehand what diffusion is.
Don't get me wrong: I understand your feel, I guess! But at least to me most terms are quite basic terms I think one should just know, when producing music/sound these days. Personally: If I do not know a term, it's easy to search the web. And always feel free to just ask here as well. It's a really helpful community here. (-;

The term diffusion by the way: you basically can take it literally here: it makes the sound more diffuse. Lower values make the reverb or delay tail more grainy, while higher values often times make it "smoother", speaking pracitcally.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Diffusion is a physical property. Light and sound can be diffuse. Regarding sound, diffusion is not just scattering.

Sound travels in waves. When the wave hits a large flat surface, some energy is reflected. This flat reflection is described as 'specular'. Very bright metallic reflections of light are also known as specular reflections.

Sound can also be scattered. What this means is that the sound is reflected into different directions. Each broken reflection will have less energy and will go to different places. This is good because every decibel counts when minimizing reflected interference. Just like when you invert the polarity of two identical signals in a DAW, reflected sound cancels the direct sound. Because there are timing differences, there will also be constructive interference - though not as much. Together, this is known as comb filtering.

Diffusion is the ultimate in scattering. It not only sends sound in different directions but it does so in a controlled way. In addition, it also creates time delays. Now sound is broken up in time and space. There are likely more specific criteria - a bookshelf is not a diffuser - but it's enough to understand the concept.

When Tagirijus says that "lower values make the reverb...more grainy", specifically he's saying you will get more distinct periodic reflections or impulses. You can think of diffusion as a gaussian blur for reverb.

I should add that diffusion will have the most obvious effect for early reflections. Though some argue there is no distinction between early reflections and a reverb tail, I disagree. Regardless, the effect of diffusion inside of a reverb tail will be minimized when compared to the distinct and spaced initial reflections.

Look up QRD diffuser. The two main types are 'well' and 'skyline'. If you see something else, it's likely not a true diffuser. Beyond that, Ethan Winer has several articles which I virtually consider to be required reading. That is, of course, if you care to know more about these things.

Have no shame for being unclear about this concept. The only reason I know about this is because I was obsessed with acoustic treatment for a few years. Though it's helpful information, your diffusion knob isn't going to prevent you from having a hit record.

Practically speaking, diffusion will make your reverb sound more fancy. If you want lo-fi, turn diffusion down.

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Hexspa wrote: Fri Feb 19, 2021 1:29 pm You can think of diffusion as a gaussian blur for reverb.
Haha, best explanation ever. Couldn't have written this down more clever than this! :D
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Thanks.

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Hexspa wrote: Fri Feb 19, 2021 1:29 pm Diffusion is a physical property. Light and sound can be diffuse. Regarding sound, diffusion is not just scattering.

Sound travels in waves. When the wave hits a large flat surface, some energy is reflected. This flat reflection is described as 'specular'. Very bright metallic reflections of light are also known as specular reflections.

Sound can also be scattered. What this means is that the sound is reflected into different directions. Each broken reflection will have less energy and will go to different places. This is good because every decibel counts when minimizing reflected interference. Just like when you invert the polarity of two identical signals in a DAW, reflected sound cancels the direct sound. Because there are timing differences, there will also be constructive interference - though not as much. Together, this is known as comb filtering.

Diffusion is the ultimate in scattering. It not only sends sound in different directions but it does so in a controlled way. In addition, it also creates time delays. Now sound is broken up in time and space. There are likely more specific criteria - a bookshelf is not a diffuser - but it's enough to understand the concept.

When Tagirijus says that "lower values make the reverb...more grainy", specifically he's saying you will get more distinct periodic reflections or impulses. You can think of diffusion as a gaussian blur for reverb.

I should add that diffusion will have the most obvious effect for early reflections. Though some argue there is no distinction between early reflections and a reverb tail, I disagree. Regardless, the effect of diffusion inside of a reverb tail will be minimized when compared to the distinct and spaced initial reflections.

Look up QRD diffuser. The two main types are 'well' and 'skyline'. If you see something else, it's likely not a true diffuser. Beyond that, Ethan Winer has several articles which I virtually consider to be required reading. That is, of course, if you care to know more about these things.

Have no shame for being unclear about this concept. The only reason I know about this is because I was obsessed with acoustic treatment for a few years. Though it's helpful information, your diffusion knob isn't going to prevent you from having a hit record.

Practically speaking, diffusion will make your reverb sound more fancy. If you want lo-fi, turn diffusion down.
Have to Thank you for this incredible piece of knowledge Hexpa. This is - in sound - at the level of some things Rick Beato, Adam Neely or David Bennet are teaching us in musical terms (at Ytube). However, my main focus is sound and I love deep understanding and coherence like you just shared here.

//Guess that I'll re-read it and connections will keep coming like already have.
Please share more here (or at new channels) as you deem relevant, you've got a new follower. :clap: :clap:

*Damm there's great talent at KVR, but Mpeople keep getting me to that sound... :wink:
pop Pop

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Thanks, Nspace. It's nice to have my name in the same paragraph as those people. If I can think of any more resources, I'll be sure to link you.

And, yes, the MPeople are pretty amazing.

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