can i record audio while traction is set to loop?

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can i record audio while traction is set to loop dose any body no a way plz???

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I think[1] you can record audio in loop mode (as long as the markers are set far enough apart).

I'm guessing you want multiple takes though, not just overwriting the existing audio (which if Tracktion record audio in loop mode, is exactly what it will do). Multiple takes may or may not be in the next version. You can't do it now though unfortunately.

[1] I really don't remember though 'cos I never do it.
Someone shot the food. Remember: don't shoot food!

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Cheerz Bro :D I'll have a play if i find a way ill post it on this thread

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i think t's got no audio loop recording. i'm sure because i'd often need it.

k

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it seems to be that way :cry:
Still as all the groundhogs keep saying T2 fingers crossed

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FYI, to turn loop on and off just hit "L".
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No audio loop recording, which for ME (being a largely non-MIDI guy[1]) is its biggest weakness in the current incarnation.

The solution I've come up with which is a TOTAL workaround... is to render the bars that I want looped, and then import them into a new "scratch" project. Then I just use the 'loop' button to 'loop' them 32X and keep playing along. Afterwards, it's a simple matter of using the '/' key to chop the audio into smaller bits at the appropriate spots, stack them on top of one another on separate tracks, and begin a comp from there (or, at least audition them and select the best 1 or 2).

Then, I render the new audio part and import it into my main project.

A total workaround, so I almost never do it; however, it has worked for me for solos.

[1]I use MIDI, but mostly playing 'live' and then shifting the occasional note; or, I use Stepchild

Greg
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Lunch Money wrote:No audio loop recording, which for ME (being a largely non-MIDI guy[1]) is its biggest weakness in the current incarnation.

The solution I've come up with which is a TOTAL workaround... is to render the bars that I want looped, and then import them into a new "scratch" project. Then I just use the 'loop' button to 'loop' them 32X and keep playing along. Afterwards, it's a simple matter of using the '/' key to chop the audio into smaller bits at the appropriate spots, stack them on top of one another on separate tracks, and begin a comp from there (or, at least audition them and select the best 1 or 2).

Then, I render the new audio part and import it into my main project.

A total workaround, so I almost never do it; however, it has worked for me for solos.

[1]I use MIDI, but mostly playing 'live' and then shifting the occasional note; or, I use Stepchild

Greg
Why not do everything in the same project by just opening a couple of empty tracks and soloing them?
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AD80 wrote:
Lunch Money wrote:No audio loop recording, which for ME (being a largely non-MIDI guy[1]) is its biggest weakness in the current incarnation.

The solution I've come up with which is a TOTAL workaround... is to render the bars that I want looped, and then import them into a new "scratch" project. Then I just use the 'loop' button to 'loop' them 32X and keep playing along. Afterwards, it's a simple matter of using the '/' key to chop the audio into smaller bits at the appropriate spots, stack them on top of one another on separate tracks, and begin a comp from there (or, at least audition them and select the best 1 or 2).

Then, I render the new audio part and import it into my main project.

A total workaround, so I almost never do it; however, it has worked for me for solos.

[1]I use MIDI, but mostly playing 'live' and then shifting the occasional note; or, I use Stepchild

Greg
Why not do everything in the same project by just opening a couple of empty tracks and soloing them?
You could. ;) I don't like dealing with all the orphaned clips that get left behind, that's all.
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I C.
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