XLN Audio - XO - Improvement, Pros, Cons
- KVRAF
- 6279 posts since 8 Jul, 2009
I like it too. I provides me with a good solid sampled drum machine sound which I enjoy layering with other rhythms. I can count on XO to provide a strong backbeat and slick sound and let me play with randomization to try and get something that mixes in well. I like it! Like my other plugins I just accept the limitations and use what I can.
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- KVRer
- 27 posts since 7 Apr, 2014
There was a sample library from the 90's called XX Large No-Kick. I've been making alot of stems with XO that sound like loops from that kind of library. As said above, the selling point is rapidly custom making them for your projects using your own libraries. It truly does make getting more familiar with your one-shot libraries alot easier and more fun to work with. I enjoy it as-is.
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- KVRAF
- 5913 posts since 25 Jan, 2007
I have a terrific sequencer with XO. It's called Cubase.zwhita wrote: Tue Mar 30, 2021 3:48 am So the gist I'm getting from this thread is that XLN Audio sold everyone here who contributed a graphically-interpreted search engine bolted to a Volca Sample softsynth. This apparently because everyone was so eager to trudge through 2TB of tasty kick drums, and because they were insidiously bewitched by basic statistical model informatics being applied to periodic function analysis, lit up in pretty pastel colors, that they didn't notice the sequencer only had 8 tracks and 2 patterns.
I got it on sale and I kind of enjoy it as an outlet for amused discovery, but then again I don't do any real work.
I use the XO internal sequencer to build a basic beat, it's great for that. Once done I tend to do everything else in the DAW. I use the same workflow pretty much for Superior Drummer 3, but the difference is that SD3 can suggest some great variations itself. I've never wanted to run a parallel sequencer for the whole track, it makes no sense to me to be faffing around with two separate timelines, it's a complete PITA when it comes to working with song structure. But having something on board within the plugin can be incredibly useful for basic beat-building.
Ditto built in effects - it's all handy to have, but I have XO's outputs as sep outs in my Cubase template, just add what I want there. Again, I do exactly the same thing in Superior Drummer 3.
I'd love some improvements to XO, it's certainly not perfect. I've love the ability to import midi, more grooves and the ability to change grooves not kits (I know you can kludge this, but would be nice to have a simple single click option for it). However it IS incredibly useful to me just as it is, far far from a toy. Just the search box combined with the visual representation is golden, such a piece of cake to type in 707 or whatever.
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
What exactly are you asking for here? How else do you put a drum kit together if not one piece at a time?BezO wrote: Mon Mar 29, 2021 9:52 pm As cool as Space is for accessing samples, putting kits together 1 piece at a time is inefficient.
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TheHelioSequence TheHelioSequence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=82857
- KVRist
- 57 posts since 1 Oct, 2005
I only wish that you could randomize the entire kit and each slot. That would be great for inspiration and fun. The current alternate/similar sounds system is great as well, but I want little dice buttons everywhere... even put them on the sequencer.
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
I want to be able to sort the Sample Folders. It's a pain to figure out if a folder is already added. I put the request in via official support in December 2020 and they said they'd forward it to their product team.
Using this product very regularly, I can't produce without it. I'm finding treasure I added to my library 10+ years ago, and can experiment with it in context. Once the kit is built, I drag and drop it to my drum rack/machine of choice, and build loops and drag the MIDI clips out to my DAW which I can modify, overdub, etc.. I got fresh kits and beats every track now.
I've also been diving into the database. It's a standard SQLite file. The machine classification is done on import, and it stores it as X/Y coordinates on the map, and with a couple other parameters like "Druminess". So with SQL queries you can find exact duplicates. There are a lot of developers out there stealing samples![1] There is also a lack of quality control when devs have duplicates within the same sample pack.
I did some preliminary tests. Silence added after a sample will result in the exact same coordinates. Different gain, resampled, slightly different coordinates. Silence added to the beginning, also different coordinates. So one would be able to find likely slightly modified samples by looking at coordinate distances. Not easily done with SQL.
Of course, there are devs that will reprocess them more thoroughly. There are devs reprocessing samples from ancient 90s CDs—as simple as EQing, and placing in new sample packs. Finding that via AI would require software built expressly for that task. But if you're a sample dev, try seeing what matches or nearly matches with your samples!
1. Some factory libraries legally license samples from other companies. I'm talking about devs that claim to be releasing original content.
Using this product very regularly, I can't produce without it. I'm finding treasure I added to my library 10+ years ago, and can experiment with it in context. Once the kit is built, I drag and drop it to my drum rack/machine of choice, and build loops and drag the MIDI clips out to my DAW which I can modify, overdub, etc.. I got fresh kits and beats every track now.
I've also been diving into the database. It's a standard SQLite file. The machine classification is done on import, and it stores it as X/Y coordinates on the map, and with a couple other parameters like "Druminess". So with SQL queries you can find exact duplicates. There are a lot of developers out there stealing samples![1] There is also a lack of quality control when devs have duplicates within the same sample pack.
I did some preliminary tests. Silence added after a sample will result in the exact same coordinates. Different gain, resampled, slightly different coordinates. Silence added to the beginning, also different coordinates. So one would be able to find likely slightly modified samples by looking at coordinate distances. Not easily done with SQL.
Of course, there are devs that will reprocess them more thoroughly. There are devs reprocessing samples from ancient 90s CDs—as simple as EQing, and placing in new sample packs. Finding that via AI would require software built expressly for that task. But if you're a sample dev, try seeing what matches or nearly matches with your samples!
1. Some factory libraries legally license samples from other companies. I'm talking about devs that claim to be releasing original content.
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WatchTheGuitar WatchTheGuitar https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=440193
- KVRAF
- 13256 posts since 30 Apr, 2019
So if it’s held in a SQL database and you can ascertain the schema it wouldn’t be too hard to knock up a full kit randomiser provided you have either an existing kit to update or can work out how to insert a new one?
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- KVRAF
- 5913 posts since 25 Jan, 2007
That would indeed be nice. Or how about a slider that goes from "very close match" at one end (how it is now), and "totally random" at the other? And you could even add it to mixer parameters too.TheHelioSequence wrote: Tue Mar 30, 2021 7:39 am I only wish that you could randomize the entire kit and each slot. That would be great for inspiration and fun. The current alternate/similar sounds system is great as well, but I want little dice buttons everywhere... even put them on the sequencer.
Here's another FR while I'm in the mood. Often the kit parts jump to another instrument eg the snare channel becomes a tom. A little "stick to instrument" button would be handy. (unless someone knows a way to already do this?)
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
- KVRAF
- 4469 posts since 15 Nov, 2006 from Hell
well, some people have different use cases. for example, i use XO live, and i would love to have a robust sequencer (akin to what MicroTonic does, which is what i currently use as a sequencer) with full MIDI control/feedback to come up with beats quickly.noiseboyuk wrote: Tue Mar 30, 2021 6:57 am I have a terrific sequencer with XO. It's called Cubase.
I use the XO internal sequencer to build a basic beat, it's great for that. Once done I tend to do everything else in the DAW.
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRAF
- 5913 posts since 25 Jan, 2007
That's fair enough. I'd have thought XO would need an awful lot of changes to be a really good live tool though.Burillo wrote: Tue Mar 30, 2021 8:57 amwell, some people have different use cases. for example, i use XO live, and i would love to have a robust sequencer (akin to what MicroTonic does, which is what i currently use as a sequencer) with full MIDI control/feedback to come up with beats quickly.noiseboyuk wrote: Tue Mar 30, 2021 6:57 am I have a terrific sequencer with XO. It's called Cubase.
I use the XO internal sequencer to build a basic beat, it's great for that. Once done I tend to do everything else in the DAW.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
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- KVRist
- 292 posts since 28 Jun, 2004
Are you basically saying that you only use XO to build kits? Everything else is done elsewhere?yellowmix wrote: Tue Mar 30, 2021 7:59 am I want to be able to sort the Sample Folders. It's a pain to figure out if a folder is already added. I put the request in via official support in December 2020 and they said they'd forward it to their product team.
Using this product very regularly, I can't produce without it. I'm finding treasure I added to my library 10+ years ago, and can experiment with it in context. Once the kit is built, I drag and drop it to my drum rack/machine of choice, and build loops and drag the MIDI clips out to my DAW which I can modify, overdub, etc.. I got fresh kits and beats every track now.
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
Usually, I drag the drums into my drum rack of choice. Now the drum rack can be triggered by MIDI exported from XO.JiggSaw wrote: Tue Mar 30, 2021 2:45 pm Are you basically saying that you only use XO to build kits? Everything else is done elsewhere?
I tend to have melodic assets and a song structure already, so I can sequence in XO in context to it. I'll export a couple MIDI loops onto the drum rack track. Then I can arrange the MIDI clips. I may go back to XO to sequence some more MIDI loops or copy and rework clips already on the track.
But I have no one rigid way of composing. Sometimes I'll drag them into Geist 2, which is a complete song sequencing environment and has its own workflow that I may prefer for a project. Sometimes I'll drag them into Battery and do all the sequencing in my DAW. For instance, in trap and hardstyle the kick isn't a one-shot sample, it's a pitched instrument. In some hip-hop, you want to record your drums on pads. So these don't necessarily lend themselves to being sequenced in XO. Do what works best for you.
- KVRist
- 299 posts since 19 Jul, 2005
I should've said loading a kit 1 piece at a time...
If I have a pattern and want to switch the kit, I have to do it 1 piece at a time since patterns and kits are saved together.
The groove baby, the groove...
- KVRAF
- 6296 posts since 12 Jan, 2018
So, I was reading some older posts (JiggSaw's one in particular) and just realized myself after trying that it is not possible to trigger another drum plugin in real time using XO's sequencer?! Strange how I missed noticing this earlier. Having to drag MIDI out lacks intuitiveness.
Fixed MIDI mapping is another problem too.
I think DrumComputer is much better in this regard, but I don't have it (yet). I am demoing it and it is so much fun to use its sequencer (MIDI) to trigger Battery 4 and Polyplex kits in real time.
Anyone using XO and DrumComputer with Battery 4/Polyplex?
Fixed MIDI mapping is another problem too.
I think DrumComputer is much better in this regard, but I don't have it (yet). I am demoing it and it is so much fun to use its sequencer (MIDI) to trigger Battery 4 and Polyplex kits in real time.
Anyone using XO and DrumComputer with Battery 4/Polyplex?
