MODO Bass 2 has arrived

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
MODO BASS 2$199.99Buy

Post

Peter - IK Multimedia wrote: Thu May 26, 2022 3:24 pm Slides are separate and bends are limited to what is realistic on a bass.
Yes but if you allow more bend, then you can do fretless type slides on an mpe controller, note to note. It's much more natural and a great use of mpe devices. Also, you could simultaneously play an open note and slide another note. Simply by moving from one note to the other other. Like with a real fretless bass. Have you watched videos of the linnstrument?
Again, I'd ask, why limit it when there is a use case. Plus physical modeling is much more realistic with physical modeling than samples, so it's a shame that modo bass doesn't allow bigger pitch bends as the method for doing slides. I would argue that performing a slide at exactly the speed you want by physically sliding between the notes you want to play, is much more natural than triggering an articulation based on velocity and legato or a keyswitch or something.

Post

+1000 for MPE and long slides… On my real fretless its realistic to slide all the way up… And even if the sound is frettet, to get a frettet sound with fretless playing would be a welcome enhancement…
For me as a bass player it would be an argument to use the plugin instead of my bass…

Post

Tj Shredder wrote: Fri May 27, 2022 6:50 am +1000 for MPE and long slides… On my real fretless its realistic to slide all the way up… And even if the sound is frettet, to get a frettet sound with fretless playing would be a welcome enhancement…
For me as a bass player it would be an argument to use the plugin instead of my bass…
Yes good point. Getting a fretted sound that can do fretless slides is cool. This is a nice thing about using mpe with kontakt or trilian basses, however like I said with samples the realistic range is limited, but with physical modeling I'm sure it would be even better.

Post

Bends are +/- 1 semitone, not slides. Slides are covered in the manual as well and you can do a lot with those.

Post

Peter - IK Multimedia wrote: Fri May 27, 2022 3:32 pm Bends are +/- 1 semitone, not slides. On mpe devices pitch bends and slides use the same modulation expression, it's very intuitive and simple. Much like a string on a fretless bass.
Yes we know. This is the problem I am raising.
Peter - IK Multimedia wrote: Fri May 27, 2022 3:32 pm Slides are covered in the manual as well and you can do a lot with those.
Yes we know. We are making suggestions to make the product better. Though it doesn't seem to be welcome.

You guys need to take a look at mpe. Physical modeling is perfect for it. If you release a physical modelled Modo Guitar without even bothering with mpe, that would be extremely disappointing. The fact that I can do more with sampled basses than modo in terms of pitch expression on mpe devices is unfortunate.

Post

It would be reasonable if pitchbend had a 1 semitone default, but could be changed to a larger interval. Also there should be an option to disable downward bends to protect against accidental unnatural behaviour while performing live.

Also, where’s the option to use Custom Shop Gear Credits when buying MODO BASS CS Custom Shop bass models? Why is IK selling Gear Credits and then not accepting them for CS models? Seems like a scam.

CS = Credit Scam?
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

Post

How do we hide the bass models that we don't own. I can't see a way. How many times do we need to ask IK to let us hide things we don't own. We went through this for years with Amplitube, don't do it again with Modo please.

Post

MODO BASS CS needs to support alternate tunings.
And to that point, it needs a Fender VI model (which is tuned EADGBE)
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

Post

I've relayed the request, and one can submit directly via multiple methods on our site. Suggestions are of course welcome.

Post

I don't mean to minimize the validity of any feature requests above, and am completely fine with people making such requests.

But amidst all that, I just want to say that, speaking personally, I find Modo Bass 2 to be unbelievably awesome.

I would've said that about Modo Bass 1 too, but somehow 2 is even more incredible. Indeed, the first was probably on 70% of the tracks I've done since its release, and version 2, with its upright basses and other improvements, is likely to be even more useful.

So I just wanted to say: well done, IK Multimedia! Your hard work is indeed appreciated! :clap:

Post

Has anyone noticed that using Pick mode results in a lot of strokes sounding more like overload spikes than picking? Ick.
On a number of Macs

Post

Peter, you guys screwed up on the keyswitches for DB SLAP NOISE and DB STOP STRING. The default keyswitches are C#1 and D#1, respectively. Both of these are active notes on a 5 string bass, plus D#1 is active in DROP D tuning.

This definitely creates a problem for creating a keyswitch map for MODO BASS 2, or a Sound Variation map in Studio One. There are plenty of unused keys that could be used instead.

Why wasn't E5 used for DB STOP STRING??? It's used for stopping strings on electric basses!!!
And E5 already makes a "slap noise" when hit without any strings ringing, too. DB SLAP NOISE and DB STOP STRING could have totally been combined and triggered by E5 also, without using any special keyswitches just for double bass. WTF!

Also, FORCE STRING keyswitches don't seem to be working!
And F5 to E7 LEFT HAND POSITION seems to be ignored completely and overridden, too!
And CHORD MODE seems to not switch off.
Also, when you change CHORD MODE to KS, the default is E6, which conflicts with the LEFT HAND POSITION.

I'm on v2.0.1
I tested MODO BASS 1.5.2 and confirmed the keyswitches are working as expected there.
EDIT: Problem solved. (some keyswitch defaults have changed in MODO BASS 2)
Last edited by jamcat on Wed Jun 01, 2022 9:52 pm, edited 1 time in total.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

Post

SirkusPi wrote: Fri May 27, 2022 9:32 pm I don't mean to minimize the validity of any feature requests above, and am completely fine with people making such requests.

But amidst all that, I just want to say that, speaking personally, I find Modo Bass 2 to be unbelievably awesome.

I would've said that about Modo Bass 1 too, but somehow 2 is even more incredible. Indeed, the first was probably on 70% of the tracks I've done since its release, and version 2, with its upright basses and other improvements, is likely to be even more useful.

So I just wanted to say: well done, IK Multimedia! Your hard work is indeed appreciated! :clap:
Thank you for the kind words.

Sorry to hear that some are experiencing issues but I'm sure IK Support can help sort those out and make sure everything gets taken care of. For things like keyswitches and other controls, those can be changed to whatever you'd wish if you find they conflict. There's also a note in the manual explaining why keyswitches can be placed on playable notes. Thanks!

Post

The problem with keyswitches being on playable notes is that it conflicts with custom DAW-based keyswitch maps like Sound Variations in Studio One. It causes those notes to be removed from the normal piano roll and be placed in a special keyswitch lane. Reassigning the keyswitches to unused keys is a solution, but it boggles the mind why IK didn't just use some of the multitudes of available unused keys in the first place, or keep consistency between the electric and stand up basses. Changing your keyswitches to something other than the defaults opens a can of worms that eventually leads to trouble and confusion down the line.

But of greater concern is all of the keyswitches that are now not working in v2.0.1. It's not an issue for tech support. It's an issue for the dev team. Give me their email and I will send them a bug report.

EDIT: Problem solved. (some keyswitch defaults have changed in MODO BASS 2)
Last edited by jamcat on Wed Jun 01, 2022 9:52 pm, edited 1 time in total.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

Post

Changing your keyswitches to something other than the defaults opens a can of worms that eventually leads to trouble and confusion down the line.
This isn't necessarily true - unless the defaults get used in the (MIDI) patterns.
(I haven't been able to have agood play with this yet) Do we know if the patterns use keyswitches and CC#s?
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

Post Reply

Return to “Instruments”