UVI Falcon - hybrid instrument - version 3.01 released - rumors, ads, praise, mud wrestling and off-topic inside!
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PRODUCTS Alive - UVI Falcon Expansion Ambient Strings for Falcon / MachFive 3 Falcon Falcon AIR Falcon Singles - Acoustic E-Bow Falcon Singles - Ambient Piano Falcon Singles - Bass Flute Falcon Singles - Celtic Harp Falcon Singles - Crotales Falcon Singles - Falcon Scapes Vol.1 Falcon Singles - Falcon Scapes Vol2 Falcon Singles - Falcon Scapes Vol3 Falcon Singles - Frame Drums & Friends Falcon Singles - Glockenspiel Falcon Singles - HANG Falcon Singles - Oud Falcon Singles - Stick Cello Falcon Singles - Water Bells Falcon Singles Singing Bowls & Friends NOIZE Textures (Wav/Dune Presets) Scattered Entity Vol. 1 for Falcon/MachFive 3
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- KVRAF
- 2393 posts since 28 Mar, 2005
Technically VST2 should work fine in Apple Silicon but I suppose Steinberg won't support it for Cubase.
But AFAIK, please correct me if I am wrong, it will work fine in Reaper, Ableton Live and other VST host on OSX on Apple Silicon
But AFAIK, please correct me if I am wrong, it will work fine in Reaper, Ableton Live and other VST host on OSX on Apple Silicon
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- KVRist
- 204 posts since 22 Jan, 2007
But only under Rosetta, right?
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- KVRAF
- 2393 posts since 28 Mar, 2005
Nop. VST2 format should work as is on Apple Silicon and it does on non Steinberg DAW AFAIK.
It's just a deliberate move from Steinberg to force developers to move to VST3
It's just a deliberate move from Steinberg to force developers to move to VST3
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machinesworking machinesworking https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=8505
- KVRAF
- 6214 posts since 15 Aug, 2003 from seattle
Confirmed. This is some weird flex for sure. U-He, UVI etc. etc. all have native VST2 versions that run in native apps that don't support VST2 or 3 in Rosetta. From what I understand only AU translates x86 plug ins to M1 via Rosetta in M1 native DAWs, VST is not supported this way. I intentionally only have native versions of most plug ins on this M1 Air here, barring Amplitube 5 and VEP. Of the native plug ins I have almost all of them have native M1 VST2 versions.
They're essentially lying to their own customer base, it's just weird, and this kind of nonsense is one of the reasons why I've never used their DAW even though it looks like a good one. They famously lied that they would fix bugs in an update, then backpedaled and released a paid version upgrade with the bug fixes.
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WatchTheGuitar WatchTheGuitar https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=440193
- KVRAF
- 12943 posts since 30 Apr, 2019
Thought the claim was fishy as I’d not heard this anywhere else.
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- KVRAF
- 2393 posts since 28 Mar, 2005
If Cubase 12 is VST3 only, do not worry, you guys will have a VST3 version of all our product. We know how to make those
- KVRAF
- 2374 posts since 9 Jan, 2014 from Worldwide
That's great. But please, multicore support, so we can use the IRCAM modes!
Dune 3 presets! - https://newloops.com/collections/dune-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
Diva, Hive, Repro, Presets - https://newloops.com/collections/u-he-synths-presets
185 Omnisphere Presets https://newloops.com/products/omnispher ... -2-presets
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- KVRian
- 606 posts since 28 Oct, 2010 from Mexico
I got into Falcon recently and I have to agree with this.spoontechnique wrote: ↑Thu Nov 04, 2021 9:23 pmI wouldn't say every new approach is better, but there is a collective experimentation and refinement that's happened since earlier soft synths. Falcon's routing and workflow are clunky in a way I associate with older soft synths, is all I mean.
Something with the complexity of Falcon will be tedious, up to a point, and I have no problem with that. But the usability could be vastly improved.
Here are a couple of concrete examples:
1) FX cannot be reordered in the tree view. You have to double click on an FX on the tree view, leave the view you're currently working on, reorder the FX, and then come back to the view where you were previously, scroll down, etc.
2) The analog OSC has a voices setting but it doesn't have a semitones settings. You can't use it to add a sub OSC with multiple voices. The analog stack OSC has a semitones setting, but doesn't have voices. Instead of just adding a new OSC to the current keygroup you now have to create a new layer just to add a sub OSC.
3) Effects rack don't have a mix parameter and it's only possible to manage its effects from the tree view. This makes something as trivial as adding a reverb and an EQ to just the delay and not the dry signal very complicated.
I could go on, but you get the idea. These should be a given in 2021. Zebra for example had these features I mentioned almost 15 years ago.
I totally understand why spoontechnique would say Falcon is rooted in old UI/UX paradigms and that's because it's objectively the truth. Simply compare Falcon with products such as Ableton Live, Bitwig, KiloHearts, etc, which are not even so new anymore.
I appreciate UVI devs are putting a lot of effort into Falcon, but the product would benefit a lot more from a UI overhaul than more features. Falcon is already more powerful than Zebra, Omnisphere, and Kontakt combined and these are the popular products in the cinematic world.
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- KVRAF
- 3080 posts since 26 Mar, 2002 from london
I tend to agree, most of the workflow needs to be accessible from the tree view, and that the weaknesses are more UI issues than anything else.pierb wrote: ↑Sat Nov 13, 2021 6:32 am 1) FX cannot be reordered in the tree view. You have to double click on an FX on the tree view, leave the view you're currently working on, reorder the FX, and then come back to the view where you were previously, scroll down, etc.
I appreciate UVI devs are putting a lot of effort into Falcon, but the product would benefit a lot more from a UI overhaul than more features. Falcon is already more powerful than Zebra, Omnisphere, and Kontakt combined and these are the popular products in the cinematic world.
Every day takes figuring out all over again how to f#ckin’ live.
- KVRist
- 178 posts since 11 Mar, 2021 from Romania
It officially is:
https://forums.steinberg.net/t/cubase-1 ... 748776/402
(official Steinberg rep.)Steinberg has actively decided not to invest into VST 2 any more. The VST SDK is not supporting VST 2 since a couple of years. We are focusing on VST 3 as the modern and future proof technology. We are very open to work with 3rd party company on their transition to VST 3. NI has already released Kontakt as VST 3 and more will come from their side. Unfortunately UA is rather slow in this regards. If you don’t like that, please let them know.
- KVRAF
- 6305 posts since 9 Dec, 2008 from Berlin
Steinberg has actively decided to press their very unloved VST3 API onto people.Steinberg has actively decided not to invest into VST 2 any more. The VST SDK is not supporting VST 2 since a couple of years. We are focusing on VST 3 as the modern and future proof technology. We are very open to work with 3rd party company on their transition to VST 3. NI has already released Kontakt as VST 3 and more will come from their side. Unfortunately UA is rather slow in this regards. If you don’t like that, please let them know.
(official Steinberg rep.)
If you don't like that, please let them know.
Or even better, let's have a better plugin standard from people who aren't as dull and stuck in the past as Steinberg (which in english would translate as "rockmountain" - so not really flexible at all...
Cheers,
Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." - Rumi
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- KVRAF
- 13224 posts since 16 Feb, 2005 from Kingston, Jamaica
At some point indeed Cubendo may stop working with vst2 plugins, that time is not now. (unless you mean a Cubendo version that is Apple Silicon native, and you are running it on an Apple Silicon machine).digitallysane wrote: ↑Sat Nov 13, 2021 1:45 pmIt officially is:
https://forums.steinberg.net/t/cubase-1 ... 748776/402(official Steinberg rep.)Steinberg has actively decided not to invest into VST 2 any more. The VST SDK is not supporting VST 2 since a couple of years. We are focusing on VST 3 as the modern and future proof technology. We are very open to work with 3rd party company on their transition to VST 3. NI has already released Kontakt as VST 3 and more will come from their side. Unfortunately UA is rather slow in this regards. If you don’t like that, please let them know.
I can say no more.
but indeed new developers aren't legally allowed to use vst2 sdk etc, even if they find a way to download it.
rsp
sound sculptist
- KVRist
- 178 posts since 11 Mar, 2021 from Romania
That quote is about Cubase 12 to be released next year.zvenx wrote: ↑Sat Nov 13, 2021 7:49 pm At some point indeed Cubendo may stop working with vst2 plugins, that time is not now. (unless you mean a Cubendo version that is Apple Silicon native).
I can say no more.
but indeed new developers aren't legally allowed to use vst2 sdk etc, even if they find a way to download it.
rsp
- KVRAF
- 13224 posts since 16 Feb, 2005 from Kingston, Jamaica
I read it as either he is talking about the now announced Apple Silicon version of Cubase 12 running on an apple silicon machine, or a general statement about SB's vst3/vst2 policy.
As you can imagine, if Cubase is going to be released early next year, it has already been in beta for awhile.
Some of us here would know the answer with 100% certainty.
rsp
As you can imagine, if Cubase is going to be released early next year, it has already been in beta for awhile.
Some of us here would know the answer with 100% certainty.
rsp
sound sculptist