2050 can't come soon enoughpdxindy wrote: Tue Mar 23, 2021 3:35 pmThere will be no need for a fall guy cause Zebra 3 is gonna be amazing!!PieBerger wrote: Mon Feb 22, 2021 9:10 amI sure hope so, I'm sure u-he will be very happy that you've volunteered to be the fall guy. "We never said it would be amazing, that was some guy in the forum".
At this point the only Zebra3 feature I really want is "available"![]()
![]()
Zebra 3 feature suggestions
-
- KVRAF
- 2296 posts since 23 May, 2012 from London
Always Read the Manual!
-
- KVRAF
- 2911 posts since 3 Mar, 2006
is it safe to assume Z3 will include the overtone/undertone tuning modes found in bazille as well as semitones? Having to keep a chart open of how to tune to the fifth harmonic for example does result in me opening zebra less and less as I get more and more into FM, even though on paper it's the most capable FM synth in the u-he line up (I usually use bazille)
- u-he
- 30195 posts since 8 Aug, 2002 from Berlin
It's an option... haven't really gone into these details yet, it's something we can drop in without much hassle, but it really depends on the balance of usability and complexity whether or not we want that in anything tuned. In contrast, we could add overtone/suboctave tuning on a more global level for groups of modules. Hmmm, maybe better to add to the individual module?
- KVRAF
- 3406 posts since 25 Apr, 2011
+1 on adding that to individual modulesUrs wrote: Mon Mar 29, 2021 9:45 pm It's an option... haven't really gone into these details yet, it's something we can drop in without much hassle, but it really depends on the balance of usability and complexity whether or not we want that in anything tuned. In contrast, we could add overtone/suboctave tuning on a more global level for groups of modules. Hmmm, maybe better to add to the individual module?
-
- KVRist
- 185 posts since 25 Aug, 2003 from Germany
It would be nice to have a multiband compression/distortion module with the quality of Hive´s distortion effect but for muliple bands where the amount of bands and their frequency splits are variable.
-
- KVRAF
- Topic Starter
- 2623 posts since 20 Oct, 2014
Today I found out that two EQs in a 3 lane grid is somewhat limiting 
-
SynthasaurusRex SynthasaurusRex https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=470752
- KVRer
- 29 posts since 19 Jul, 2020
This is a bizarre statement. Attention-seeking?!? It's information. Information is good, more information is better. Have you seen Pigments?Urs wrote: Wed Nov 18, 2020 1:04 pm But in general I'm not much of a fan of attention seeking widgets.
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Pigments is quite a lot of attention-seeking. Too much, in fact.
-
SynthasaurusRex SynthasaurusRex https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=470752
- KVRer
- 29 posts since 19 Jul, 2020
It's the most intuitive interface I've seen. I like a tool that helps me see what's going on.EvilDragon wrote: Tue Apr 27, 2021 8:36 am Pigments is quite a lot of attention-seeking. Too much, in fact.
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Horses for courses, to each their own etc.
-
- KVRAF
- Topic Starter
- 2623 posts since 20 Oct, 2014
Feature request:
Sidechain note input, or support for a second midi channel input. So you can link specific OSCs / soundgenerators to that midi input. Very interesting in combination with ringmod, or harmonic distortion. Currently this only works with the arp, but would be much more comfortable, if you simply could play the individual osc's notes in your sequencer.
Keyzones per soundgenerator would be fine, too! And maybe more easy to implement?
Sidechain note input, or support for a second midi channel input. So you can link specific OSCs / soundgenerators to that midi input. Very interesting in combination with ringmod, or harmonic distortion. Currently this only works with the arp, but would be much more comfortable, if you simply could play the individual osc's notes in your sequencer.
Keyzones per soundgenerator would be fine, too! And maybe more easy to implement?
- u-he
- 30195 posts since 8 Aug, 2002 from Berlin
It'll work slightly differently. Voices won't have a fixed attachment to keys anymore, but things that are keyed (oscs, filters etc.) can subscribe to one of four "pitch modules" which by default extract the pitch information form the current Note. Alternatives are highest notes, last note from another channel etc.
It's like Keyfollow 1-4 (we currently have 2 in most products), but for each Keyfollow you can specify various parameters.
It's like Keyfollow 1-4 (we currently have 2 in most products), but for each Keyfollow you can specify various parameters.
-
- KVRAF
- Topic Starter
- 2623 posts since 20 Oct, 2014
Very nice, wow, sounds awesome. The question now is, when? 
EDIT: But I can then use different notes for different OSCs, or not? Since that was the idea here...
EDIT: But I can then use different notes for different OSCs, or not? Since that was the idea here...
-
- KVRAF
- 2296 posts since 23 May, 2012 from London
I agree. I only picked up Pigments recently and I do like the UI, it's functional but I find all of the animations a bit jarring and ultimately not that useful. They're nothing compared to visualising modulation assignments in Hive's scope for example. Being able to check contour and align triggers from multiple sources etc is actually useful and justifies the additional CPU cycles. The visuals in Pigments are just superfluous fluff, good for marketing and not much else imo.EvilDragon wrote: Tue Apr 27, 2021 8:36 am Pigments is quite a lot of attention-seeking. Too much, in fact.
Always Read the Manual!
- u-he
- 30195 posts since 8 Aug, 2002 from Berlin
Yes. The final details are not 100% clear even though these modules exist in the Z3 skeleton.Hanz Meyzer wrote: Wed Apr 28, 2021 10:12 am EDIT: But I can then use different notes for different OSCs, or not? Since that was the idea here...
One thing that's often requested is sending arpeggiator(s) or sequencer(s) to different targets within a patch, and this is an obvious concept to do that.
We're basically creating hubs for pitch and gate information within Zebra3, but we need to evaluate their usefulness before we can commit to them conceptually. We don't have much to try yet though, so all I can say is, we're working on these kinds of things, but we don't know yet for sure what we come up with, and if it's any good.
