Abyss is a visual synthesiser with character and a bit of fairy dust. It brings to you dark, vibrating drones, vivid cinematic pads and rich evolving textures. With Abyss you find instant inspiration for your music and sound design projects.
Nuanced Instruments
The tone colour approach provides a simple way to create complex sounds. This is paired with a modulation system that is as powerful as it is simple to use. Tweak, mangle, modulate your sound to sonic madness or create sensible, nuanced MPE instruments.
Tone Colours
Whether we describe sounds or colours – we use similar words like warm, cold, dark, soft or energetic. Not by coincidence it is called tone-colour. In Abyss different sounds are represented by different colours – a whole new way to design sounds.
Rich & Deep Sound
The sound engine of Abyss combines the rich and deep textures of natural sounds with the effective flexibility of classical synths. Of course there is a virtual analogue filter, but there are also controls to shape tone colours in unheard ways. Explore fresh sonic possibilities.
Surf Your Sound
Navigating through endless lists of weirdly named sounds is not always fun. In Abyss you can simply surf through a panel with more than 2000 tone-colours. Find your sound faster than ever.
Tone Colour Gradient
Its variation that makes sounds interesting. By placing tone-colours on the gradient you create a palette of timbral variation that becomes the base of your patch. Whether you mainly used presets or you are a seasoned sound designer, with Abyss you simply follow your intuition to create your own signature sound.
Abyss Design Team
Abyss synth is created by Peter V – mathematician by education, musician by heart. He believes you can find music in everything and that drawing inspiration from visual art can only benefit composition and sound design.
Peter is a veteran in artificial intelligence and founded his first startup already two decades ago. The recent progress in this field made him believe that there is a vast opportunity in applying machine learning to sound design. After quitting his day job it took almost two years of research and dozens of prototypes to develop the innovative sound engine and user interface of Abyss.
He aspires to create a new generation of tools that are inspiring and joyful to use and uncover interesting new sonic possibilities.
Features:
{See video at top of page}
Reviewed By Trader One [all]
December 11th, 2021
Version reviewed: 1.1 on Windows
This unique Product is definitely capable of producing good moving sounds just by fiddling around with controllers. While Hyperion can do these kinds of sound well, some time is needed to program patches.
This one is for people with artist mindset. It feels more like game then traditional synth. It will work on live stage as well. Also it's very good for relaxing after all that hard DAW work.
This is a really cool concept and well implemented. The sounds are great for ambient and soundscapes as well as odd textures.
Creating new sounds and using the modulations is easy and fun. The LFOs are actually very creative and musical.
Here is my tutorial:
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