BioTek Bug plus ideas

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biotek devs,

First; a bug that I hope can be fixed.
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Steps to produce:
1. Assign an Osc as Granular and load a sample.
2. Either duplicate or create a new Sound Layer which also has a granular Osc.
3. Important, Make sure Sound Layer #2 has a different sample loaded than Sound Layer #1 or you might not notice the problem.
4. Open the sample view of Sound Layer #2 and play a note and you sould notice that the view contains the sample of Sound Layer #1,
also the visual grains do not appear.


Some ideas that I think would be nice:
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1) A visual reference indicator that travels along the envelopes, like a little circle or dot, maybe even multiple ones for Poly mode.
2) A preset system for envelopes, maybe with the possibilty to assign a controller for switching between presets. This would be
super useful when using .sf2 because you might need a different env for each sound contained within the .sf2. You could assign a
MIDI key or key range as a controller.
3) Ability to edit env points on a specific axis either via a modifier key or perhaps a right click menu option to lock to x or y.
4) You know the modulation source indicators that you can click on, which opens the list of assignments?, well how about a little 'x'
next to each item that you could click, which would delete that assignment?
5) When "Clock" is used as a source in things such as LFOs or Effects:Delay Time., it would be nice if the time selection control could be a popup menu so that you could quickly select a specific timing (much easier than click-dragging).
6) Ability to route each Sound Layer to its own out output for further processing or recording in the DAW.
7) Abiltiy to assign a specific MIDI channel to Sound Layers.

FX Related:
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1) How about an effects routing matrix for each Osc? You could route each Osc to one or multiple effects in a specific order.
2) How about in addition to the current effects system, a "Master FX" chain? This way, multiple Sound Layers could share an effects chain.
3) In the documentation it states about the delay, "Stereo means that the left and the right signals are processed independently" , shouldn't there then be a seperate Time/Clock control for L/R? I know there is the "Spread" control, but that is not quite the same.
4) Here is something which I think would be totally cool. How about a button in the delay effect that when clicked, would bounce whatever is in the feedback buffer, to a new Sound Layer? This could be a fun way to "re-synthesize" sounds.

Sincerly,

James

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Fairly good suggestions, though you seem to be asking for multitimbrality which I don't think will happen. It was built to be a layered instrument but not a multitimbral one with a channel for each layer. And you can already achieve a lot of that functionality with the per-layer trigger logic.

One thing I've noticed about the arpeggiator in Collective/Biotek/F'em is how the Random Velocity, Position, and Length parameters go chaotic with the smallest value set. Not sure if that is by design, but I've never been able to dial in subtle randomization with those controls.

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