Viper|1.2.2 update with bugfixes and new skin

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Back in 1999 Metallica had concert in my country(Bulgaria)which back then still suffer from communistic past in many ways.
I was just one skinny guy whos biggest music dream was to learn how to play right at least one Metallica song from the beginning to the end hahaha :)
If somebody back then tell me that i will be able to make brutal synthetic sounds with virtual synths and write about that easy in english in kvr i wouldn't believe that :)
Adam is some of the names i remember from my early days as designer.
Sylenth1,V-station and Synth1 would b naturally my first choice when start dance track,cause a lot of character i squeeze from them,then use something additional to enrich the sound picture.
It seems that Viper will b part of that A-Team soon,cuz overshadow individually each of them :)
This is not sponsored advertising,just play demo with new analog filters and can't resist to write what's in my mind :)
It's amazing that somebody made vst synth with Virus DNA.
Cheers :)

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Just a quick update, Viper is now at version 1.0.91 which is a hotfix for the bugs discovered. The emails are being sent out now but you can already update it with your links. These were the changes:

Version 1.0.91 (2021 Aug 11):

• Fixed bugs in Arp randomizer
• Fixed soundbank selection arrow bugs in browser
• Fixed parameter bugs in Demo version
• Fixed stuck LFO bug
• Fixed issue in phaser

Enjoy!
http://www.adamszabo.com/ - Synths, soundsets and music

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[DELETED]

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Bought!
I'm very impressed with the sound! There are few synths that sound good with audiorate modulation and FM, and here you can really screw over the top like an analogue synth without nasty aliasing artefacts. The analogue filter sounds great, more analogue than analogue :-D. I was very positively surprised when I discovered four more banks in addition to the factory bank. Very cool presets, especially the film score stuff like Stranger Things and Tron. The operation is very easy for me personally because I am used to more complex synths. I can't find much to complain about. I find the tabs very nicely solved. The only confusion was the unlisted modulations in the matrix.

I don't see that oversampling is really used, but apparently another intelligent architecture that makes aliasing "inaudible". It would be good if oversampling was offered in addition, though. DAW oversampling and other audio rates change the sound significantly, e.g. the length of the reverb, the timbre of the filter, the smoothing time of the modulations and more. For what audio rate is it designed for? 44.1k sounds right to me. Maybe it should be reworked here.

One function I would still like to see would be analogue drifting of the osc. So hardcoded random modulations of the osc pitch (the strength of which, i.e. the age of the synth, can be set). That would give another more rough analogue sound (or is the Virus TI always perfect in key?)

For psytrance, it has exactly the functions you want, which is not surprising. There are even some very useful presets as an example.

So a big praise to the developer, it was probably exactly the synth I was still missing!

The sound of the effects is really sick and cool. Especially the phaser and reverb. You simply can't make the reverb sound bad. There are never any disgusting comb resonances to be heard, it sounds very dense, just like you are used to from professional trance productions.

The plugin was definitely worth every penny!
Thank you Adam!

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Not a fan of stranger things but I'm digging your enthusiasm. Viper rocks!
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Thank you for that lovely review! :wink:
Faiky wrote: Fri Aug 13, 2021 1:22 pm I don't see that oversampling is really used, but apparently another intelligent architecture that makes aliasing "inaudible". It would be good if oversampling was offered in addition, though. DAW oversampling and other audio rates change the sound significantly, e.g. the length of the reverb, the timbre of the filter, the smoothing time of the modulations and more. For what audio rate is it designed for? 44.1k sounds right to me. Maybe it should be reworked here.
There is in fact oversampling already in Viper where it's needed. I had to carefully balance the sound and CPU usage of it, and tried to match the oversampling that is in the Virus. For example even in the Virus if you add distortion on a Sine wave you can see some artifacts, I guess that adds to the character of the sound? Yes the sound is mainly tuned for 44.1 khz, other samplerates could work I guess but the Virus works the same way and I tried to match it as much as I can.
Faiky wrote: Fri Aug 13, 2021 1:22 pm One function I would still like to see would be analogue drifting of the osc. So hardcoded random modulations of the osc pitch (the strength of which, i.e. the age of the synth, can be set). That would give another more rough analogue sound (or is the Virus TI always perfect in key?)
The Virus by default has this analog drift on the oscillators and Viper has that too. Its very subtle but you can hear it. If you would like more, you can use the "Random" source in the Mod Matrix, and assign it the the osc pitch and you can dial in the amount you prefer.
http://www.adamszabo.com/ - Synths, soundsets and music

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 3:02 pm, edited 1 time in total.

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I apologize, I dont really understand what you mean :). If you want to save individual presets save them as .fxp, and if you want to save a bank, load the empty soundset thats included, then load your saved presets in one by one and then you can save your own bank.
http://www.adamszabo.com/ - Synths, soundsets and music

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 3:02 pm, edited 1 time in total.

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Ah I get it. Well thats normal. If you tweak a preset you already "overwrite" it. You need to copy and paste the preset you want to edit before you edit it. If you want to do what you meant then you need to load your bank, tweak the preset, then copy the preset, then open the bank again, paste the preset it in a new slot, and then save the bank.
http://www.adamszabo.com/ - Synths, soundsets and music

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adamtrance wrote: Sat Aug 14, 2021 11:05 am There is in fact oversampling already in Viper where it's needed. I had to carefully balance the sound and CPU usage of it, and tried to match the oversampling that is in the Virus. For example even in the Virus if you add distortion on a Sine wave you can see some artifacts, I guess that adds to the character of the sound? Yes the sound is mainly tuned for 44.1 khz, other samplerates could work I guess but the Virus works the same way and I tried to match it as much as I can.
Ah yes, okay. I've no real Virus, so I don't know, but you've done a great job to copy most aspects of the original and it works fine for me.
I'm just used to setting the quality and choosing an oversampling rate, but when it sounds good it sounds good, I can't make it sound bad either, so you've managed the balance very well, obviously.
adamtrance wrote: Sat Aug 14, 2021 11:05 am The Virus by default has this analog drift on the oscillators and Viper has that too. Its very subtle but you can hear it. If you would like more, you can use the "Random" source in the Mod Matrix, and assign it the the osc pitch and you can dial in the amount you prefer.
I admit I don't hear it, at least not in pitch but from the volume. Also the oscilloscope shows the two waveforms without shifting, but I guess that's the case with the Virus?
I can assign a random lfo to each of the 3 oscillators, works fine, but then there's no LFO left. But I think the Viper is not meant to simulate a moog :).

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Almost every month i spend some money for music products - to upgrade my collection and to support the developers with something :)
It's passion and joy :)
Just watching these videos and definitely first free money goes to buy it - to my personal taste in some cases Viper sounds better than Virus - probably Virus have some extra saturation or something,but s darker and sometimes even thin compared to Viper,which can be extra saturated as well with fx during final mixing .
I'm obsessed with this synth and regret that spend last 500 euro for stuff i don't need so badly :)
Music is mania :)
Cheers :)


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VELLTONE MUSIC wrote: Tue Aug 17, 2021 5:03 am Just watching these videos and definitely first free money goes to buy it - to my personal taste in some cases Viper sounds better than Virus - probably Virus have some extra saturation or something,but s darker and sometimes even thin compared to Viper,which can be extra saturated as well with fx during final mixing .
I'm obsessed with this synth and regret that spend last 500 euro for stuff i don't need so badly :)
Music is mania :)
Cheers :)

Great comparison, thank you! It shows how nearby the sound is equal but the differences are clearly hearable. I wonder how it compares with audiorate modulation and extreme fm settings.
The original Virus sounds a little more expansive I think, especially in the high end. The high end is darker and softer. That's the sound I archive only in post processing in general with soft synth. I always use a kind of deess compression, high shelf cut, exciter and tape emulation.
In Viper you can use the character FX to match the fuller bass sound, don't know if the Virus has this kind of FX?
In the Video the saturation sounds a little more digital I think. The reverb sounds much better in Viper.
In overall is Viper a great strong opponent for a valuable price with a bunch of nice presets, I think.

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Faiky wrote: Mon Aug 16, 2021 4:00 pm I admit I don't hear it, at least not in pitch but from the volume. Also the oscilloscope shows the two waveforms without shifting, but I guess that's the case with the Virus?
I can assign a random lfo to each of the 3 oscillators, works fine, but then there's no LFO left. But I think the Viper is not meant to simulate a moog :).
I am not sure what you mean with shifting? If you set the phase to be free, then you will get the analog free running phase and you can see the waveforms move like they should

You do not need to use an lfo, in the matrix select Random as the source, and set the Transpose or Oscillator pitch as the target, and on each note press it will create a random pitch ;)

And yes, the Virus also ha the character analog boost
http://www.adamszabo.com/ - Synths, soundsets and music

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adamtrance wrote: Tue Aug 17, 2021 10:01 am
I am not sure what you mean with shifting? If you set the phase to be free, then you will get the analog free running phase and you can see the waveforms move like they should

You do not need to use an lfo, in the matrix select Random as the source, and set the Transpose or Oscillator pitch as the target, and on each note press it will create a random pitch ;)

And yes, the Virus also ha the character analog boost
For the per note pitch random it work's, but I meant a radom LFO that modulated the pitch, like old analogue synth where the oscillators fluctuate in pitch as they are held.
With good analog simulation this behavior is emulated, this does not have to mean that Virus emulates this behavior (I don't know). Overall, it makes the sound more organic and is an essential character of the analog sound. That's the reason why I like to use it in my patches.

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