mConvolution: Process reverb to fade from stereo early reflections to mono tail?

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I've been using combinations of reverbs lately that tend to have a similar theme of short wide stereo reverbs paired with longer mono ones, and it got me wondering about what it would sound like to process a single stereo IR in a similar way. Might sound terrible, but I'm curious now.

For instance, if I wanted to take a 3 second stereo IR in mConvolution, and narrow it over time so it's full width at 0 seconds, then faded down to mono by 2 seconds, is there a way to do this?

I'm guessing I'd need something along the lines of the custom curve over time that can be drawn for volume, HP, and LP (damping), but since I see no such option involving anything like width or m/s EQ, does that mean it's not doable?

What about processing the IR itself. Is there a simpler way of doing that than loading it into a track on Logic, automating a width plugin, and bouncing it in place?

If the IR is coming from mTurboReverb, is there some way of baking this in?

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Hi,
you can use a modulator - use an Envelope-Follower which controls for the width parameter from 100 to 0! It will not sound very natural

Better is to stack 2 or 3 LRs in parallel and than make the 1st short and wide, the 2nd medium and (say) 50% wide, and the 3rd long and mono (width = 0)
By varing the time and width parameter you have good control on the "perspective"

modumo

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modumo wrote: Sun May 23, 2021 2:35 pm Hi,
you can use a modulator - use an Envelope-Follower which controls for the width parameter from 100 to 0! It will not sound very natural

Better is to stack 2 or 3 LRs in parallel and than make the 1st short and wide, the 2nd medium and (say) 50% wide, and the 3rd long and mono (width = 0)
By varing the time and width parameter you have good control on the "perspective"

modumo
Will try, thx. Yeah, I'm guessing it won't sound great. The stacking is similar to what I'd been doing, though I've been doing it with separate mix and match instances, so probably more efficient (though possibly more problematic of forced onto a single core) using multiple LR engines on single instance.

Just thought I'd try every variation on the concept to see if I'd overlooked some hidden gem.

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