It uses amplitude modulation by my splinepoint hack which directly manipulates the content of the .noisemakerpreset with programmatically generated points.
It consists of two main parts:
a.) programmatically generated spline points of a "noise burst" (Random generator)
b.) programmatically generated "sine" with constantely decreasing frequency towards the end.
a.) and b.) are blended over with a blendFactor (inverted exp function) like: a*blendfactor+b*(1-blendfactor). Meaning in the begining theres a short noise burst folowed by the "sine" body. It's 4000 spline points.
You can play with the "factor", i.e. set it to "x32"... probably this will give you a nice etom
The second zip "ZOMBIE.zip" is a preset as well. Unpack it the same way.
It's a patch the I have generated programmatically as well.
Listen carefully ... does it say "Zombie"?
