ACE tap map data format question

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Does anyone know precisely how and where ACE tap map data is stored within the patch file? While the data appears to be identical to an osc frame in zebra's 16 frame wavetable, ACE tap map data must be somewhere withn the binary blob, versus zebra's text format. I'm asking because I want to do frame to tapmap swapping.

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It's in the binary blob. Both are, but for Zebra2 wavetables there's an accessor class in our built-in preset scripting language.

ACE' Mapping Generator is identical with Zebra's ModMappers btw.

One of the reasons we wish to completely rewrite stuff for Zebra3 is to make these kinds of data more accessible, e.g. by .wav import and export.

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Ahh, I think I see it now. The portion of the 'don't touch' section delimited by '!' and '=' appears to be a unique base62 encoding of the tapmap, with enough total bits for 128 4 byte floats! Too much effort for what I had in mind.

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