Vember Audio Surge is now open-source
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- KVRist
- 498 posts since 22 Aug, 2013
I briefly testing shortcircuit 1 and 2 again last week. They are still great samplers. Engine wise and Interpolation I think sc2 is better than sc1. Sfz import in sc1 is great also. It reads and maps parameters nicely (which supported).
Looking forward to see the new improvements. Good luck to the team!
Looking forward to see the new improvements. Good luck to the team!
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
There's no UI to show for SC XT just yet. It has been stagnating for quite some time due to VSTGUI>JUCE port of Surge.MTorn wrote: Mon Jul 19, 2021 5:53 amI’m glad you mention Shortcircuit.
I’m looking forward to it immensely. Any chance of a status update on the progress? Perhaps a screen shot?
As far as I can tell, SC2 is a literal upgrade on top of SC1, interpolation algorithm is the same.
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- KVRist
- 498 posts since 22 Aug, 2013
Yeah right, just tested again, they both have the same interpolation quality. Not linear, but a better one. Seems like hermite. The different is the sample start or maybe in sc1 it affected by default attack.EvilDragon wrote: Mon Jul 19, 2021 7:10 am As far as I can tell, SC2 is a literal upgrade on top of SC1, interpolation algorithm is the same.
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- KVRian
- 505 posts since 27 Feb, 2007
Ah you can actually move the orange strips on env icon to change the algo, great !.
IMO allowing wav samples to be loaded wont make it suddenly a sampler, you cant set different envelope per osc so... would be great to have it in, as a gimmick.
IMO allowing wav samples to be loaded wont make it suddenly a sampler, you cant set different envelope per osc so... would be great to have it in, as a gimmick.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
You CAN set different envelopes per osc, by using MSEG or LFO in Envelope mode and modulating the mixer volumes.
It's a lot of work to support "a gimmick"
It's a lot of work to support "a gimmick"
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- KVRian
- 818 posts since 28 Oct, 2014
Just a little note about version numbers:-
Logic's plugin manager reports Surge's version number as being 1.0.1 and the SurgeEffectsBank as having an invalid version number. It doesn't really matter for Surge but when there's an invalid version number it can cause Logic to rescan the plugin for validation on each load. That said, I've only noticed this happening once recently, so it's no real issue.
Logic's plugin manager reports Surge's version number as being 1.0.1 and the SurgeEffectsBank as having an invalid version number. It doesn't really matter for Surge but when there's an invalid version number it can cause Logic to rescan the plugin for validation on each load. That said, I've only noticed this happening once recently, so it's no real issue.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
It was fixed just today. We don't have nightlies running just yet, but Surge XT will have it fixed.
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- KVRian
- 818 posts since 28 Oct, 2014
Great, thanks.EvilDragon wrote: Mon Jul 19, 2021 7:32 pm It was fixed just today. We don't have nightlies running just yet, but Surge XT will have it fixed.
- KVRAF
- 24415 posts since 7 Jan, 2009 from Croatia
Why wouldn't it be?
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- KVRAF
- 3159 posts since 10 Jan, 2005
- KVRAF
- 9560 posts since 6 Jan, 2017 from Outer Space
Surge is open source, free as in speech. That its also free as in beer is a side effect… Surge is not similar to projects you seem to think of, they had been just free as in beer…surreal wrote: Tue Jul 20, 2021 5:13 pm Just wondering. .I have seen many projects similar to this go back to being a paid product after many improvements
GPL should be taught at school…
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- KVRAF
- 9521 posts since 6 Oct, 2004
Why even add the xt?
Cheers
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- KVRAF
- 5851 posts since 9 Jul, 2002 from Helsinki
They probably want to call it XT because it includes a significant amount of improvements over the original?
