more saxlab ~ 'stahr gazing ...

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FLS ...
saxlab ...
sfz ...
rhino2 ...
sessions ...


'stahr gazing
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he sleeps at the moment :hihi:
lightweight
but ill make sure he sees it first thing
you already know i like it 8)
:ud:

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:oops:
:D
8)
:wink:
:love:

Love it:)

Thank you :hug:

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Hey Normal!

Finally had a chance to check this out. 8) 8) 8) MAN this good! Walks the crazy tightrope i'd say. SaxLab! Saxlab! Saxlab!

Best,
Gordon

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John Zorn sleepwalking :) Interesting. Not crazy about the drum sounds (a bit canned to my ears) - but I like the idea. Great sax sounds!

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Reminds me of Peff's stuff,,which I like ..
Drums could have been a little less random,,in fact less drums might have done it,,
But it could be the mood I'm in right now so I'll give it another spin later tonite...

Ed

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thanks to all who listened ...

drums ... :o
not one of my strong points ... :cry:
usually tend to avoid them ...
need to work on that ...

again ... thanks ...
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Wow saxlab is pretty nice. Did you beta it? Is it out yet?
KVR, my adult playground.
Please, call me Brice.

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Mighty_Hero wrote:Wow saxlab is pretty nice. Did you beta it? Is it out yet?
working on the beta ...
out soonish ...
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Cool.
Sounds great mate/Peter and gang.
KVR, my adult playground.
Please, call me Brice.

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normal :shock: is that you?
8)
I have to agree about the drums though
any chance of a drumless mix?
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opiadream wrote:normal :shock: is that you?
8)
I have to agree about the drums though
any chance of a drumless mix?
i can do that ...
have to look at the bassline ...
may need a few additions to keep things moving ...
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about half listening I started to cry:
please give him a real drummer!!!

kidding, <grin>

but indeed those drums sounds, both as timbre and timing IMHO, don't match the rest of the mix as quality

I see the kind of drumming you're after, but it's very hard to program,

first of all you need multilayered drums samples,
or a fine velocity filters work to achieve the max dynamic possible, avoid compresssed sounds,

then if you lay manually the beats they should not be quantized, but after that you may use an iterative quantizing algo to give more consistency to the drumming

well at least I'd go that way, <grin>

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liqih wrote:about half listening I started to cry:
please give him a real drummer!!!

kidding, <grin>

but indeed those drums sounds, both as timbre and timing IMHO, don't match the rest of the mix as quality

I see the kind of drumming you're after, but it's very hard to program,

first of all you need multilayered drums samples,
or a fine velocity filters work to achieve the max dynamic possible, avoid compresssed sounds,

then if you lay manually the beats they should not be quantized, but after that you may use an iterative quantizing algo to give more consistency to the drumming

well at least I'd go that way, <grin>
fair comments ...
just working w/ soundfonts in sfz ...
but i'm not blaming the tools ...
it obviously needs some work ...
:cry:
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a normal tune with drums and no absynth? :o
dling this, will listen after 'suite: judy blue eyes' is over.

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