Its still a mystery to me. For my own curiosity i have tried to create same type of patch on Obsession and Repro 5. So i created and played 8 voice patch. It seems all good and the CPU usage according FL Studio metrics fairly the same actually when playing 1 instance with MC setting on.
But what i noticed is really weird, when i add more instances of each, Repro 5 CPU usage scales quite alot and in the end i was able to play 11x8 voices of Repro where's on obsession i just lost the count how many because it was more then twice and i didnt even count
So im genuinly curious, what does 1 instance of Repro (also noticed this with diva) do that it can take as much/least CPU as other competitor vsts but when added more instances the usage becomes so much more higher vs the competitors.
This is not to drag anyone im just really am curious how this works
