GainMatch by LetiMix

VST, AU, etc. plug-in Virtual Effects discussion
KVRAF
6400 posts since 5 Aug, 2009

Post Sat Apr 03, 2021 4:10 am

im really interested in this plugin now. but it seems also recommendable to add it on all seperate channels i guess?
e.g. when you got 15 mixer channels used with drums, synths etc. you normally EVERY time use at least the EQ on every channel, so i would need to set-up 15x2 instances of GainMatch?
and of course on the master bus ;)
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

User avatar
KVRAF
4248 posts since 8 Jul, 2009

Post Sat Apr 03, 2021 10:32 am

Or you can do what I do: I gain match by ear. It's much faster and quite reliable. But you have to do ear training first. I can get within +/- 1dB by ear and usually +/- 0.5dB. I have gainmatch and use it in cases where I don't feel I could match accurately by ear, which happens sometimes depending on the source material.

KVRAF
1633 posts since 2 Jul, 2010

Post Sat Apr 03, 2021 12:21 pm

The linked pre/post gain feature is also useful for experimenting with overdriving nonlinear FX chains (or increasing headroom).

KVRist

Topic Starter

278 posts since 28 May, 2011

Post Mon Apr 12, 2021 4:15 am

Caine123 wrote:
Sat Apr 03, 2021 4:10 am
im really interested in this plugin now. but it seems also recommendable to add it on all seperate channels i guess?
e.g. when you got 15 mixer channels used with drums, synths etc. you normally EVERY time use at least the EQ on every channel, so i would need to set-up 15x2 instances of GainMatch?
and of course on the master bus ;)
I would suggest using it only when it's needed! Though you can indeed have a lot of GainMatches across your project.

User avatar
KVRist
208 posts since 30 Jul, 2017

Post Fri Apr 16, 2021 3:59 am

I was sorting out my VST3 folder and I noticed the interesting thing: GainMatch VST3.vst3 file is signed by Blue Cat Audio.
GainMatch Signature.JPG
You do not have the required permissions to view the files attached to this post.

User avatar
KVRian
518 posts since 20 Nov, 2000 from Valencia, Spain

Post Fri Apr 16, 2021 4:19 am

Scarlet Pumpernickel wrote:
Fri Apr 16, 2021 3:59 am
I was sorting out my VST3 folder and I noticed the interesting thing: GainMatch VST3.vst3 file is signed by Blue Cat Audio.
From the manual:

"The DSP part is written in C++. The GUI is written in KUIML. Based on Blue Cat Audio Plug'n Script framework and LM Skin by Letimix."

User avatar
KVRist
208 posts since 30 Jul, 2017

Post Fri Apr 16, 2021 5:12 am

That explains it.

Return to “Effects”