bug/[fr?] manual numeric value input at multioscillator's layers volume and pan in deep edit

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in 'deep edit' oscillator layers, i cant seem to be able to manually edit values for volumes and pans. which is important for precise voicings for all sorts of reasons.
ctrl+ adjust sometimes isn't enough here for me, cause at some settings it wont even reach my desired value (ie i can't get the f**ker to -24, [0.1db to 0.5 off both ways]).

i presume it's a small bug since almost everything else i can manually input.

be well all and have a nice sunday if possible :tu:

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Hi, are you tried Ctrl + mouse wheel? is more precise than the keyboard combination.
YEP, it would be nice to add the possibility to manually enter values.

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FabBad wrote: Mon Oct 25, 2021 2:21 pm Hi, are you tried Ctrl + mouse wheel? is more precise than the keyboard combination.
YEP, it would be nice to add the possibility to manually enter values.
yup, it jumps around at really small values on these controls, doesnt seem to like 0.1 db :tu:

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After some research & thought i think the best i can do is to add a "Edit Value" context menu for those knobs. At the same time i wonder if you can really hear that 0.1 dB difference and so whether this feature request is musical or pure technical.

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mutools wrote: Tue Oct 26, 2021 7:55 pm After some research & thought i think the best i can do is to add a "Edit Value" context menu for those knobs. At the same time i wonder if you can really hear that 0.1 dB difference and so whether this feature request is musical or pure technical.
I use the layered feature quite a lot as an additive approach, and in that approach i program systems of partials and their levels. for a single layer 0.1db doesnt matter of course but if for example i try to recreate a mathematical relationship between the layers, being able to input exact values helps immensely since otherwise i don't get to control the system nor can i recreate exact models that i use for starting points al the time. so yes an 'EDIT VALUE' context menu would really help a lot! :) thanks for considering it :)

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It's implemented in M9.

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mutools wrote: Tue Oct 26, 2021 11:35 pm It's implemented in M9.
beautiful!!! :D

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