WasteLand wrote: Tue Jul 06, 2021 2:04 pmThats right - it was designed with Roli Seaboard and a Roli block such that you get the most out of it if you have an MPR controller. At the same time it works perfectly fine with any normal midi controller - I used an NI Komplete keyboard and an Arturia keystep to ensure it also works great with a standardaMUSEd wrote: Tue Jul 06, 2021 1:56 pm [snip]
and with MPE, aaaaah... and you have MPE, it is made for Roli.
controller. And there is no "MPE" vs "normal" mode - it works out of the box with whatever keyboard you use.
Abyss released
- KVRist
- 148 posts since 11 Aug, 2015
- KVRAF
- 3017 posts since 8 Jun, 2018
i had forgotten the 2 last ones, but if i am in front of Abyss, i don't forget it strangely...PetVor wrote: Tue Jul 06, 2021 3:18 pmThere are multiple ways to drag a colour to the gradient:aMUSEd wrote: Tue Jul 06, 2021 1:56 pm Oh I see it's cmd but that's so stupid as it means I can't design sounds by ear as I have to take both hands off the keyboard to drag over a colour - very unintuitive
* use cmd
* drag from the coloured dot right to the "map" of tone colours
* right-click to drag-and-drop directly from the "map" of tone colours
So no need to use both hands!
You can also play with one hand on the keyboard - changes on the gradient are immediately reflected in the notes playing.
yes, made for Roli, is a bit of and overstatement, or not.. the MPE feedback and symbols, are Roli 'like'.PetVor wrote: Tue Jul 06, 2021 3:25 pmWasteLand wrote: Tue Jul 06, 2021 2:04 pmThats right - it was designed with Roli Seaboard and a Roli block such that you get the most out of it if you have an MPR controller. At the same time it works perfectly fine with any normal midi controller - I used an NI Komplete keyboard and an Arturia keystep to ensure it also works great with a standardaMUSEd wrote: Tue Jul 06, 2021 1:56 pm [snip]
and with MPE, aaaaah... and you have MPE, it is made for Roli.
controller. And there is no "MPE" vs "normal" mode - it works out of the box with whatever keyboard you use.
i already mentioned that in a previous post, no MPE mode, which is nice, i guess i always use it with MPE, but i have also a 'normal' keyboard, or the Push 2, for instance, so it will receive all, although not in ableton live 11 suite??? if it is not set to MPE... you must set it to MPE, the device 'wrapper'...
but in other DAW's, like Reaper, in Reaper you don't have to set anything.
i must check that, bitwig studio MPE must be set, cubase i assume is also hybrid (or not..), that are 3 of MPE capable DAW's...
o well...
you can clearly see, and hear and feel even, that is made for MPE, and the range of sounds you can get are quite extreme, not at first glance perhaps.
i mentioned more about the worklfow, in another post; 2 relevant for MPE, no curves and no release velocity (although my novation sl 49 mkii does also send release velocity, not that common, while it is midi 1.x spec, and quite usefull).
Last edited by WasteLand on Tue Jul 06, 2021 3:46 pm, edited 1 time in total.
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
Thanks - how long is the sale offer for?
- KVRist
- 148 posts since 11 Aug, 2015
WasteLand wrote: Tue Jul 06, 2021 3:42 pmPetVor wrote: Tue Jul 06, 2021 3:18 pmI saw release velocity used so rarely, hence I kicked it out to simplify UI. But I will re-add it, no big thing.aMUSEd wrote: Tue Jul 06, 2021 1:56 pm [snip]
i mentioned more about the workflow, in another post; 2 relevant for MPE, no curves and no release velocity (although my novation sl 49 mkii does also send release velocity, not that common, while it is midi 1.x spec, and quite usefull).
Curves are simple to implement internally, but will clutter the interface. I usually set this directly on my seaboard and rarely feel the need to change it from patch to patch. I will give it a think to see if I find a way to add curves w/o compromising the clarity of the interface.
- KVRist
- 148 posts since 11 Aug, 2015
I have a question: "NKS support for Abyss" - is this something anyone would be interested in? If so please just give a thumbs up on this post, so that I can gauge the interest.
- KVRAF
- 3017 posts since 8 Jun, 2018
release velocity, and with the 'enhancement' via MPE, per channel.. i use quite often. the power if it is a bit underestimated.PetVor wrote: Tue Jul 06, 2021 3:49 pmWasteLand wrote: Tue Jul 06, 2021 3:42 pmPetVor wrote: Tue Jul 06, 2021 3:18 pmI saw release velocity used so rarely, hence I kicked it out to simplify UI. But I will re-add it, no big thing.aMUSEd wrote: Tue Jul 06, 2021 1:56 pm [snip]
i mentioned more about the workflow, in another post; 2 relevant for MPE, no curves and no release velocity (although my novation sl 49 mkii does also send release velocity, not that common, while it is midi 1.x spec, and quite usefull).
Curves are simple to implement internally, but will clutter the interface. I usually set this directly on my seaboard and rarely feel the need to change it from patch to patch. I will give it a think to see if I find a way to add curves w/o compromising the clarity of the interface.
and curves, yes via the roli dashboard, but they are that precise, like in the old roli dashboard (only saw picture of it...), or in equator (1, i have still one.. consider always a strange decision to buy it, but did have fun with it, and learning to make MPE patches, which now is under control, but in the beginning..), or in cypher 2, or as in MSoundFactory for instance.
they have influence on the sound, depending on how you play a path for instance. when you release a keywave, i have also 2 lightpad M blocks, also pressure of course is 'pulled down', for instance, when you don't have curves, you must adjust how you play. that is quite alright, but the choice, is my opinion better,
perhaps like you did with the hover over LFO. (which with a touchscreen is disadvantage...)
and i look at your website, the minimalistic approach has its advantages, but sometimes, a patch needs more fine tuning. and you can make MPE pitch a modulation control with it, other than pitch...
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
- KVRian
- 821 posts since 11 Aug, 2018 from UE
About Mpe curves, I would prefer a rise and fall slew.
Best
YY
YY
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
DefinitelyPetVor wrote: Tue Jul 06, 2021 3:52 pm I have a question: "NKS support for Abyss" - is this something anyone would be interested in? If so please just give a thumbs up on this post, so that I can gauge the interest.
Last edited by aMUSEd on Tue Jul 06, 2021 7:55 pm, edited 1 time in total.
- KVRAF
- 5622 posts since 23 Aug, 2014 from Boston/Cambridge
AbsolutelyPetVor wrote: Tue Jul 06, 2021 3:52 pm I have a question: "NKS support for Abyss" - is this something anyone would be interested in? If so please just give a thumbs up on this post, so that I can gauge the interest.
- KVRist
- 392 posts since 17 Oct, 2005
I know it hasn’t been asked and I really don’t know how much of a development headache this would be, but the ability to midi-learn or, at least, assign a large number of CC’s to the Abyss controls would be stellar!
Duality without regard to physicality
- KVRAF
- 37378 posts since 14 Sep, 2002 from In teh net
I know it was mentioned that Abyss was designed for use with a Seaboard and Lightpad block but I tried this in Bitwig and it only responds to the Seaboard block - how do I also use the Lightpad?
- KVRAF
- 3017 posts since 8 Jun, 2018
CCC 114; is the Y, but you can change it. so also for one slider. but, i guess, i can say it out loud, more CC modulations will become available, so you can use the XYZ mode for instance.aMUSEd wrote: Wed Jul 07, 2021 7:17 am I know it was mentioned that Abyss was designed for use with a Seaboard and Lightpad block but I tried this in Bitwig and it only responds to the Seaboard block - how do I also use the Lightpad?
EDIT: in INIT; if you don't have changed it, it is CC 114, but in the dropdown menu, you can choose other Roli CC's..
EDIT: i made i mistake about the workflow when you choose a sound and let go of the mouse (or finger on a touchscreen), the dot next to the color picker will represent the last sound you have choosen.
you can drag the dot with the mouse or finger to gradient.
and when placed, you can move it, and change sound characteristics with the slider next to the color picker, those sliders will influence the sound at that position.
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
- KVRist
- 148 posts since 11 Aug, 2015
You can use the Lightblock as xy controller by using the the two midi CC sources ( per default it is ModWheel and CC11) Click on it so select a different CC. X and Y on the LigthBlock are usually CC113 and CC114, they are also named 'CC113 - Roli X' and 'CC114 - Roli Y" in the selection menu.aMUSEd wrote: Wed Jul 07, 2021 7:17 am I know it was mentioned that Abyss was designed for use with a Seaboard and Lightpad block but I tried this in Bitwig and it only responds to the Seaboard block - how do I also use the Lightpad?
You can use the Roli Dashboard to set Z sending on CC74. In this way Z will be linked with "SLIDE" in Abyss. This is a current workaround to have full XYZ support. The ability to have more CCs will be added in next release of Abyss.
You can also open Roli Dashboard and select "Note Grid" - in this way you can use the Lightblock as 16 notes MPE controller - with pressure, glide and slide as expected.
- KVRist
- 392 posts since 17 Oct, 2005
Makes me wish I had kept my Seaboard Rise 49 or LinnStrument. Oh well, the Osmose looks pretty stellar (if/when it’s ever released).
Duality without regard to physicality
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- KVRist
- 69 posts since 13 Mar, 2020
Hi @PetVor, thanks for the explanations about features and the actual spectral modeling that underlies your fascinating new creation.
I would love to know even “more” about the actual architecture of the synth. Is there a chance you could do a “technical walkthrough video” that explains this with some more detail? I am a sound synthesis enthusiast (have been for decades) and I am trying to get a full grasp of what is going on under the hood.
To actual users & demo testers: I don’t have time to demo this before the 40% discount expires tomorrow. Any other synths you can think of this one resembles a bit “soundwise”? I am having a hard time “pinning this one down”, which -to be honest- is a GOOD thing Peter!
I would love to know even “more” about the actual architecture of the synth. Is there a chance you could do a “technical walkthrough video” that explains this with some more detail? I am a sound synthesis enthusiast (have been for decades) and I am trying to get a full grasp of what is going on under the hood.
To actual users & demo testers: I don’t have time to demo this before the 40% discount expires tomorrow. Any other synths you can think of this one resembles a bit “soundwise”? I am having a hard time “pinning this one down”, which -to be honest- is a GOOD thing Peter!
