![Well Done :clap:](./images/smilies/icon_clap.gif)
Another intrancer vanity thread
well, you generally get asked to do it, and paid (tho many ppl do it illegally when they release them)
they are pretty hideous, but they are really the only new skins where everything has changed. Still haven't worked out how he changed the main screen, so props for that and the work in general
I've never been a fan of Abletons flat design style...
Taking your last comment first... Workflow...what do mean exactly ? Confusion of how the layers work ?
No confusion, just too many hoops to jump through. Beyond the layers, which makes editing a preset literally 8 times more work than it needs to be, you can only see one osc at a time and too much shit is crammed into the stupid central display. e.g. Why wouldn't you put the sequencer in the long panel across the bottom of the GUI and why is velocity sensitivity there instead of where it makes sense to put it? The original DUNE was bearable but as Rich has crammed more and more shit in there, it has become all but unusable as far as I'm concerned. It's now pretty much the last synth I ever think of using, despite it having the highest sound quality of any VSTi I own.THE INTRANCER wrote: ↑Thu Jun 24, 2021 8:52 pmTaking your last comment first... Workflow...what do mean exactly ? Confusion of how the layers work ?
Yeah, Rich was keen for me to update the original DUNE 1 GUI for DUNE 3 but I took a look at what it would take and there is no way I could find the time to do it, especially for something I know I won't use myself.It is quite laborious in trying to accommodate for different resolutions though because everything needs to be rescaled with a new script but it's probably easier once the first master GUI is done.
There actually is code, or rather more appropriately a script required for the GUI's to work. The script provides more advanced editing such as knob, button positions and control over aspects of the displays so you can't do everything in changing the design by graphical editing alone. Also, creating the graphics is not so simple in all cases... and can be a very long-winded process, whilst requiring the knowledge and skills to do it. In effect, you can do really simple edits of the graphics such as adding a texture or changing colours, but Dune 3 whilst not as complex to edit as other synths such as Hive 2 or Zebra, still takes effort to go figure things out beyond the basics with being able to figure out the scripting side. Each script for each GUI size is unique, knob position and displays are different, whilst graphics need to be rescaled down if they are not already when edited. Not all graphics match the knob positions between different scripts and there are multiple screens you need to check so things are displayed correctly.oonabe wrote: ↑Fri Jul 09, 2021 5:15 pm Is there a tutorial on how to make these UI's somewhere? I'm kind of a freak for design too and would like to try it out as well
Edit: don't worry, I just have taken a look into the files, seems like it's all graphics and no code needed for this, I guess naming the parts correctly should be enough for the UI to understand where to put each new graphic
Short question, did you use vector graphics for your skins or did you work directly with png files?THE INTRANCER wrote: ↑Sat Jul 10, 2021 1:23 am
There actually is code, or rather more appropriately a script required for the GUI's to work. The script provides more advanced editing such as knob, button positions and control over aspects of the displays so you can't do everything in changing the design by graphical editing alone. Also, creating the graphics is not so simple in all cases... and can be a very long-winded process, whilst requiring the knowledge and skills to do it. In effect, you can do really simple edits of the graphics such as adding a texture or changing colours, but Dune 3 whilst not as complex to edit as other synths such as Hive 2 or Zebra, still takes effort to go figure things out beyond the basics with being able to figure out the scripting side. Each script for each GUI size is unique, knob position and displays are different, whilst graphics need to be rescaled down if they are not already when edited. Not all graphics match the knob positions between different scripts and there are multiple screens you need to check so things are displayed correctly.
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