Arturia V Collection 8 official thread
- KVRAF
- 23077 posts since 7 Jan, 2009 from Croatia
Does it actually, really matter? It's just a buzzword anyways.
Last edited by EvilDragon on Wed May 05, 2021 4:46 pm, edited 1 time in total.
- KVRian
- 1172 posts since 25 Jan, 2017
Yes, whatever that actually is.
Paragraph 1.3
https://downloads.arturia.net/products/ ... 1_0_EN.pdf
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- KVRist
- 96 posts since 15 Oct, 2004
Thanks, there has to be a way to emulate the analog sound to close this never ending topic of the "analog sound" in plugins.
I was hoping TAE to be the real thing and leave the hardware only for the hands-on approach. But it seems the Arturia sounds more surgical, harsh and metalic while the Oberheim sound is more round, full-bodied, and "sweet" in the highs.
https://www.youtube.com/watch?v=-xzbZY-g-lA
I was hoping TAE to be the real thing and leave the hardware only for the hands-on approach. But it seems the Arturia sounds more surgical, harsh and metalic while the Oberheim sound is more round, full-bodied, and "sweet" in the highs.
https://www.youtube.com/watch?v=-xzbZY-g-lA
- KVRian
- 1172 posts since 25 Jan, 2017
I think they've been using that acronym since their first emulations in the early 2000's, which definitely were not on the level of their latest emulations, also considering the processing power of the older computers. It's a marketing thing more than anything.
I take "TAE" as a way they use to name a set of procedures in measuring, modelling and matching the hardware units they have under their hands. But I'd also guess all serious developers for analog emulations (be it instruments or processors) must go through those steps in their own way.
I take "TAE" as a way they use to name a set of procedures in measuring, modelling and matching the hardware units they have under their hands. But I'd also guess all serious developers for analog emulations (be it instruments or processors) must go through those steps in their own way.
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- KVRAF
- 2294 posts since 11 Jan, 2009 from Portland, OR, USA
How is it possible to describe "the sound" of an entire synth with such (notably non-auditory) adjectives, when the whole point of a synth is that it can be programmed to produce an enormous range of sounds? I guess perhaps you're trying to describing its "inherent tone" rather than the actual patches that can be made with it? What is an "inherent tone", exactly? Something present in every patch, regardless of how the patch was programmed?
In any case, blind tests are the only tests that tell us anything about how our brains are *actually* responding to the sound of one synth vs. another / hardware vs. software, etc.
Last edited by mholloway on Wed May 05, 2021 5:47 pm, edited 1 time in total.
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
I never did understand what TAE was.
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
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- KVRAF
- 2294 posts since 11 Jan, 2009 from Portland, OR, USA
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
it's the secret sauce. the same stuff they put in shawarma.EvilDragon wrote: ↑Wed May 05, 2021 4:45 pm Does it actually, really matter? It's just a buzzword anyways.
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
yeah.. i recall reading that page in the little books i got with my first vcollection. i still dont get what it is.
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11483 posts since 16 Aug, 2006
Spoiler: it's a bullsh*t marketing term that means nothing. Arturia has TAE, Roland calls it ACB, other companies have other acronyms, some just call it "circuit modelled," etc. It's just what companies decide to call their modeling that attempts to approximate the behavior of circuits. Some may even use stripped down versions of something like SPICE, but full blown SPICE models of even very simple circuits would tear through CPU's when used for realtime audio. Some companies are quite good at approximating the behavior of analog circuits, other companies, not so much. But they all claim to have their own secret sauce that does it really well. That's what TAE is.
- KVRian
- 695 posts since 9 Apr, 2005 from Japan
I think Korg's CMT (component modeling technology) was the first MTA (meaningless technology abbreviation).Funkybot's Evil Twin wrote: ↑Thu May 06, 2021 1:06 am Spoiler: it's a bullsh*t marketing term that means nothing. Arturia has TAE, Roland calls it ACB, other companies have other acronyms, some just call it "circuit modelled," etc. It's just what companies decide to call their modeling that attempts to approximate the behavior of circuits.
Stormchild
- KVRian
- 608 posts since 24 Oct, 2006
I never did understand what shawarma was.telecode wrote: ↑Wed May 05, 2021 5:48 pmit's the secret sauce. the same stuff they put in shawarma.EvilDragon wrote: ↑Wed May 05, 2021 4:45 pm Does it actually, really matter? It's just a buzzword anyways.
“Madness, as you know, is like gravity: all it takes is a little push.”
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- KVRist
- 205 posts since 31 Oct, 2015
What about Roland’s LA in 1987 ? I’d say it’s the 1st MTA in synth story ?Arashi wrote: ↑Thu May 06, 2021 4:30 amI think Korg's CMT (component modeling technology) was the first MTA (meaningless technology abbreviation).Funkybot's Evil Twin wrote: ↑Thu May 06, 2021 1:06 am Spoiler: it's a bullsh*t marketing term that means nothing. Arturia has TAE, Roland calls it ACB, other companies have other acronyms, some just call it "circuit modelled," etc. It's just what companies decide to call their modeling that attempts to approximate the behavior of circuits.
- KVRAF
- 2253 posts since 16 May, 2004 from Soviet Union
At Dark Pad preset (about 3:52) there is clearly audible huge detune at original unit, while in plugin all precisely by pitch. That easy to fix i suppose. (Not a fan of OBX line though, just did notice.)Lerian wrote: ↑Wed May 05, 2021 5:16 pm Thanks, there has to be a way to emulate the analog sound to close this never ending topic of the "analog sound" in plugins.
I was hoping TAE to be the real thing and leave the hardware only for the hands-on approach. But it seems the Arturia sounds more surgical, harsh and metalic while the Oberheim sound is more round, full-bodied, and "sweet" in the highs.
https://www.youtube.com/watch?v=-xzbZY-g-lA
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- KVRer
- 2 posts since 30 May, 2021
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Hi guys, I have a problem with Analog Lab V, the interface for the Analog Lab V doesn't load when I re-open a project on Fl studio 20. Analog Lab V's UI shows a screenshot of whats behind the window, its stuck to that screenshot even when I move Analog Lab V's window, that movement show a glitch by duplicating parts of that screenshot depending of how I move the window, while everything else VST in FL Studio works properly. I saw a post on FL studio forum which seems to be the same as mine ( https://forum.image-line.com/viewtopic. ... 7#p1618597 (https://forum.image-line.com/viewtopic.php?t=181567#p1618597) ) I followed all the feed step by step, I tried to fix it by disabling my both GUI card and by reactivating but nothing change.Are there somebody who experienced the same problem ?