TAL NoiseMaker - SplinePoint hack (inludes 2 demo patches)

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Here's a drum patch in the attached drum_phu.zip. Unzip the ".noisemakerpreset" to the patch directory.

It uses amplitude modulation by my splinepoint hack which directly manipulates the content of the .noisemakerpreset with programmatically generated points.

It consists of two main parts:
a.) programmatically generated spline points of a "noise burst" (Random generator)
b.) programmatically generated "sine" with constantely decreasing frequency towards the end.

a.) and b.) are blended over with a blendFactor (inverted exp function) like: a*blendfactor+b*(1-blendfactor). Meaning in the begining theres a short noise burst folowed by the "sine" body.
TAL.drumpoints.png
It's 4000 spline points.

You can play with the "factor", i.e. set it to "x32"... probably this will give you a nice etom :-)

The second zip "ZOMBIE.zip" is a preset as well. Unpack it the same way.
It's a patch the I have generated programmatically as well.
Listen carefully ... does it say "Zombie"?
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I was doing this experiment in context of the August 2021 OneSynthChallenge...
Here's my submission track: https://soundcloud.com/p-e-t-e-r-h/i-a-m-zombie-mix
It's only TALNoiseMaker, Bitwig FX and two instances of ValhallaSupermassive

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Very cool, thanks for posting

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