Hive 2.1: new sonic territory

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Thank you for this update!

Hive 2.1 is such a powerful synth. I dare to say due to its layout and "simplicity" its more powerful then Zebra 2 :-D

Urs, are the plans to add more FX variations in the future Hive updates? Something that would benefit for sure different reverb algorhytms, more distortion & chorus types :) Maybe add a Filter or another EQ in the FX section to use as a "final" FX to balance/even out the frequencies?

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Yes, that's the official release version now...

(oops, people beat me to it...)

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accessdune3 wrote: Wed Mar 10, 2021 3:04 pm Thank you for this update!

Hive 2.1 is such a powerful synth. I dare to say due to its layout and "simplicity" its more powerful then Zebra 2 :-D

Urs, are the plans to add more FX variations in the future Hive updates? Something that would benefit for sure different reverb algorhytms, more distortion & chorus types :) Maybe add a Filter or another EQ in the FX section to use as a "final" FX to balance/even out the frequencies?
Edit (I'd be) happy with just a trim pot on the Distortion as the only update to the FX section.
Last edited by PieBerger on Wed Mar 10, 2021 3:11 pm, edited 2 times in total.
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accessdune3 wrote: Wed Mar 10, 2021 3:04 pm Thank you for this update!

Hive 2.1 is such a powerful synth. I dare to say due to its layout and "simplicity" its more powerful then Zebra 2 :-D
Thank you & you're welcome!
Urs, are the plans to add more FX variations in the future Hive updates? Something that would benefit for sure different reverb algorhytms, more distortion & chorus types :) Maybe add a Filter or another EQ in the FX section to use as a "final" FX to balance/even out the frequencies?
Probably... can't really say yet, we haven't thought too much about it.

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Congrats on the release!

Hive has really developed into a fantastic synth! The new filters are so useful and sound great!

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Urs wrote: Wed Mar 10, 2021 3:00 pm It's like a Comb filter, but a full blown reverb algorithm. This is per voice and the Cutoff parameter correlates to room size, i.e. it's "tunable", even if not really harmonic. Unlike the Comb types, it creates a stereo image from a mono source.

But caution! It is *before* the VCA of the voice, such that, a short release phase will gate the reverb.

It's very nice for creating metallic sounds and percussive stuff. Or "bodies".
Did you guys recently bring on someone to help with product videos? I'd love a tips and tricks video for the new filter types, particularly that reverb filter. If it's not asking too much of course.

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Yep, we have a video guy now. The backlog of videos in the pipeline is rather large though, but yeah, some more in depth stuff for the new filter modes would be nice to have...

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Funkybot's Evil Twin wrote: Wed Mar 10, 2021 5:08 pm
Urs wrote: Wed Mar 10, 2021 3:00 pm It's like a Comb filter, but a full blown reverb algorithm. This is per voice and the Cutoff parameter correlates to room size, i.e. it's "tunable", even if not really harmonic. Unlike the Comb types, it creates a stereo image from a mono source.

But caution! It is *before* the VCA of the voice, such that, a short release phase will gate the reverb.

It's very nice for creating metallic sounds and percussive stuff. Or "bodies".
Did you guys recently bring on someone to help with product videos? I'd love a tips and tricks video for the new filter types, particularly that reverb filter. If it's not asking too much of course.
Speaking of the new Reverb filter... this is a very short transient wavetable driving the Reverb filter...

https://dandelionaudio.com/sound/Hive21-PL3.mp3

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Great new update, thank you! :party:

While we are on the subject of feature requests... something I have thinking about for a while now. Omnisphere's browser has a feature I find myself using all the time: Find patches similar to the current one, sorted by descending similarity (called Sound Match). It works for factory, 3rd party and user patches alike, and I have to say it works pretty well, it actually does find patches that are sonically similar to the current one. Something like this makes more and more sense when the number of factory patches & available 3rd party libraries grows, and with over 15000 presets in my Omnisphere, going through endless lists of patch names and tags and categories never feels as comfortable as just picking a starting point, finding similar ones, going down the list, picking a new one that might be closer to what you want, finding again similar ones, etc.

I don't have _that_ many 3rd party libraries for Hive yet, but still, there's already almost 5000 presets, so a similarity search would be more than welcome. (Of course, it would be just as useful for Zebra, and Diva, and....)

I realize that designing the algorithm & logistics for something like this takes a lot of planning and coding and testing, but also I personally love coding challenges like this. Maybe someone at u-he does too? :D

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Captain wrote: Wed Mar 10, 2021 8:38 pmFind patches similar to the current one
Might not be the same kind of thing, but there's this ("Create Search from Tags") when you right-click the tags applied to a particular patch:

Screenshot 2021-03-10 at 22.04.18.png

You can afterwards edit the search term to widen/narrow the search if it finds too few/many results:

Screenshot 2021-03-10 at 22.07.40.png
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Congratulations indeed but, maybe I'm going mad but I couldn't see anywhere on the U-he page about Hive 2.1 that it is M1 native. Not in the text or in the requirements or the MacOs section.Shouldn't you be making a bit more of this great news?

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Says "native support for Apple Silicon (M1 CPU)" on this page:
https://u-he.com/news/#hive-21-released
In fact it's the very first bulleted item in the list of changes

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Kind fo true that it isn't mentioned on the product page itself... I guess it has become "goes without saying" for us that all updates from now on are natively on Apple Silicon...

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Thanks a lot for the update.
edit: Is it better to do a clean install?

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Thanks U-he! Hive covers more ground in my music these days than any other synthesizer! (and the rest is usually Zebra 8) )

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