Not for people performing live, just so if you are looping and add EQ+ that it inserts smoothly.
Surely they can do that when adding, but set pdc correctly form the next time the project stop starts...?
Not for people performing live, just so if you are looping and add EQ+ that it inserts smoothly.
Ok. You have a point. And also a good suggestion for the devs._leras wrote: Thu Jun 17, 2021 7:52 pm Not for people performing live, just so if you are looping and add EQ+ that it inserts smoothly.
Surely they can do that when adding, but set pdc correctly form the next time the project stop starts...?
Bollocks! I never knew that EACH EQ has phasing issues... watch youtube. If you don't like phasing, then please never use any plugin that manipulates frequency content. Or you use linear frequency EQs which the suffer pre/post ringing.askewd wrote: Sun Jun 13, 2021 8:02 pm Hi, firstly sorry if this has already been discussed already.
I'm posting this more as a warning really, incase anybody else runs in to the same problem i did.
So EQ+ is decent for sure - but it adds latency, without reporting the latency nor being properly compensated! This is super dangerous imo, although the devs do not see this as an issue because the latency is 'so small' In real world terms, it means that if you have duplicate tracks, some with the EQ+ and some without, it causes big phasing issue.
I was working on a mix with a tonne of stems and noticed something was off and couldn't figure it out initially, then isolated the issue down to this EQ+ problem.
So yeah, be careful.
Can you please publish the bitwig project. I want to do the same with Melda EQ for a test.askewd wrote: Fri Jun 18, 2021 8:48 am It's not something to overthink really, it's just about the sound at the end of the day. Using a standard EQ like FabQ or CraveEQ in a project in parallel is usually fine. The phasing, is not usually noticeable enough to be an audio destroyer. With EQ+ , because of the LATENCY is causing issues. I'm not stating anything controversial here, just a fact. My original post was simply saying 'be careful, because it can totally mess up the sound' Especially for those usually doing parallel stuff with other eq plugins where it behaves nicer.
So a real world example, would be something like this:
https://u.pcloud.link/publink/show?code ... W7pJlA7Gr7
That loop is going through a "Scheps trick" type parallel situation. (see youtube)
The first half of my Wav is using CraveEQ the second half is with EQ+. .... check out what it does to the audio (most noticble in the snare).
Cheers
I just emailed the to make the suggestion. If they fix it I'm taking the credit!stamp wrote: Thu Jun 17, 2021 11:39 pmOk. You have a point. And also a good suggestion for the devs._leras wrote: Thu Jun 17, 2021 7:52 pm Not for people performing live, just so if you are looping and add EQ+ that it inserts smoothly.
Surely they can do that when adding, but set pdc correctly form the next time the project stop starts...?
Didn't OP already sent that suggestion (and you only explained what they meant)?_leras wrote: Fri Jun 18, 2021 4:06 pmI just emailed the to make the suggestion. If they fix it I'm taking the credit!
Please reread - and don't take obvious jokey statements so seriously!antic604 wrote: Fri Jun 18, 2021 4:14 pmDidn't OP already sent that suggestion (and you only explained what they meant)?_leras wrote: Fri Jun 18, 2021 4:06 pmI just emailed the to make the suggestion. If they fix it I'm taking the credit!
Obviously it only helps if more people send their bug report & suggestion.
It's still definitely still introducing latency in 4.0 beta 4. You can verify this by using an FX Layer device with the EQ+ in one layer and nothing in the other layer. You should hear a tiny bit of comb filtering at first. When you start duplicating the EQ+ devices in the EQ+ layer, the flanging effect should get worse and worse until you can audibly hear a small delay between the two chains.billcarroll wrote: Fri Jun 18, 2021 8:43 pm I'm just not seeing any uncompensated latency introduced by inserting an instance of EQ+ on a track.
I just tested and the bounces are exactly the same with or without EQ+. I'm at 48kHz sample rate using beta 4.
Anyone else getting different results?
I bounced a track with and without an EQ+ and the bounces are the same.coolblinger wrote: Fri Jun 18, 2021 8:57 pmIt's still definitely still introducing latency in 4.0 beta 4. You can verify this by using an FX Layer device with the EQ+ in one layer and nothing in the other layer. You should hear a tiny bit of comb filtering at first. When you start duplicating the EQ+ devices in the EQ+ layer, the flanging effect should get worse and worse until you can audibly hear a small delay between the two chains.billcarroll wrote: Fri Jun 18, 2021 8:43 pm I'm just not seeing any uncompensated latency introduced by inserting an instance of EQ+ on a track.
I just tested and the bounces are exactly the same with or without EQ+. I'm at 48kHz sample rate using beta 4.
Anyone else getting different results?
You can already hear the comb filtering with one instance. Try layering your bounce with and without the EQ+ filter, and then phase invert one of the two instances. With, say, 128 instances in series you no longer hear comb filter but you hear an actual delay between the two signals. The first half of this file has 128 instances of EQ+ with an empty FX Layer chain in parallel, and the second half is just the clean sample.billcarroll wrote: Fri Jun 18, 2021 8:59 pmI bounced a track with and without an EQ+ and the bounces are the same.coolblinger wrote: Fri Jun 18, 2021 8:57 pmIt's still definitely still introducing latency in 4.0 beta 4. You can verify this by using an FX Layer device with the EQ+ in one layer and nothing in the other layer. You should hear a tiny bit of comb filtering at first. When you start duplicating the EQ+ devices in the EQ+ layer, the flanging effect should get worse and worse until you can audibly hear a small delay between the two chains.billcarroll wrote: Fri Jun 18, 2021 8:43 pm I'm just not seeing any uncompensated latency introduced by inserting an instance of EQ+ on a track.
I just tested and the bounces are exactly the same with or without EQ+. I'm at 48kHz sample rate using beta 4.
Anyone else getting different results?
How may instances are you inserting?
128 instances of EQ+ is extreme, but if there is delay then there is delay. I've just emailed Bitwig to find out if there is uncompensated delay, and if so how much.coolblinger wrote: Fri Jun 18, 2021 9:15 pmYou can already hear the comb filtering with one instance. Try layering your bounce with and without the EQ+ filter, and then phase invert one of the two instances. With, say, 128 instances in series you no longer hear comb filter but you hear an actual delay between the two signals. The first half of this file has 128 instances of EQ+ with an empty FX Layer chain in parallel, and the second half is just the clean sample.billcarroll wrote: Fri Jun 18, 2021 8:59 pmI bounced a track with and without an EQ+ and the bounces are the same.coolblinger wrote: Fri Jun 18, 2021 8:57 pmIt's still definitely still introducing latency in 4.0 beta 4. You can verify this by using an FX Layer device with the EQ+ in one layer and nothing in the other layer. You should hear a tiny bit of comb filtering at first. When you start duplicating the EQ+ devices in the EQ+ layer, the flanging effect should get worse and worse until you can audibly hear a small delay between the two chains.billcarroll wrote: Fri Jun 18, 2021 8:43 pm I'm just not seeing any uncompensated latency introduced by inserting an instance of EQ+ on a track.
I just tested and the bounces are exactly the same with or without EQ+. I'm at 48kHz sample rate using beta 4.
Anyone else getting different results?
How may instances are you inserting?
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