Arturia Pigments 3 is out!

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Well there's always Loom II for additive. :wink:
Windows 10 and too many plugins

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I've got other Additive synths like Morphine and for those who own Dune 3 you can use its Wavetable editor:

"The Sine tool open the additive editor, which allows to construct a waveform using individual
partials (1024). Each partial has a magnitude (upper part) and a phase (lower part). The additive editor is useful to create e.g. organ or vocal-like waveforms".

Wavetables created with Dune 3 using any of its methods and saved as .wav files load perfectly in Pigments and sound really good so the two synths work very well together. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I don't think that after purchasing Pigments and Zebra, I want to go back to Dune 3 😁
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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I own Zebra, Pigments, and DUNE 3. If I was forced to use only one it would be Dune 3.

But that's the good thing I can use them all and do. They each have their own strengths. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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TribeOfHǫfuð wrote: Sat Apr 24, 2021 2:50 pm I can not confirm the CPU overloads here. Macbook Air 1,8 gz i5, 8 gb ram DDR3, Big Sur, from 2017. Runs smoothly in Reason as VSTi and does not demand more power than Repro 5 or HIVE. There is probably not enough power to run 4-5 instances with heavy presets, but I'd render such tracks as audio before it come to such a load anyway. Generally, I am impressed with my Air as far as performance concerns. I can have a big load of Reason REs running and haven't run out of power yet. Sometimes I get tempted to buy an even stronger computer, but then grab myself in it with a big "Why?"
The CPU usage is highly dependent on the patch and how you use it. Some presets barely touch my CPU, even with lots of voices active. Others will use a crazy amount of CPU when I’m just holding a three note chord. All depends which modules are active and how much modulation is happening.

We can only meaningfully compare performance by loading the same presets and playing the same number of notes.
Stormchild

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Hmm. actually I noticed that when my Studio One CPU meter shows around 80% (when there is a huge amount of voices in use - 8 VA Osclillators + Unison + Reverb. lol), then the CPU meter in the Task bar shows only 25 - 30% CPU for Studio One and around 40% for the whole system. So it seems that it is not a Pigments problem at all.

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I think Studio One only shows the workload of the most busy core though?

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chk071 wrote: Sun Apr 25, 2021 11:33 am I think Studio One only shows the workload of the most busy core though?
But when it reaches 100%, the clicks and drops kick in.

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Yes, because, that's what happens when one core reaches 100%.

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chk071 wrote: Sun Apr 25, 2021 11:37 am Yes, because, that's what happens when one core reaches 100%.
Ok, this means that Studio One cannot ditribute a single plugin load to a multiple cores then.

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Igro wrote: Sun Apr 25, 2021 11:53 am
chk071 wrote: Sun Apr 25, 2021 11:37 am Yes, because, that's what happens when one core reaches 100%.
Ok, this means that Studio One cannot ditribute a single plugin load to a multiple cores then.
No DAW can spread a single plugin instance across multiple threads. That's on the plugin to do if it's built to have threading (most are not). Most plugins have an audio thread and an event thread (GUI, timers, events, etc...). Multi-threaded audio is a very complicated process, and more often causes interference with DAW/host multi-threading when using many plugins. Generally speaking it's best to have multiple light plugins than one heavy plugin. That way a host can spread the workload across multiple threads.
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Teksonik wrote: Sun Apr 25, 2021 1:11 am I've got other Additive synths like Morphine and for those who own Dune 3 you can use its Wavetable editor:

"The Sine tool open the additive editor, which allows to construct a waveform using individual
partials (1024). Each partial has a magnitude (upper part) and a phase (lower part). The additive editor is useful to create e.g. organ or vocal-like waveforms".

Wavetables created with Dune 3 using any of its methods and saved as .wav files load perfectly in Pigments and sound really good so the two synths work very well together. :tu:

There is also a free solution, Vital. Its wavetable editor also allows to manipulate partials the way you want. The wavetable can be used in Pigments.

And most people who own Pigments also own V Collection. Both Synclavier V and CMI V are capable of traditional additive synthesis with full control of 24 partials and morphing them across time. The result can be saved as a sample in CMI, and it can be used in Pigments or any other sampler.

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Got it!

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Which preset, for example, can max your cpu? or at least very heavy?
I have yet to find such preset!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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Me too

BTW. I know an old cheap trick for pads taking up CPU. Usually they are set to a polyphony from 8+, which means that a chord with 4 tones and long release will use up all polyphony if you change chords. Just reduce the overall polyphony to the four or three tones you want to use and tadaa: Reduction of 50% cpu load or more :party:
Tribe Of Hǫfuð https://soundcloud.com/user-228690154 "First rule: From one perfect consonance to another perfect consonance one must proceed in contrary or oblique motion." Johann Joseph Fux 1725.

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