Pigments 3.5 vs Dune 3.5

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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LeVzi wrote: Mon Jan 03, 2022 6:55 am They are really different animals tbh. I wouldn't really compare them. Get both, your GAS will be your ally
Gas may sometimes be a good instrument for helping in social distancing, too.
Btw - there use to a member in the Kvr, who’s signature was Cartman, as well. El-bo, if I remember correctly.

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Harry_HH wrote: Mon Jan 03, 2022 1:04 pm
LeVzi wrote: Mon Jan 03, 2022 6:55 am They are really different animals tbh. I wouldn't really compare them. Get both, your GAS will be your ally
Gas may sometimes be a good instrument for helping in social distancing, too.
Btw - there use to a member in the Kvr, who’s signature was Cartman, as well. El-bo, if I remember correctly.
I remember that name, still here IIRC.
Don't trust those with words of weakness, they are the most aggressive

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Pigments has many more features and synthesis possibilities than Dune.

Dune is significantly lower for CPU use (unless you put the Dune modulation up to audio-rate)

I do not particularly like the GUI and workflow in Dune. I would pick Pigments in that area.

Neither of them are my favorite synths for sound quality and character. I would give a slight edge to Dune of the two.

I'm being picky here cause they are both excellent synths. But I have a variety of excellent synths at hand so I can afford to be picky!

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LeVzi wrote: Mon Jan 03, 2022 1:18 pm
Harry_HH wrote: Mon Jan 03, 2022 1:04 pm
LeVzi wrote: Mon Jan 03, 2022 6:55 am They are really different animals tbh. I wouldn't really compare them. Get both, your GAS will be your ally
Gas may sometimes be a good instrument for helping in social distancing, too.
Btw - there use to a member in the Kvr, who’s signature was Cartman, as well. El-bo, if I remember correctly.
I remember that name, still here IIRC.
Yeah, I always confuse you with him now, because of that avatar. ;)

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Both are great but have their strengths and weaknesses.

Pigments has more oscillator types, where Dune has basic waveforms, wavetable and a simplified FM module.

Dune has dual filters and effects that can be placed pre or post filter, Pigments just has effects tacked on at the end.

Dune has wavetable import and editing, Pigments doesn’t.

Dune has oscillators as mod slot choices, Pigments does not.

Dune’s filter FM and filter drive sound great, Pigments’ sounds a bit lame.

Overall, Pigments sounds cleaner and more tame. If you work with more distorted and aggressive types of tones, Dune is much better.

Dune does multi-layer sounds, Pigments is single layer.

Overall, I’d take Dune over Pigments, but it is nice to have them both and if Pigments is a great deal right now, I’d buy that and wait until you can afford Dune.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Mon Jan 03, 2022 2:47 pm Dune has wavetable import and editing, Pigments has wavetable import
FTFY, since I think that's more accurate.

from https://downloads.arturia.net/products/ ... 1_0_EN.pdf :
Load a wavetable
In order to import an individual wavetable or sample (.wav) you first need to select a non-
factory wavetable bank. Otherwise the Load Wavetable button will not be available
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Yeah, Pigments definitely has wavetable import. I'm using the Virus TI wavetables which Adam Szabo provided here in it.

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Dune's biggest differentiator is its unison engine. Not only are there a lot of unique unison modes in the two main oscillators, the entire patch can be layered with up to an additional 8 voices, with additional detune and spread. And it uses a dark magic waveform shaping technique to do this efficiently, even with a ridiculously high number of "voices." This is why it's mainly used for EDM, whereas Pigments is more of a swiss-army-knife all-genre synth.

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I very much enjoy pigments for its sample based modes and its MPE implementation. I've played with dune a few times but it never grabbed me. I feel like I can cover most of the same ground with other tools. I'm sure if it's a mainstay of your productions then it is a great tool and as capable as most "flagship" synths. I'm sure I'll end up owning it one day when it goes on some irresistible sale. I do like to switch things up now and then. Right now I reach for Serum for the types of tones that I often hear from dune (wavetable and unison heavy).

Of the two though I'd say whichever is more affordable. I don't think either would be disappointing.

JJ
Don't F**K with Mr. Zero.

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3ptguitarist wrote: Mon Jan 03, 2022 6:54 am I think it's because Dune is supposed to be good for pads, and I like pads. Some say Dune is the best sounding synth.
Pigments has a granular engine which is awesome for pads sounds.

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teilo wrote: Mon Jan 03, 2022 3:15 pm Dune's biggest differentiator is its unison engine. Not only are there a lot of unique unison modes in the two main oscillators, the entire patch can be layered with up to an additional 8 voices, with additional detune and spread. And it uses a dark magic waveform shaping technique to do this efficiently, even with a ridiculously high number of "voices." This is why it's mainly used for EDM, whereas Pigments is more of a swiss-army-knife all-genre synth.
The Dune’s unison sounds somehow really good to my ears. Just something really nice in the way it sounds.

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What really amazes me about pigments is the bass presets. Almost all of them sound like lead presets instead, and the bottom end is completely lacking, never experienced it with ANY other synth I've tried or own.

The new (from pigments 3 upgrade) sub-osc somehow helps with it, but it's very hard to get a solid bass sound which can be achieved very fast with other synths.

Other thing which bother me :) with pigments is that it has a glassy or belly sound which is first cool, but after a while makes the synth being perceived as a one trick pony, although there are so many synthesis methods, somehow it's quite difficult to add weight to the sound, and to get rid of this hollow, glassy attribute of the sounds.

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nirm123 wrote: Mon Jan 03, 2022 5:39 pm The new (from pigments 3 upgrade) sub-osc somehow helps with it, but it's very hard to get a solid bass sound which can be achieved very fast with other synths.

Other thing which bother me :) with pigments is that it has a glassy or belly sound which is first cool, but after a while makes the synth being perceived as a one trick pony, although there are so many synthesis methods, somehow it's quite difficult to add weight to the sound, and to get rid of this hollow, glassy attribute of the sounds.
They're all basically the same, these synths. A few signal path differences here and there... besides complex patches that require a modular environment, they can all cater for typical needs. The big thing that was missing was cross-modulation, but that's added now. There's nothing about Pigments that limits it to 'glassy' sounds, those are just a style of sound that is overrepresented in the presets. The default filter is rather digital, but there are lots of filter types included. You can easily do hard aggressive basses, or whatever.
Every day takes figuring out all over again how to f#ckin’ live.

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theoretically but not practically, it's far from being an easy process in Pigments

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nirm123 wrote: Mon Jan 03, 2022 5:39 pm What really amazes me about pigments is the bass presets. Almost all of them sound like lead presets instead, and the bottom end is completely lacking, never experienced it with ANY other synth I've tried or own.
I don't want to rant again, but, that's the case with all of their plugins... they just lack the beef.

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