Any suggestions on tools in MSF/MXXX to synthesize something like click at beginning of Linn kick sample?

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I've got a number of drum synthesis modules I've been working on, but I keep falling back on the crutch of using a sample of a Linn kick drum for that signature 80's clicky attack and midrange body that then quickly fades into oscillators etc in MSF for the sustain.

I would think synthesizing the click/attack would be better since I'd have more control, but every other producer doing 80's inspired stuff has told me they also use Linn samples if only for the attack, and I've had next to no luck between attempts at physical modeling, noise filtering, etc.

Additionally, some of the most popular plugs take this same approach. Like "Kick 2" for instance synthesizes everything else with lots of controls, but just layers samples on top for the clicky attack.

I'm sure there's a better way. I just haven't found it yet.

I'm asking here because it's really the only thing missing from my sub/808 generator, and I'm hoping to wrap that all up in a tidy all-in-one package that can be called up with ease. Anyone got any suggestions?

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There are 256 transient click samples in the sampler. If you read the info it tells you how to easily set them up in to a bank for browsing from the easy screen.
Jason @ Melda Production

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jmg8 wrote: Thu May 20, 2021 2:31 pm There are 256 transient click samples in the sampler. If you read the info it tells you how to easily set them up in to a bank for browsing from the easy screen.
I didn't realize that. Good to know. I've really only used the sampler to load my own samples. I actually already have a library of them already, though, from having created a number of kick drum instruments over the years. I've got clicky attacks from all the usual drum machine samples plus scores of acoustic kicks, etc.

I'm reevaluating that approach and wondering why I've had so much difficulty synthesizing such a seemingly simple thing, so maybe I've overlooked some synthesis technique. Who knows, I may abandon the search and go back to samples for clicky attacks, but I'm trying to move as much as possible toward synthesis for a more unique and controlled sound.

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The click sound comes from something dropping in frequency very quickly. Use the drum synth module and set up a blank patch. Use a sine wave sweep with an exponential curve moving downwards in frequency. Set the time at around 15ms. That is a basic synth drum click sound. Adjust the time and frequency starts and ends to taste.

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Chandlerhimself wrote: Fri May 21, 2021 1:36 am The click sound comes from something dropping in frequency very quickly. Use the drum synth module and set up a blank patch. Use a sine wave sweep with an exponential curve moving downwards in frequency. Set the time at around 15ms. That is a basic synth drum click sound. Adjust the time and frequency starts and ends to taste.
Yeah, that's pretty much the classic 909 formula, though they tend to be a bit slower to drop. I've been thinking lately that in my next attempt at an 80's kick module I might separate the click, chest-thumping mid attack, and sub sustain into 3 separate engines to mix and match partly so I can dial in reverb for the first two individually, but leave the sub out. I think I remember seeing some Linn emulation plugin that used synthesis rather than the usual samples. If that's correct, maybe I can see how they did it.

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There are many techniques to synthesising the click at the attack of the kick. Including, starting the sine at a non zero crossing, using noise, using very fast envelopes to modulate level, pulse width, FM and more.
But if it makes you feel better, LinnDrum click is a sample, the original hardware uses a combination of a sample for the click and synthesis for the rest. Same with DMX.
Jason @ Melda Production

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jmg8 wrote: Fri May 21, 2021 7:06 am There are many techniques to synthesising the click at the attack of the kick. Including, starting the sine at a non zero crossing, using noise, using very fast envelopes to modulate level, pulse width, FM and more.
But if it makes you feel better, LinnDrum click is a sample, the original hardware uses a combination of a sample for the click and synthesis for the rest. Same with DMX.
I thought I had heard that at one point about Linn/DMX, but couldn't remembrer for sure.

I must be having a days-long "senior moment" for it not to have occurred to me to just shift the phase of the oscillator to start at a peak... especially since I've done that before for other reasons. I've had no luck with various noise approaches lately, and have zero experience with FM, so I'll try the non-zero crossing thing next. I do love that these are all options within MSF.

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Did a quick one.
It combines Sine thump, Noise thump and Sin+Amp body.
Could be a good point to start with. Interessting to put width on the thumps and let the body be center.

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