Pigments 3.5 vs Dune 3.5
- Banned
- 887 posts since 3 Jul, 2016
One more thing to notice is that
Pigments will only grow more powerful
with every update.
My guess is that we will see a layered structure at some point..
A hardware Pigments is in the making..
so I think too...
Microfreak is not the end of the story...
Needs a bigger brother..
Pigments will only grow more powerful
with every update.
My guess is that we will see a layered structure at some point..
A hardware Pigments is in the making..
so I think too...
Microfreak is not the end of the story...
Needs a bigger brother..
MPG X670E CARBON Ryzen 9 7900, 64Gb 6K DDR5 4x2tb Nvmes
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- KVRAF
- 1637 posts since 28 Jul, 2006
Not nearly as close to a real analog sound as Diva is, but it still sounds really good in its own way.3ptguitarist wrote: Mon Jan 03, 2022 8:16 pmI'd prefer a punchy thick sound like Diva which I have. Does Dune give a thick sound?nirm123 wrote: Mon Jan 03, 2022 5:39 pm What really amazes me about pigments is the bass presets. Almost all of them sound like lead presets instead, and the bottom end is completely lacking, never experienced it with ANY other synth I've tried or own.
The new (from pigments 3 upgrade) sub-osc somehow helps with it, but it's very hard to get a solid bass sound which can be achieved very fast with other synths.
Other thing which bother mewith pigments is that it has a glassy or belly sound which is first cool, but after a while makes the synth being perceived as a one trick pony, although there are so many synthesis methods, somehow it's quite difficult to add weight to the sound, and to get rid of this hollow, glassy attribute of the sounds.
Dune sounds more analog than Pigments though, if that's what you're after.
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- KVRian
- 659 posts since 10 Oct, 2018
pdxindy wrote: Mon Jan 03, 2022 6:38 pmzerocrossing wrote: Mon Jan 03, 2022 2:47 pm Pigments has more oscillator types, where Dune has basic waveforms, wavetable and a simplified FM module.
Pigments has samples, granular, additive, extra noise samples, wavetables. That is significantly more than Dune offers.
Pigments has dual filters too.zerocrossing wrote: Mon Jan 03, 2022 2:47 pmDune has dual filters and effects that can be placed pre or post filter, Pigments just has effects tacked on at the end.
Pigments has wavetable importzerocrossing wrote: Mon Jan 03, 2022 2:47 pmDune has wavetable import and editing, Pigments doesn’t.
Pigments has cross mod between Osc's.zerocrossing wrote: Mon Jan 03, 2022 2:47 pmDune has oscillators as mod slot choices, Pigments does not.
Pigments also has a far better modulation system.
Perhaps you haven't looked closely at Dune, cause Pigments doesn't offer significantly more than Dune and doesn't have far better modulation system.
Dune doesn't have granular, but has an FM osc, nice one (which is more essential and not overkilling for a VA synth)
Dune's WT editor can work with partials of a wavetable, making Dune additive.
The oscillators can be both mod sources and targets in the mod matrix. If you check Mark Holt's wavetable site, there is an example where one wavetable osc is used as a hand-drawn bow-movement-like modulation for another osc.
Dune has a vastly superior unison engine.
Dune is on another level from engineering perspective and regarding applicability for any genre of music and scoring.
Pigments is an inspiring visual playground(sandbox) for with a prepared library of samples, and should be praised for that
Weapons of choice (subject to change):
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
- KVRAF
- 26949 posts since 3 Feb, 2005 from in the wilds
Yeah, right... here is an overview of Pigments additive engine.Dencheg wrote: Tue Jan 04, 2022 10:57 am Dune's WT editor can work with partials of a wavetable, making Dune additive.
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- KVRian
- 659 posts since 10 Oct, 2018
Any video of building a wavetable with partials and then using that with superior filters and very low CPU consumption?
Weapons of choice (subject to change):
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
- KVRAF
- 26949 posts since 3 Feb, 2005 from in the wilds
Pigments modulation system is far better than Dune. Not even close. Dune has no visual feedback. Pigments, I can see at a glance all the modulators that are being used in a patch. If I click on LFO2, it shows all the targets that LFO2 is modulating. In Dune you have to scroll through a tiny mod matrix to see what is modulating what. In Pigments, I can hover over a parameter and see all the sources modulating it. Nothing in Dune. In Pigments, I can mute all targets of a source (say LFO3). No such facility in Dune.Dencheg wrote: Tue Jan 04, 2022 10:57 am Perhaps you haven't looked closely at Dune, cause Pigments doesn't offer significantly more than Dune and doesn't have far better modulation system.
In Pigments, I can select LFO1 (or any source) and then move a bunch of knobs to add them as targets and set depth.
Then take some of the mod sources... Envelopes in Pigments have slope controls, Dune envelopes do not. Pigments Env stages like Attack and Decay are in time values, Dunes are not. Pigment Envelopes can be triggered by other mod sources, Dunes cannot.
The Pigments LFO's have morphing shapes and symmetry so can have a huge number of shapes and Dune's are static shapes and only a few of them. Pigments LFO's can keytrack, and then can be reset via other sources. Dune? Nope...
Pigments mod targets can be further modulated by another source right in the target window. Dune can do that only by modulating the depth in the mod matrix. It is really clumsy and if your two mod slots are not near each other, then you have to repeatedly scroll the tiny matrix in Dune to edit them in relation to each other.
Modulation in Pigments is in another galaxy compared to the outdated system in Dune.
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- KVRAF
- 9144 posts since 7 Oct, 2005
It's not that bad with my cpu (R5800x) about 15% in Live. With my previous m1 MacBook, it was also ok, slightly more cpu, but it's far from considering it heavy. Is your cpu for laptops?carrieres wrote: Tue Jan 04, 2022 6:53 pm Both synths are great but Pigment3.5 is killing my cpu Core™ i7-7700HQ
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.
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- KVRist
- 199 posts since 14 Nov, 2020
Dune 3 has a great sound and is very CPU friendly which may cause some to choose it over Pigments but to claim it can compete with Pigments Additive engine by hand drawing wavetable frames one at a time is just outright weird.Dencheg wrote: Tue Jan 04, 2022 3:59 pm Any video of building a wavetable with partials and then using that with superior filters and very low CPU consumption?
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- KVRian
- 659 posts since 10 Oct, 2018
That would be, if I claimed that.tactile_coast wrote: Wed Jan 05, 2022 1:24 amDune 3 has a great sound and is very CPU friendly which may cause some to choose it over Pigments but to claim it can compete with Pigments Additive engine by hand drawing wavetable frames one at a time is just outright weird.Dencheg wrote: Tue Jan 04, 2022 3:59 pm Any video of building a wavetable with partials and then using that with superior filters and very low CPU consumption?
I was saying the WT editor is capable of
1) defining any amount of frames via partials or math formula or manual drawing
2) interpolating the entire wavetable from those frames
3) using that wavetable as a modulation source or target
It's a different approach and something Pigments isn't capable of.
Direct comparison always sounds weird, I agree.
Dune isn't designed to have amounts of features, but try to see it's orthogonality of features.
Weapons of choice (subject to change):
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
- KVRAF
- 26949 posts since 3 Feb, 2005 from in the wilds
I can import any wavetable I want into Pigments and use that to modulate the other main Osc or Filter (depending on filter type). So yeah, Pigments is capable of that. There is also a dedicated modulation Osc.Dencheg wrote: Wed Jan 05, 2022 4:20 am It's a different approach and something Pigments isn't capable of.
Plus Pigments can load samples, can use up to 6 multi-samples across key or velocity ranges. Pigments can do full featured granular synthesis of those samples including FM and Ring Mod of the granular Osc.
Then there is the previously mentioned additive engine which is quite capable and is easy to control and modulate in useful ways.
I hadn't had much time to explore Pigments (3.5) but I spent some hours on it today. I got a bunch of useful sounds out of it and my estimation of Pigments went up. If it were using less CPU, I would prefer it to Dune in just about every way.
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
yes, it isEnGee wrote: Wed Jan 05, 2022 1:00 amIt's not that bad with my cpu (R5800x) about 15% in Live. With my previous m1 MacBook, it was also ok, slightly more cpu, but it's far from considering it heavy. Is your cpu for laptops?carrieres wrote: Tue Jan 04, 2022 6:53 pm Both synths are great but Pigment3.5 is killing my cpu Core™ i7-7700HQ
- KVRAF
- 2248 posts since 10 Apr, 2002 from Saint Germain en Laye, France
but you can't see the values/amount of modulationpdxindy wrote: Wed Jan 05, 2022 12:21 am Pigments modulation system is far better than Dune. Not even close. Dune has no visual feedback. Pigments, I can see at a glance all the modulators that are being used in a patch.
you can sort the modulation matrix to see all the modulation from a sourcepdxindy wrote: Wed Jan 05, 2022 12:21 am If I click on LFO2, it shows all the targets that LFO2 is modulating. In Dune you have to scroll through a tiny mod matrix to see what is modulating what. In Pigments, I can hover over a parameter and see all the sources modulating it.

