MSpectralDynamics Comprehensive Tutorial?

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Hi!
Anyone who can point me to an in-depth tutorial on MSpectralDynamics? I am on the verge of buying Oeksounds Soothe2 to get rid of resonances and harshness. However it is a bit expensive and I suspect you could do a similar thing with MSpectralDynamics? I have used it only for side chain ducking purposes so far. It is a bit of a beast to me and I need some guidance on how to use it. Any help appreciated! :)

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While I'm at it... In the manual for MSpectralDynamics it says that the resolution value should optimally be lower than the attack value.

In this tutorial it says "I set attack and release times lower than Resolution to make sure I don't slow down the plug-in's response to the incoming signal change".



This is a bit confusing to me.

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mikzak wrote: Sat Jan 09, 2021 9:12 pm Hi!
Anyone who can point me to an in-depth tutorial on MSpectralDynamics? I am on the verge of buying Oeksounds Soothe2 to get rid of resonances and harshness. However it is a bit expensive and I suspect you could do a similar thing with MSpectralDynamics? I have used it only for side chain ducking purposes so far. It is a bit of a beast to me and I need some guidance on how to use it. Any help appreciated! :)
Yes, please...!

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You want *in-depth*, this is just what you're looking for:

https://soundbytesmag.net/spectraldynamicsdynamiceq/

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mikzak wrote: Sat Jan 09, 2021 9:38 pm While I'm at it... In the manual for MSpectralDynamics it says that the resolution value should optimally be lower than the attack value.

In this tutorial it says "I set attack and release times lower than Resolution to make sure I don't slow down the plug-in's response to the incoming signal change"....

This is a bit confusing to me.
I think he might have misspoke. I may not be correct here, but I think that resolution means
"how big is each chunk of data that the plugin processes, over a certain amount of time".

In other words, for a certain time period (lets say 10 milliseconds)- Does the plugin
analyze & process 1 big chunk of data, or several smaller ones.

To put it yet another way, what I think is:
Low value = many small chunks, & larger values = fewer, but bigger chunks per unit of time.
Thus, for fast attack, I would rather have smaller chunks (but CPU usage would be higher).
So lower resolution settings don't actually mean lower resolution....if I'm getting this correct.
I think low resolution settings means smaller, but more blocks of data being analyzed per second, which
would actually yield finer resolution.
Right?

If I misunderstand, anyone may correct me (in fact, please do!). I'm still just beginning to learn this stuff myself, and I don't want to confuse anyone. So hopefully more people will chime in.

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sirmonkey wrote: Mon Jan 11, 2021 3:04 am
mikzak wrote: Sat Jan 09, 2021 9:38 pm While I'm at it... In the manual for MSpectralDynamics it says that the resolution value should optimally be lower than the attack value.

In this tutorial it says "I set attack and release times lower than Resolution to make sure I don't slow down the plug-in's response to the incoming signal change"....

This is a bit confusing to me.
I think he might have misspoke. I may not be correct here, but I think that resolution means
"how big is each chunk of data that the plugin processes, over a certain amount of time".

In other words, for a certain time period (lets say 10 milliseconds)- Does the plugin
analyze & process 1 big chunk of data, or several smaller ones.

To put it yet another way, what I think is:
Low value = many small chunks, & larger values = fewer, but bigger chunks per unit of time.
Thus, for fast attack, I would rather have smaller chunks (but CPU usage would be higher).
So lower resolution settings don't actually mean lower resolution....if I'm getting this correct.
I think low resolution settings means smaller, but more blocks of data being analyzed per second, which
would actually yield finer resolution.
Right?

If I misunderstand, anyone may correct me (in fact, please do!). I'm still just beginning to learn this stuff myself, and I don't want to confuse anyone. So hopefully more people will chime in.
Thank You so much for the answer! I am learning too, I'll try to wrap my head around this! :)

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dmbaer wrote: Sun Jan 10, 2021 9:37 pm You want *in-depth*, this is just what you're looking for:

https://soundbytesmag.net/spectraldynamicsdynamiceq/
Thank You!!! Yes! This seems to be just waht I am looking for! :)

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dmbaer wrote: Sun Jan 10, 2021 9:37 pm You want *in-depth*, this is just what you're looking for:

https://soundbytesmag.net/spectraldynamicsdynamiceq/
I was just about to suggest this. Didn't you write it? Excellent stuff.

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dmbaer wrote: Sun Jan 10, 2021 9:37 pm You want *in-depth*, this is just what you're looking for:

https://soundbytesmag.net/spectraldynamicsdynamiceq/
thanks :tu:

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pumafred wrote: Fri Jan 29, 2021 9:39 pm
dmbaer wrote: Sun Jan 10, 2021 9:37 pm You want *in-depth*, this is just what you're looking for:

https://soundbytesmag.net/spectraldynamicsdynamiceq/
I was just about to suggest this. Didn't you write it? Excellent stuff.
It was written by Dave Townsend (a fellow writer for SoundBytes Magazine ... and our best writer at that, IMO).

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