2CAudio Kaleidoscope | It's A Trip | Latest Update 1.1

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Dirtgrain wrote: Thu Jul 22, 2021 6:36 pm
plexuss wrote: Thu Jul 22, 2021 3:42 pm There are many plugins from many devs that do not work correctly for some users. I think y'all need to take a chill pill. Note to devs: think twice about participating in the forums - you will set up expectations that will likely bite your ass in the future if your situation changes - case in point: this thread.
WTF? They stopped participating in the forums--read up mate. Next you will be defending a car company that knowingly sells a bunch of lemons? And we should stay quiet if it occurs to us that some new buyers might find their products malfunctioning? I take you are a dev yourself, not wanting to cross the "thin blue line" or something?

What it your post, anyway? This is a forum, at least in part, where people discuss plugins. And you pose some sort of dire warning that the devs ought to high-tail it out of here, else they suffer somehow? Sheesh.
Tough crowd today.

I hear 'ya, though. I've been through that so many times with other devs and products that I don't bother anymore. It's a giant risk. So many players at all levels in this game. Companies going bust because of a personal matter, plugins abandoned. All kinds of anti-customer scenarios. My approach now is to take it in stride and accept that getting involved with 3rd party plugins opens up a lot of risk. There will be losses. I accept that because I can't change it. Whingeing about it incessantly isn't going to help. My advice: Learn to suck it up, buttercup. YMMV Do what ever you need to...

I'm not trying to counter your position - I am saying I understand why you feel that way but nothing will come of it if it hasn't already. It appears they have been made aware of the issues and now it's in their hands. Sometimes devs just step away for awhile. Sometimes forever. Some are constantly improving and listening to customers. Some start out that way and then abandon everything. It's crazy. You are better off working to accept the losses however disappointing and make purchase decisions based on the reality of this. Or, not... and keep freaking out about it. Your choice. Just sharing.

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I was saying we ought to warn potential buyers.
Doing nothing is only fun when you have something you are supposed to do.

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Dirtgrain wrote: Fri Jul 23, 2021 1:43 am I was saying we ought to warn potential buyers.
Yes I agree with that. A centralized source of plugin and company status would be really useful. Maybe a google sheet..

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is there any word on how the 2c audio plugins are working on apple silicon under rosetta?

i'm likely going to jump on the 16 inch macbook pro w/apple silicon when that happens. would be nice to know

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I sold them because they didn't work reliably for me. Sporadic crashes, mixed up preset order.
i might re-buy them if they update them
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Anyway, I would like to find a way to partition my Mac hard disk in order to be able to start it up either with Mojave 10.14 and with the latest OS, at will. I have too many great softwares the I would regret to abandon and are now still working on Mojave, including all the 2cAudio softwares (I own all of them).

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What's the problem? I've been running multiple macos installations a lot - some times even from external SSDs, works via USB3.0.
Obviously not on an M1.
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Yes, I don't think it will be a problem, I have done it in the past (my huge problem is now only to find enough time to do it).

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sent email to their support address asking about apple silicon/big sur:
We have heard from users that our products actually do run on Catalina and Big Sur. There are a few minor (depending on your perspective) issues in Catalina and Big Sur:

0) To install you must goto system preferences and allow to install "from anywhere" using the unsigned installer.

1) Preset Names and folder lists are sorted in a random order instead of Alphabetical due to changes to the Apple File System.
(Only in Aether, B2, and KS. Breeze and Precedence are fixed for this topic already.)
2) Saving user presets does not work * this is the largest issue.

Do you support Apple Silicon? We are Intel-only at the moment, but we have heard performance running under Rosetta is favorable compared to some older Intel MacBook Pros.

We are also looking into Apple-Silicon-Native versions. No exact ETA yet, but it is on the task list for sure. Sometime within the next 6 months is the tentative goal.

Short version: yes, it works, with some minor limitations, and we hope to address these limitations shortly.

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I got the same canned answer in april except they said “sometime in 2021” for native support. Looks like they’re pushing it back.
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oof. canned is right. at least know they're aware the problems exist.

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dayjob wrote: Thu Oct 14, 2021 1:51 pm
2) Saving user presets does not work * this is the largest issue.
[/quote]

This is the issue he should be fixing immediately or should have already fixed. Sadly it makes wonder about the continued development of 2CAudio. I'm hoping for the best because I love their plugins, especially Kaleidoscope. i just wish I was more confident about it.

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Are our minds blown yet?

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The changes to the Apple file system were over 4 years ago.

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Hello,

1) regarding preset saving issues. Unfortunately we cannot reproduce this problem in house. I have a special test version to check. if anybody is interested please email to support@2caudio.com

2) regarding presets not being shown in a sorted way on osx. Aether, B2 and Kaleidoscope the products it affects are based on old sdk code. we simply cannot recompile them and make them work on modern systems. To fix the problem we have to re-code them all the way through to make them compatible with our new sdk code and this is a lot of work especially given that most of the dsp is a hand-written assembly level code (which is the reason why so complex algs work efficient on modern cpus). If it were that simple to fix it we would have done that long time ago

3) regarding Arm based macs. we use a lot of vectorized code, both in DSP and in GUI. This stuff is extremely complex as to run it efficiently we have to support different vector sizes. that's a lot of messy code. To make it work natively on Arm's vector engine we have to re-code and re-debug ALL that stuff. That's a lot of work too.

Note that all those issues are on mac systems only. Windows versions are working fine.

I kindly ask you all guys to be more understanding to us and when talking about bugs please mention a system/os to which they apply. thanks.

Regards,
Denis, The Initiator, Co-Founder and the Lead Developer of 2CAudio

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