The quality and usefulness of the vectorization from arbitrary wave files to curves of course depends on the complexity of the original waveforms. If you end up with 150 curve segments in each keyframe, it's gonna be difficult to keep an overview of how things morph. If your waveforms are somewhat visually appealing with simplicity, there's a good chance you'll get nice and easy to handle curves out of it.pdxindy wrote: Sat Jun 04, 2022 12:28 pmI haven't seen anything like this. As you say it is curve based, not pixel based like wavetable editors. It will be interesting to explore the conversion of samples to curves! Also, the revised OscFX concept. I wonder if one of the new OscFX would give some noisy results?Urs wrote: Sat Jun 04, 2022 10:13 am
We did work on this problem in Hive's uhm scripting, with mixed results. There, two waveforms could be analysed in spectrum, formants could be extracted, matched between two waveforms and recombined in a seamless transition. While this is exactly the voodoo I was looking for, the settings for this kind of synthesis are hit and miss. I'd spend more time optimising the settings for a good transition than I would spend painting the damn thing myself.
And that is really what it is about. Our curve editor will be fast to work with and results will be predictable and instant. And really, really smooth.
(While again, technically it isn't a wavetable editor, it can of course render the curves into wavetables and thus be used for wavetable synthesis as well.)
Very much looking forward to trying this out! What a playground!
Yes, there are OscFX that give noisy results. Of course, Scrambler is back with more options, and a new take on Turbulence, name pending, actually gives one that "breathy" touch.
And of course, there's the additive renderer where overtones can be detuned and spread and randomized for all sorts of metallic and percussive stuff.
