None taken! I believe no single UI ever pleased everybody.stimresp wrote:No offence, sorry.
Indeed the Lime skins are very nice.
Seems it made my whole skin code very worthwhile.
Thanks
None taken! I believe no single UI ever pleased everybody.stimresp wrote:No offence, sorry.
My pleasure! If you play the game, you hear even more subtle dynamic cues getting cross faded in and out, all synched to the music. Also the game definitely has that Half-life DNA which I've been drawn to since 1998. (yeah i admit i spent most of my week-end free time on it)rexlapin wrote:Thanks for posting the interview. It was very informative and inspiring.
I also downloaded the Portal 2 OST and it is an amazing piece of work.
Mike is a very talented guy. I have a project for which I am contemplating
using chipsounds but I didn't want the typical chiptune approach. He
has opened my eyes to a world of possibilities in these sounds.
Cheers,
Scott
I thought I recognized some of those waveforms!davidv@plogue wrote:Hello
We just posted an interview with Mike Morasky of Valve on his use of chipsounds in the Portal 2 video game soundtrack. In my opinion its a great demonstration that chipsounds can be used effectively in other genres than just 8bit or 'chiptune'
http://www.plogue.com/mike-morasky
Cheers
Yep. Mainly thanks to the layering stuff you can do in the "Mixer" tab. Still an obvious "chiptune" flavoring, but MUCH fatter and more versatile sounds.davidv@plogue wrote: Fri Apr 20, 2012 1:28 pm
.....chipsounds can be used effectively in other genres than just 8bit or 'chiptune'


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