Latency error in EQ+
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- KVRist
- 81 posts since 13 Apr, 2017 from Vienna
Sorry for bumping this, and sorry for a small rant, but I just can't believe this is not being fixed. A DAW like Bitwig is made for FX chains running stuff in parallel, and EQ+ is unusable for that if you want to avoid the unwanted side effects. It could just be a hidden setting in the Inspector Panel, "Compensate latency" or something like that. But having a stock EQ with uncompensated latency (and not really warning about it!) is just unprofessional.
In every Bitwig version change, I hope to find something about this problem in the changelog, but it seems to be not happening :/
In every Bitwig version change, I hope to find something about this problem in the changelog, but it seems to be not happening :/
- KVRAF
- 2960 posts since 9 Dec, 2011 from falling
I've stopped using EQ+ and now just use Pro-Q 3.
EQ is the most important plugin in any DAW, and I have to agree EQ+ needs to be fixed.
EQ is the most important plugin in any DAW, and I have to agree EQ+ needs to be fixed.
Bitwig Certified Trainer
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- KVRist
- 81 posts since 13 Apr, 2017 from Vienna
I use EQ-5 for smaller duties and Equilibrium for bigger ones. But EQ being such an important tool, it's a much faster workflow when you can immediatly see (and correct it) in the device panel... So a good stock EQ is important imho.
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- KVRist
- 128 posts since 11 Jun, 2014
Here is the response I got from support in July 2021:
viewtopic.php?t=566555
And my response:EQ+ introduces around 4 samples latency which intentionally do not get compensated for to enable click-free operation when loading or deleting it while playing.
Older thread is here:Would you please consider changing this? To me, there should be a big warning about any effect not compensating latency. It leads to many people trying to use it in parallel configurations and ending up with big surprises. By default it should compensate, and if for some reason a user does not want this there could be an option to not compensate.
Another option mentioned in the thread is to just have it detect if project is playing or not, and if playing don't compensate latency until stopped.
I also notice EQ-2 and EQ-5 don't have clicks when enabling/disabling filters, and it seems right to do similar for EQ+.
viewtopic.php?t=566555
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- KVRist
- 389 posts since 29 Mar, 2017
I feel like there must be something fundamental about the design of EQ+ that prevents latency compensation from being viable. That it avoids clicks when loading or deleting may be true, but to my mind it seems little more than a nicety; it seems more like a side effect than a deliberate design choice. Uncompensated latency, especially in an environment like Bitwig where users are likely to run things in parallel, is so fraught with potential problems that I can’t imagine the Bitwig developers would intentionally leave it that way unless they absolutely had to without completely rewriting the device. I think the avoidance of clicks is probably convenient explanation but not the real one.
- KVRAF
- 2960 posts since 9 Dec, 2011 from falling
Dionysos wrote: Wed Apr 20, 2022 3:27 pm Is it actually a constant latency across the frequency spectrum, or actually a phase shift caused by oversampling?
"EQ+ introduces around 4 samples latency which intentionally do not get compensated for to enable click-free operation when loading or deleting it while playing." - Bitwig Support
I recommend everyone who is not happy with EQ+ (I include myself in this) send an email to support@bitwig.com to let them know what you think and would like to see for EQ+.
Bitwig Certified Trainer
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- KVRAF
- 5575 posts since 30 May, 2006 from Hollow Earth
This is why it's called EQ+ (+4 samples latency) 
ABEFLGMOPPRRST 
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- KVRist
- 372 posts since 28 Oct, 2005 from Earth
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- KVRist
- 194 posts since 21 May, 2020
Send a bug report. The latency was a feature.
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- KVRist
- 319 posts since 25 May, 2021
Does your comment mean that the latency everybody is talking about seems to adressed by Bitwig and that it is solved? I never paid attention to the latency myself
I can see some latency being compensated 0.4 msec in the mixer
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- KVRist
- 319 posts since 25 May, 2021
Soory double postquestionaire wrote: Thu Nov 09, 2023 11:54 amDoes your comment mean that the latency everybody is talking about seems to adressed by Bitwig and that it is solved? I never paid attention to the latency myself of EQ+
I can see some latency being compensated 0.4 msec in the mixer so issue solved right?
- KVRAF
- 26994 posts since 3 Feb, 2005 from in the wilds
Yes, the latency of EQ+ is now compensated.questionaire wrote: Thu Nov 09, 2023 11:54 amDoes your comment mean that the latency everybody is talking about seems to adressed by Bitwig and that it is solved? I never paid attention to the latency myself
I can see some latency being compensated 0.4 msec in the mixer
