I found this really interesting:telecode wrote: Tue May 04, 2021 12:23 am Yeah.. you would think that is the case. I too have been told my ears are shot from my days of playing live. But I can hear the difference. I have also been told some interfaces, plugins and VSTs actually work better at 96 than at 44. 96 might have been the SR they were designed to work in. using anything lower makes them less optimized. Only thing you can do is try it and see if its true in your case.
Arturia Pigments 3 is out!
- KVRian
- 732 posts since 9 Apr, 2005 from Japan
Stormchild
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- KVRAF
- 1599 posts since 9 Jan, 2018
Anyone else having incredible difficulty with Arturia's site? I'm getting time out errors and invalid SSL warnings trying to download the update, and their software center app keeps freezing on download.
Spotify, Apple Music, YouTube, and even Deezer, whatever the hell Deezer is.
More fun at Twitter @watchfulactual
More fun at Twitter @watchfulactual
- KVRAF
- 19818 posts since 16 Sep, 2001 from Las Vegas,USA
Hmmm I just got this when trying to download the Pigments installer:
I was able to log in to my account without a problem and the ASC downloaded fine.
I was able to log in to my account without a problem and the ASC downloaded fine.
You do not have the required permissions to view the files attached to this post.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 1599 posts since 9 Jan, 2018
That's also happening to me.
Spotify, Apple Music, YouTube, and even Deezer, whatever the hell Deezer is.
More fun at Twitter @watchfulactual
More fun at Twitter @watchfulactual
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
yeah. i am aware of that video. they have some great ones in that play list. I personally take the approach of "do I hear and difference and does it matter to me?" i don't recall hearing that much of a different when i switched my projects working from 44 to 48 SR. but i did hear a difference when going to 96.
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
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- KVRAF
- 9145 posts since 7 Oct, 2005
What I know, if the plugin eliminates most of the aliasing, then I don't see a point in using a sample rate higher than 44.1/48 kHz. For me it's just a waste of energy and space.
To be honest, I don't hear a difference above 44.1 kHz. Is the sound quality of the CD is not enough?!
Use good plugins that don't introduce aliasing that much, otherwise go analogue (everything from synths to the mixing/summing console!
To be honest, I don't hear a difference above 44.1 kHz. Is the sound quality of the CD is not enough?!
Use good plugins that don't introduce aliasing that much, otherwise go analogue (everything from synths to the mixing/summing console!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
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- KVRAF
- 1863 posts since 11 Apr, 2008
"Macos is better than Windows because I have Mac!"
"I recognize only 16 colours so everyone who is using Pantone should stop it immediately!"
How this topic changed into another "I THIS so you should do the same!"
Let people use higher sample rates if they want. You don't have to. Do what you like but please don't give silly 'advice' like "go analogue", just because you want others to use 44.1kHz. It's not like they're recording on your hard drive.
"I recognize only 16 colours so everyone who is using Pantone should stop it immediately!"
How this topic changed into another "I THIS so you should do the same!"
Let people use higher sample rates if they want. You don't have to. Do what you like but please don't give silly 'advice' like "go analogue", just because you want others to use 44.1kHz. It's not like they're recording on your hard drive.
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- KVRAF
- 9145 posts since 7 Oct, 2005
Going analogue is not a silly advice as much as your 96k! I'm not holding a gun into your head if you want to use 96k! Go use 192k and be super clever (who cares!) 
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Same here.EnGee wrote: Tue May 04, 2021 6:14 am What I know, if the plugin eliminates most of the aliasing, then I don't see a point in using a sample rate higher than 44.1/48 kHz. For me it's just a waste of energy and space.
I don't quite understand where you got the idea from that someone would force you not to do so?
- KVRian
- 732 posts since 9 Apr, 2005 from Japan
384 kHz or bust! (Believe it or not, that's actually a thing now.)
Around 20 years ago there was also a competing technology called DSD (alternative to PCM) that encodes digital audio at only 1-bit, but with a sample rate around 2.8 MHz. There was a lot of arguing about which was better (which I don't understand at all), but it sort of faded away like Betamax.
Stormchild
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- KVRAF
- 1863 posts since 11 Apr, 2008
Costs of going to 96k = $0EnGee wrote: Tue May 04, 2021 8:54 am Going analogue is not a silly advice as much as your 96k! I'm not holding a gun into your head if you want to use 96k! Go use 192k and be super clever (who cares!)![]()
Costs of changing plugins and instruments to hardware/analog = thousands of dollars + requirement of a lot of space and additional maintenance.
Great advice!
Apparently you care. Otherwise you wouldn't tell people what they should do.
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- KVRAF
- 1863 posts since 11 Apr, 2008
"Use good plugins that don't introduce aliasing that much, otherwise go analogue (everything from synths to the mixing/summing console!"chk071 wrote: Tue May 04, 2021 9:27 amSame here.EnGee wrote: Tue May 04, 2021 6:14 am What I know, if the plugin eliminates most of the aliasing, then I don't see a point in using a sample rate higher than 44.1/48 kHz. For me it's just a waste of energy and space.
I don't quite understand where you got the idea from that someone would force you not to do so?
Nobody is forcing anyone to do anything. But tell me, if somebody doesn't care about what others do (X), then why would he or she tell others to do something else (Y) instead?
It's like somebody would say "I don't care about you using Windows but go use Linux or MacOS instead!".
Last edited by pixel85 on Tue May 04, 2021 10:06 am, edited 1 time in total.
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- KVRAF
- 9145 posts since 7 Oct, 2005
You got me on thisArashi wrote: Tue May 04, 2021 9:56 am384 kHz or bust! (Believe it or not, that's actually a thing now.)
Around 20 years ago there was also a competing technology called DSD (alternative to PCM) that encodes digital audio at only 1-bit, but with a sample rate around 2.8 MHz. There was a lot of arguing about which was better (which I don't understand at all), but it sort of faded away like Betamax.
Yes, I read about it. It was by Korg (the DSD thing)? I also didn't understand what they mean by 1-bit!!
Technologies are coming and go, but our ears are not evolving that fast! I mean maybe if we do music at 384kHz, some "very" evolved Aliens would contact us and make a contract with us for their planets? Possible. We can maybe do like Beethoven, we make music without hearing it
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
- KVRAF
- 3017 posts since 8 Jun, 2018
for normal use, 44.100/16 is enough, in a studio it is another situation, bit depth: summing, rounding errors, and yes a higher sample rate, makes a sound sometimes better, but oversampling is always preferred, in my humble opinion.
SACD is the one bit thing, i guess.. never heard it. don't have a SACD. but a high end system. which can play, one DAC, at 24bit/192Khz. the difference isn't there, even if it is a 'master', i.e. a render from a DAW.
but my opinion.
Pigments, i remember that a MPE patch that worked pretty well, after some update, still Pigments 2, had problems playing.
yes 256 grains (2 times...). and MPE... still playable.
the Teksonik patch, gives more than 100% (on a windows system...), but is still playable, no noticable, but not optimal conditions now, with setting partials to 256. this is on a system, a laptop, so never optimal, and with no asio soundinterface connected at this moment. (48.000 Khz, 480 sample buffer, not asio, wasapi... standalone...).
Pigments eats CPU for breakfast. yes. but you don't need 512 partials, or sometimes.. there are other ways to achieve the same result.
still i feel Pigments 3 can be optimized. if i am right, Arturia uses Juce, not a bad 'framework', i don't know how the Harmonic engine works, FFT based, or and array of oscillators... my feeling is the latter, SIMD can handle a lot (also a problem with FFT..).
and of course it can't pre-render anything, with all the modulation capabilities.
(o the cheapest option for 'oversampling', if a VST plugin does not have it, but some VST plugins uses a fixed sample rate, so project settings to 96Khz or oversampling wrappers don't do the trick. element kushview, 2 dollars..)
SACD is the one bit thing, i guess.. never heard it. don't have a SACD. but a high end system. which can play, one DAC, at 24bit/192Khz. the difference isn't there, even if it is a 'master', i.e. a render from a DAW.
but my opinion.
Pigments, i remember that a MPE patch that worked pretty well, after some update, still Pigments 2, had problems playing.
yes 256 grains (2 times...). and MPE... still playable.
the Teksonik patch, gives more than 100% (on a windows system...), but is still playable, no noticable, but not optimal conditions now, with setting partials to 256. this is on a system, a laptop, so never optimal, and with no asio soundinterface connected at this moment. (48.000 Khz, 480 sample buffer, not asio, wasapi... standalone...).
Pigments eats CPU for breakfast. yes. but you don't need 512 partials, or sometimes.. there are other ways to achieve the same result.
still i feel Pigments 3 can be optimized. if i am right, Arturia uses Juce, not a bad 'framework', i don't know how the Harmonic engine works, FFT based, or and array of oscillators... my feeling is the latter, SIMD can handle a lot (also a problem with FFT..).
and of course it can't pre-render anything, with all the modulation capabilities.
(o the cheapest option for 'oversampling', if a VST plugin does not have it, but some VST plugins uses a fixed sample rate, so project settings to 96Khz or oversampling wrappers don't do the trick. element kushview, 2 dollars..)
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
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- KVRAF
- 2719 posts since 2 Jul, 2010
The DSD/1-bit thing isn't as mad or exotic as it sounds, because a lot of traditional PCM ADCs use similar delta-sigma encoding to an oversampled 1-bit stream - before converting that to a multi-bit signal. Choosing whether to have the ADC convert to a multi-bit stream or do that conversion later is a bit like choosing to photograph in TIFF vs RAW.
