Is this Zebra3 at SuperBooth???

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Not quite sure what he says, but they seem happy:


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Lofting Waves!
ABEFLGMOPPRRST :phones:

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Urs wrote: Mon May 16, 2022 6:41 pm Not quite sure what he says, but they seem happy:

He is saying that a FREE plugin version of that OSC1 will be available as early as August???

... is that true?
But then a strange fear gripped me
and I just couldn't ask....

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Garzita wrote: Tue May 17, 2022 12:48 am
Urs wrote: Mon May 16, 2022 6:41 pm Not quite sure what he says, but they seem happy:

He is saying that a FREE plugin version of that OSC1 will be available as early as August???

... is that true?
I think he's referring to Zebralette3 or the free wavetable editor that's supposed to be released. Of course, there's no telling when that will actually happen. He might have been a bit too gung-ho haha

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Garzita wrote: Tue May 17, 2022 12:48 am He is saying that a FREE plugin version of that OSC1 will be available as early as August???
Is he saying August of what year? :lol:
Murderous duck!

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Well, I hope to have Zebralette ready by August, if only for beta testing and stuff. Depends on how crazy things get in-between.

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Very cool and inspiring to see some solid progress on Z3. Looks like some amazing possibilities with the waveshaping. Keep up the great work Urs.
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Urs wrote: Tue May 17, 2022 7:31 am Well, I hope to have Zebralette ready by August, if only for beta testing and stuff. Depends on how crazy things get in-between.
No worries! I hope everyone had a fun time at Superbooth! looking forward to the rest of 2022!

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I hope it sounds as wild as it looks.
You can hear my original music at this link: https://www.soundclick.com/artist/defau ... dID=224436

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aaron aardvark wrote: Sat May 21, 2022 7:04 pm I hope it sounds as wild as it looks.
It actually does.

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That's cool. No little audio clips yet?
You can hear my original music at this link: https://www.soundclick.com/artist/defau ... dID=224436

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aaron aardvark wrote: Sun May 22, 2022 6:07 am That's cool. No little audio clips yet?
They'll come. When previewing waveforms and morphs while editing, there is deliberately no smoothing, and thus no latency. So when sweeping things with the mouse, it may sound a lot more grainy than it would with an envelope or an LFO. I would prefer to provide audio using smooth modulations first because otherwise people may get the wrong impression that - because the mouse was used - the sound is somewhat harsh and jittery.

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Urs wrote: Sun May 22, 2022 6:50 am
aaron aardvark wrote: Sun May 22, 2022 6:07 am That's cool. No little audio clips yet?
They'll come. When previewing waveforms and morphs while editing, there is deliberately no smoothing, and thus no latency. So when sweeping things with the mouse, it may sound a lot more grainy than it would with an envelope or an LFO. I would prefer to provide audio using smooth modulations first because otherwise people may get the wrong impression that - because the mouse was used - the sound is somewhat harsh and jittery.
You don't want to have an Anderton's Ub-Xa moment :lol:
Always Read the Manual!

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:lol: :lol: :lol:

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PieBerger wrote: Mon May 23, 2022 2:38 pm
Urs wrote: Sun May 22, 2022 6:50 am
aaron aardvark wrote: Sun May 22, 2022 6:07 am That's cool. No little audio clips yet?
They'll come. When previewing waveforms and morphs while editing, there is deliberately no smoothing, and thus no latency. So when sweeping things with the mouse, it may sound a lot more grainy than it would with an envelope or an LFO. I would prefer to provide audio using smooth modulations first because otherwise people may get the wrong impression that - because the mouse was used - the sound is somewhat harsh and jittery.
You don't want to have an Anderton's Ub-Xa moment :lol:
That was so brutal that I feel bad for everyone involved.

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