Hey there, my one grip with Unify is that it hijacks the space bar in Reaper so I can't start / stop the transport. Do you know of a way to fix this? Maybe there's a setting I'm missing.
Layer Enable / Disable is now possible by clicking the MIDI Activity light at the far Left of the Instrument and MIDI Effect Layers. These also show up now in the knob assignment list for easy assigning to any MIDI CC controller or Unify Macro Knob.
This is very cool. I was actually in the middle of working out how to do something like this in Reaper when the update email came in!
It would be great if we didn't have to use up a macro knob for this. But I guess with the dynamic parameter mapping Unify does, I don't know if it would be possible.
Variations on the other hand... that could be its own automatable parameter
I'm sort of guessing that this text-file approach is a first pass at this, and that at some point you could define variations right in the patch?
So this is crazy, but maybe you'll consider it - what I'd love to see is two MIDI CCS for variation bank select, and variation select (or maybe parameter automation? because it can do more than 127?). The reason I'd like to do this is I want to define one "mega" unify patch that has a bunch of synth patches in it (20, 30, 50?) and then create hundreds of variations of them. So it's kind of like patch management, except I would have all those synth patches loaded up at once, they wouldn't load / unload like when switching unify patches. Then when producing, I'd just go through and automate the variation select. Again I'd want hundreds, rather than just a few, because this would be my "mega synth template" that I use for all productions.
Anyway I'm not sure if you / Skippy would have any interest in something like that, or how it would fit into Unify's design. But it's something I've wanted to set up for a long time now, and Unify seems like maybe the closest thing to getting there.
edit: by variations, I mean combinations of active unify layers. So selecting a variation would change the set of active layers, like how the current active layer toggling works. The newly inactive layers would continue to sound until they receive note-offs and their decay / FX end.